-
Posts
170 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Benji
-
What happens: A ship on the launch pad. The LEDs initialize. Getting a handshake. Being connected for about 0.25 seconds. After that the green LED turns off. The plugin tells me: Starting serial port COM4. I use an Arduino Mega2560 R3. And a Poti on analog0. The value that is set, when a connection seems so be active, stays and can't be overwritten with keyboard controls. ___________________ RX is blinking...
-
Does it work with RSS/RO and RP-0 ? Mainly speaking about procedural stuff?
-
I have playd 600+ hours. Never appeared on my screen.
-
There will be nine again: http://www.theguardian.com/science/2016/jan/20/ninth-planet-solar-system-edge-discovery-pluto
-
My first interpretation of KIAA was Killed in awesome action.
-
A more interesting question: Is there anyone with 3 arms playing KSP. Is it cheating?
-
I don't know where my problem is located. I play around with RSS, RealFuels, Procedural Tanks, etc... The fuels, like Hydrazine, that are used as monoprops only are not available in the GUI of the procedural tanks. After writing this, I think it might be dislocated. Is this more like a fuel switch or procedural parts issue? Thanks...Benji
-
Hi. Not only Jeb, but all pilots only make use of their "stay on course"-skill. But the others like retro, pro...etc. don't work. I think there might be some mod interfering. Someone has an idea? List of mods: { "kind": "metapackage", "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2016.01.04.09.58.26", "identifier": "installed-default", "spec_version": "v1.6", "depends": [ { "name": "DynamicTextureLoader", "version": "DTL-1.4.5" "name": "KerbalAlarmClock", "version": "v3.5.0.0" "name": "FreedomTex", "version": "1.5.1" "name": "GammaTextures", "version": "v1.11" "name": "KerbalJointReinforcement", "version": "v3.1.4" "name": "ProceduralDynamics", "version": "0.10.1" "name": "ProceduralFairings", "version": "v3.15" "name": "KlockheedMartian-Gimbal", "version": "3.0.6.0" "name": "ProceduralParts-Textures-SaturnNova", "version": "1" "name": "ProceduralParts-Textures-SCCKSCS", "version": "1" "name": "MechJeb2", "version": "2.5.5.0" "name": "SixSeatMk3cockpit", "version": "1.0.4.2" "name": "RealismOverhaul", "version": "v10.7.3" "name": "BetterBurnTime", "version": "1.1.2" "name": "KSCSwitcher", "version": "0.5" "name": "SolverEngines", "version": "v1.14" "name": "AdvancedJetEngine", "version": "v2.5.4" "name": "RCSBuildAid", "version": "0.7.6" "name": "AdjustableLandingGear", "version": "v1.2.0" "name": "CommunityResourcePack", "version": "0.4.8.0" "name": "RealHeat", "version": "v2" "name": "ModuleManager", "version": "2.6.16" "name": "FerramAerospaceResearch", "version": "3:0.15.5.4" "name": "RealChute", "version": "1.3.2.6" "name": "CriticalTemperatureGauge", "version": "1.0.5-a" "name": "EditorTime", "version": "1.0.1" "name": "FieldExperience", "version": "1.0.2" "name": "LandingHeight", "version": "1.4" "name": "PortraitStats", "version": "7.0" "name": "RocketdyneF-1", "version": "1.2" "name": "ToggleFuelCells", "version": "1.1.2" "name": "KerbalConstructionTime", "version": "1.2.3" "name": "WiderContractsApp", "version": "1.2.1" "name": "FilterExtensions", "version": "2.4.1.3" "name": "ScienceRevisitedRevisited", "version": "1.3.1" "name": "kOS", "version": "0.18.2" "name": "BDAnimationModules", "version": "v0.6.2" "name": "G-Effects", "version": "0.3.1" "name": "LightsOut", "version": "v0.1.5" "name": "RustyTexturesForProceduralParts", "version": "1.0" "name": "SafeChute", "version": "v1.8.0" "name": "StockBugFixPlus", "version": "v1.0.5a.3" "name": "PersistentRotation", "version": "1.0.2" "name": "ModularFlightIntegrator", "version": "1.1.2.0" "name": "TakeCommand", "version": "1.3" "name": "TextureReplacer", "version": "2.4.11" "name": "Scatterer", "version": "1:v0.02182" "name": "EVAOK", "version": "1.1.0" "name": "VenStockRevamp", "version": "v1.9.1" "name": "MechJebFARExt", "version": "1.0.0" "name": "BetterCrewAssignment", "version": "1.01" "name": "HangarExtender", "version": "1:v3.4.6" "name": "KSP-AVC", "version": "1.1.5.0" "name": "SemiSaturatableRW", "version": "1.10.2.1" "name": "Toolbar", "version": "1.7.10" "name": "SCANsat", "version": "v14.5" "name": "SovietEngines", "version": "1.1" "name": "RealFuels", "version": "rf-v10.8.1" "name": "RealPlume", "version": "2:v10.4.9" "name": "CrossFeedEnabler", "version": "v3.3" "name": "DeadlyReentry", "version": "v7.3.1" "name": "Radialstackdecoupler", "version": "1.2.1" "name": "TACLS", "version": "v0.11.2" "name": "TACLS-Declutter", "version": "0.1.3" "name": "TMSTACLSRetexture", "version": "2.2.1" "name": "InterstellarFuelSwitch-Core", "version": "1.18" "name": "NMSG", "version": "1.3" "name": "ProceduralParts", "version": "v1.1.11" "name": "TACLS-Config-RealismOverhaul", "version": "v10.7.3" "name": "SmokeScreen", "version": "2.6.10.0" "name": "PersistentThrust", "version": "v1.0.4" "name": "SolarSailNavigator", "version": "v1.0.6" "name": "DistantObject-RealSolarSystem", "version": "v1.6.4" "name": "DistantObject", "version": "v1.6.4" "name": "Kopernicus", "version": "1:beta-06-3" "name": "RSSTextures2048", "version": "v10.2" "name": "RealSolarSystem", "version": "v10.4.1" "name": "RemoteTech", "version": "v1.6.9" "name": "RemoteTech-ProbeControlEnabler", "version": "v1.0" Benji
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Benji replied to Starwaster's topic in KSP1 Mod Releases
As of RO 10.7 the issue is resolved. Nevertheless, thanks a lot.- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Benji replied to Starwaster's topic in KSP1 Mod Releases
Okai. As I wrote. Kerbin is not the problem. It's Earth I'm dealing with. So, I tried periapsae at 30, 20, 10, 5, -10 km. But everything keeps exploding at about 64 km and 7 km/s.- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Benji replied to Starwaster's topic in KSP1 Mod Releases
Hi. I'm having extreme trouble with my reentry with a rss/ro - deadly re-entry moded 1.0.5 . I tried a 2m and a 3m heatshield under a mk1 pod. Coming from LEO (150 km) and a periap at 65 km. At an altitude of 70 km only 10 (pieces ? ) of the ablator are used, then the burning starts, then quickly the heatshield explodes. A second later the pod is on fire and explodes. I tried the procedural heatshield. But it explodes at about 1000 K. I also set the reentry-heating in the ksp menu to 0 %. But still. Everything explodes between 64 an 62 km. Sadly my career game is ended by these circumstances. All money was burned in simulations.- 5,917 replies
-
- reentry
- omgitsonfire
-
(and 1 more)
Tagged with:
-
Aerobraking /Aerocapture in 1.05. Things You've Noticed....
Benji replied to Geschosskopf's topic in KSP1 Discussion
As Duna is inspired by Mars and you look at the problems Nasa faces with aerobraking in Mars`s atmosphere, I don't think it's a bug. -
Yeah.
-
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Benji replied to pingopete's topic in KSP1 Mod Development
Are there plans to distribute this great pack over ckan? -
Wow. I'm thinking, Red Dwarf. I would love to see additional textures for procedural parts...
-
Jeb not finding the "Modding Monday: ..." for this week.
-
Had to land on a "notsoflatsurface". The docking ports messed up. + The image upload doesn't work...