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Benji

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Everything posted by Benji

  1. I thought I downloaded 0.17.4, the latest version, but the log notifies 0.17.3 . Downloaded from kerbalstuff. Log and all the infos: https://www.dropbox.com/sh/m3zwmryesrm00i1/AABp2YdyyxD7y0O7p5_9NIJ9a?dl=0 Thanks a lot.
  2. What happens: A ship on the launch pad. The LEDs initialize. Getting a handshake. Being connected for about 0.25 seconds. After that the green LED turns off. The plugin tells me: Starting serial port COM4. I use an Arduino Mega2560 R3. And a Poti on analog0. The value that is set, when a connection seems so be active, stays and can't be overwritten with keyboard controls. ___________________ RX is blinking...
  3. Didn't drop the framerate for me. As long as I didn't activate the 3D "orbital lines" (Haven't played in a while. Can't remember how they are named. But the 2D versions worked without dropping the framerate).
  4. Does it work with RSS/RO and RP-0 ? Mainly speaking about procedural stuff?
  5. I have playd 600+ hours. Never appeared on my screen.
  6. There will be nine again: http://www.theguardian.com/science/2016/jan/20/ninth-planet-solar-system-edge-discovery-pluto
  7. My first interpretation of KIAA was Killed in awesome action.
  8. A more interesting question: Is there anyone with 3 arms playing KSP. Is it cheating?
  9. I don't know where my problem is located. I play around with RSS, RealFuels, Procedural Tanks, etc... The fuels, like Hydrazine, that are used as monoprops only are not available in the GUI of the procedural tanks. After writing this, I think it might be dislocated. Is this more like a fuel switch or procedural parts issue? Thanks...Benji
  10. Hi. Not only Jeb, but all pilots only make use of their "stay on course"-skill. But the others like retro, pro...etc. don't work. I think there might be some mod interfering. Someone has an idea? List of mods: { "kind": "metapackage", "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2016.01.04.09.58.26", "identifier": "installed-default", "spec_version": "v1.6", "depends": [ { "name": "DynamicTextureLoader", "version": "DTL-1.4.5" "name": "KerbalAlarmClock", "version": "v3.5.0.0" "name": "FreedomTex", "version": "1.5.1" "name": "GammaTextures", "version": "v1.11" "name": "KerbalJointReinforcement", "version": "v3.1.4" "name": "ProceduralDynamics", "version": "0.10.1" "name": "ProceduralFairings", "version": "v3.15" "name": "KlockheedMartian-Gimbal", "version": "3.0.6.0" "name": "ProceduralParts-Textures-SaturnNova", "version": "1" "name": "ProceduralParts-Textures-SCCKSCS", "version": "1" "name": "MechJeb2", "version": "2.5.5.0" "name": "SixSeatMk3cockpit", "version": "1.0.4.2" "name": "RealismOverhaul", "version": "v10.7.3" "name": "BetterBurnTime", "version": "1.1.2" "name": "KSCSwitcher", "version": "0.5" "name": "SolverEngines", "version": "v1.14" "name": "AdvancedJetEngine", "version": "v2.5.4" "name": "RCSBuildAid", "version": "0.7.6" "name": "AdjustableLandingGear", "version": "v1.2.0" "name": "CommunityResourcePack", "version": "0.4.8.0" "name": "RealHeat", "version": "v2" "name": "ModuleManager", "version": "2.6.16" "name": "FerramAerospaceResearch", "version": "3:0.15.5.4" "name": "RealChute", "version": "1.3.2.6" "name": "CriticalTemperatureGauge", "version": "1.0.5-a" "name": "EditorTime", "version": "1.0.1" "name": "FieldExperience", "version": "1.0.2" "name": "LandingHeight", "version": "1.4" "name": "PortraitStats", "version": "7.0" "name": "RocketdyneF-1", "version": "1.2" "name": "ToggleFuelCells", "version": "1.1.2" "name": "KerbalConstructionTime", "version": "1.2.3" "name": "WiderContractsApp", "version": "1.2.1" "name": "FilterExtensions", "version": "2.4.1.3" "name": "ScienceRevisitedRevisited", "version": "1.3.1" "name": "kOS", "version": "0.18.2" "name": "BDAnimationModules", "version": "v0.6.2" "name": "G-Effects", "version": "0.3.1" "name": "LightsOut", "version": "v0.1.5" "name": "RustyTexturesForProceduralParts", "version": "1.0" "name": "SafeChute", "version": "v1.8.0" "name": "StockBugFixPlus", "version": "v1.0.5a.3" "name": "PersistentRotation", "version": "1.0.2" "name": "ModularFlightIntegrator", "version": "1.1.2.0" "name": "TakeCommand", "version": "1.3" "name": "TextureReplacer", "version": "2.4.11" "name": "Scatterer", "version": "1:v0.02182" "name": "EVAOK", "version": "1.1.0" "name": "VenStockRevamp", "version": "v1.9.1" "name": "MechJebFARExt", "version": "1.0.0" "name": "BetterCrewAssignment", "version": "1.01" "name": "HangarExtender", "version": "1:v3.4.6" "name": "KSP-AVC", "version": "1.1.5.0" "name": "SemiSaturatableRW", "version": "1.10.2.1" "name": "Toolbar", "version": "1.7.10" "name": "SCANsat", "version": "v14.5" "name": "SovietEngines", "version": "1.1" "name": "RealFuels", "version": "rf-v10.8.1" "name": "RealPlume", "version": "2:v10.4.9" "name": "CrossFeedEnabler", "version": "v3.3" "name": "DeadlyReentry", "version": "v7.3.1" "name": "Radialstackdecoupler", "version": "1.2.1" "name": "TACLS", "version": "v0.11.2" "name": "TACLS-Declutter", "version": "0.1.3" "name": "TMSTACLSRetexture", "version": "2.2.1" "name": "InterstellarFuelSwitch-Core", "version": "1.18" "name": "NMSG", "version": "1.3" "name": "ProceduralParts", "version": "v1.1.11" "name": "TACLS-Config-RealismOverhaul", "version": "v10.7.3" "name": "SmokeScreen", "version": "2.6.10.0" "name": "PersistentThrust", "version": "v1.0.4" "name": "SolarSailNavigator", "version": "v1.0.6" "name": "DistantObject-RealSolarSystem", "version": "v1.6.4" "name": "DistantObject", "version": "v1.6.4" "name": "Kopernicus", "version": "1:beta-06-3" "name": "RSSTextures2048", "version": "v10.2" "name": "RealSolarSystem", "version": "v10.4.1" "name": "RemoteTech", "version": "v1.6.9" "name": "RemoteTech-ProbeControlEnabler", "version": "v1.0" Benji
  11. As of RO 10.7 the issue is resolved. Nevertheless, thanks a lot.
  12. Okai. As I wrote. Kerbin is not the problem. It's Earth I'm dealing with. So, I tried periapsae at 30, 20, 10, 5, -10 km. But everything keeps exploding at about 64 km and 7 km/s.
  13. Hi. I'm having extreme trouble with my reentry with a rss/ro - deadly re-entry moded 1.0.5 . I tried a 2m and a 3m heatshield under a mk1 pod. Coming from LEO (150 km) and a periap at 65 km. At an altitude of 70 km only 10 (pieces ? ) of the ablator are used, then the burning starts, then quickly the heatshield explodes. A second later the pod is on fire and explodes. I tried the procedural heatshield. But it explodes at about 1000 K. I also set the reentry-heating in the ksp menu to 0 %. But still. Everything explodes between 64 an 62 km. Sadly my career game is ended by these circumstances. All money was burned in simulations.
  14. As Duna is inspired by Mars and you look at the problems Nasa faces with aerobraking in Mars`s atmosphere, I don't think it's a bug.
  15. Are there plans to distribute this great pack over ckan?
  16. Wow. I'm thinking, Red Dwarf. I would love to see additional textures for procedural parts...
  17. Yes. I think your example code should connect after launch. But it doesn't. It's only connected during the scene change.
  18. Hi. I loaded some examples, but I can't get it to work. I checked the connection-status. And the board only seems to be connected while the scene change from the VAB to the Launchpad. Someone has an idea? Would be great.
  19. Jeb not finding the "Modding Monday: ..." for this week.
  20. Hei. Is there a config pack for this mod https://kerbalstuff.com/mod/352/SpaceY%20Heavy%20Lifters%20Parts%20Pack Do I have to make one myself, is it complicated?
  21. Had to land on a "notsoflatsurface". The docking ports messed up. + The image upload doesn't work...
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