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KSP2 Release Notes
Everything posted by patrioticparadox
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[1.12.x] Modular Computer Package Revived
patrioticparadox replied to linuxgurugamer's topic in KSP1 Mod Releases
@linuxgurugamer I also came here to inquire about the full Firespitter mod being a dependency rather than just Firespitter Core. As the plugin is included in Core, texture switching should work without the Firespitter part pack, no? -
The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
Its out!!- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
Soon™ He said he would be on for 8 hours. He said the release was coming while he was streaming. Ergo, the release would (probably) occur within the next 8 hours. Soooo.... take a chilly pill.- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
So sometime in the next 8 hours... or 7.5 now- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
Sounds like I got a minute to run to the store then- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
I missed what he said. Can you recall more specifically what he said?- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
-1... wait what?- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
2- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
Not yet. That aaah was about the stream switching so... closer!- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
I'm thinking about a month couple months from now when I back up to 100+ mods. Garbage reduction is going to have a HUGE impact!- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
I think my favorite change in this release: Heavily reduced garbage generation caused by foreach loops, Linq usage, and various other things. http://wiki.kerbalspaceprogram.com/wiki/1.2- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
That's.... awesome!- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
Cool a new lockscreen background for my phone, thanks!- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
BEGIN { Is RO updated for 1.2 yet? | What, it's not? WHY NOT?! Unacceptable! }- 1,592 replies
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The v1.2 Hype Train Thread - Prerelease is Out
patrioticparadox replied to Whirligig Girl's topic in KSP1 Discussion
Today's the day! Anyone else taking off work?- 1,592 replies
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Is it true that most KSP players never go interplanetary?
patrioticparadox replied to KerikBalm's topic in KSP1 Discussion
The first day I bought KSP I played for 14 hours straight. No mods and ,luckily, no crashes. I was hooked. A rocketry game that uses real-world principles but doesn't take itself TOO seriously? Count me in!. That was Almost two years ago. In the days of .22 (Oct 16th 2013) Since then, I have played KSP almost every day and have yet to (intentionally) enter the SOI of a planet other than Kerbin. I may be one of the black sheep having owned the game this long and never wandered but why has many reasons. Primarily they are: Mods. I find myself starting new careers when I add mods that significantly change gameplay or my part library. I build up mod after mod, part after part until : New update. Whenever a new update comes out I always start a new game. And the cycle often repeats as mods update individually to the new update. Planning is a biotch. Planning a mission with nothing but the empty space in your head is difficult. "Ok I need this dV here and that there and the mass is here and the dark side and ..." Kerbal Construction Time is very helpful for this in that it lets you simulate before you try for real but that can take significant time. Something that allowed for (very) rough planning of a mission would be a great mod. With 1.2 right around the corner, it looks like the cycle will begin anew. Although, I may make it off that dusty little rock this time as the dev cycle has become significantly longer over the last few updates. -
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!! Devnote Tuesday!!! I'm gonna go for a walk or something to distract myself. Hit 11 miles the other day! Try for a half marathon. AAAAAAAAAAAA! Devnotes!
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Can we get this up on CKAN?
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So what did you name your space program?
patrioticparadox replied to The Flame Cat's topic in KSP1 Discussion
Awesome thanks Jim! -
So what did you name your space program?
patrioticparadox replied to The Flame Cat's topic in KSP1 Discussion
I also use KASA a lot. I'd love to see someone make a KASA logo based as closely as (legally) possible to the NASA logo. Though I doubt NASA would mind a straight rip-off anyways.... Playing on RSS I use "NASA" and their logo. Anyone else notice that with 1.0+ you can't spell out "National Aeronautic and Space Administration" as you program name anymore? I'm not sure why the character limit changed but I'm guessing it happened in the UI overhaul.