mecki
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Sr. Spacecraft Engineer
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
mecki replied to stupid_chris's topic in KSP1 Mod Releases
Hey! One things I noticed: Parachutes aren't recognized in the VAB: There is a "warning" in the info popup saying "Parachute missing!". Thanks for this great update! -
http://forum.kerbalspaceprogram.com/threads/64118-0-90-Real-Fuels-v8-3-Dec-20-14?p=876665&viewfull=1#post876665
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[1.0.x] Procedural Parts Textures | Procedural KW - June 8
mecki replied to blackheart612's topic in KSP1 Mod Releases
I downloaded via CKAN and did not change any config files… -
Does anyone know if the wird behavior of the RealChute stack chutes case's nodes is a bug in RO or in RC? There always is a gap between the case and the part that it gets attached to first.
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[1.0.x] Procedural Parts Textures | Procedural KW - June 8
mecki replied to blackheart612's topic in KSP1 Mod Releases
I guess so… which one is the base mod? -
as far as I recall it you always have to add the engine first and then add the interstage fairing adapter to the engine…
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Thanks for the update! If not known: It's not on CKAN yet *duckingaway*
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
mecki replied to Starwaster's topic in KSP1 Mod Releases
https://www.dropbox.com/s/hzu724gx8t8jc5b/20150128-Player.log?dl=0- 5,919 replies
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- reentry
- omgitsonfire
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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
mecki replied to sarbian's topic in KSP1 Mod Releases
As I said earlier: I don't know why you would need to go into the above node to go back into the node you already are. That`s why I would replace #$../MODULE[ModuleFuelTanks]/temp$ with #$temp$ That's just the way it works in this example: http://forum.kerbalspaceprogram.com/threads/55219-Module-Manager-2-3-5-%28Sept-14%29-Loading-Speed-Fix?p=1416253&viewfull=1#post1416253 (from https://github.com/sarbian/ModuleManager/wiki/Module%20Manager%20Syntax) to be safe you could also use %temp = 0 when you first define it.