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Xilis

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    Bottle Rocketeer

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  1. If you scan a planet to 100% but crash your craft into the planet before transmitting the science is there a way to recover it? Can you scan the planet again to get the milestones?
  2. I also have this issue. i'm just waiting to see if a solution come up.
  3. Found a small typo on the 3.75m station core the bottom end cap is upside down. fixed it by changing MODEL { model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-375-solid-1-mirrored position = 0.0, -0.973, 0.0 scale = 1,-1,1 rotation = 0, 0, 0 } to MODEL { model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-375-solid-1-mirrored position = 0.0, -0.973, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } thanks for the amazing work!
  4. I have a question how do you remove a transportation rout in Wolf I don't see an option to? The colony its attached to doesn't need the resources and I've stopped shipments of everything but I want to recover the transport credits tied up in the rout. Thanks
  5. I wiped it to vanilla and am reinstalling all the mods I had no issues yet. must have been some stray files. it fixed another issue i was having as well
  6. How did you get the Bata Constellation to work in 1.11.2 I get a Konstruction.dll is incompatible message and the loading screen hangs. I reverted to 1.11.1 and got the same message. is there a trick or do i start pulling mods till I find the the issue
  7. I'm stumped how do I remove the skirt from the atlas parts so they sit flat on the surface? I see a node inside but when it doesn't go away when i attach anything to it. am I missing something?
  8. I'm using KSP 1.10.1 waterfall 0.2.4 I am using Scatter with AVP sounds like you've already resolved it though thanks for all you do! it makes this game sooo much better.
  9. Hay Nertea nice work on this! I noticed when I put multiple restock skippers or mainsails together i get a white dot grid pattern when I swing the view parallel to the exhaust plume. from the side its not visible and with only one its there but only barley visible on a black background. dose anyone else get this?
  10. I have a question how do you get the orbital construction kits to work. i have a Tundra Workshop on my station and a kit but when i try to start it i get a message that the workshop needs to be landed? do i need another part or is the orbital construction not supported yet?
  11. thanks for looking in to it so fast! and for all the work you put in to maintaining this project. i can wait for the update to come. out my current version of MeckJeb is working fine
  12. Any one know what would cause this error when i try and install mods?
  13. there is a version 2.0.10 for Infernal Robotics. fallow the Github link in the title post on the Infernal Robotics forum page. you will also need the a parts pack either the legacy parts on the same github page or the reworked parts.
  14. I have a request / challenge for any one that knows MM Is it possible to set MechJeb to only be available when an engineer is in a vessel and to have certain modules unlock with the engineers level? What I would like to have is Mechjeb available on probes but only certain modules depending on the probe (I know how to do this part) and make this dependent on the connection to the KSC com network. Then have it available to pilots and scientists dependent on their level and a connection to the KSC. Eg a level 1 pilot and level 4 scientist this representing the ground crew being able to walk them threw programing the computer. Then having the engineer the only one that has access without a connection to the KSC. If someone could give me an example of what I would need to do or send me in the direction of where I could find what I need, or if this is even possible with MM.
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