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Jovus
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what was the lowest Dv margin you haved for a flight?
Jovus replied to omelaw's topic in KSP1 Discussion
Not counting times I've actually run out of fuel... In my last stock game run (modded; stock as opposed to RSS) I did a tourist contract to take two tourists on a flyby of both the Mun and Minmas. Went up with (if I remember rightly) 859m/s Used a Munar gravity assist to kick me out to Minmas, with a small correction burn Didn't have enough fuel to get home straightaway, so I burned for another Munar flyby (something like 50m/s short) With the Munar gravity assist I ended up with a PE of 44km and 2cm/s left in the tank. I was really stoked, because that was the first mission that I've sent up with the intention and need to use gravity assists because I didn't have enough fuel. -
There's also kOS and KRPC (Kerbal Remote Procedure Call) for writing your own autopilots, if it comes to that.
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Kerbin aerobraking at 5 Km/s?
Jovus replied to NeverEnoughFuel!!'s topic in KSP1 Gameplay Questions and Tutorials
Eve, guys. The body you're looking for is Eve, not the Mun. Only Eve is nearby and has the necessary gravity well. @NeverEnoughFuel!! don't leave us in suspense here; try an Eve gravity assist and tell us how it works! -
Kerbin aerobraking at 5 Km/s?
Jovus replied to NeverEnoughFuel!!'s topic in KSP1 Gameplay Questions and Tutorials
I know you said you were impatient, but if you want to try some tricksy flying you could use an Eve gravity assist and then hit Kerbin afterward. Don't know how much you'd save, because you'd have to burn for Eve, but done right you can put Kerbin at your aphelion instead of perihelion. Of course, this takes time...` -
Except dumber than that, because at least your youngest child is strongly enough related to you to be worth the effort.
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Thanks, guys; that was really helpful.
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Over 40 engines. Better hope nobody decides to develop a resonance...
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Speaking of thrust now, are you saying that the thrust sliders in the VAB actually do something for liquid engines now? I remember testing my install in 1.0.5 and finding out that they didn't.
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I maybe misunderstood you. It sounds like you're saying something like increasing utilization decreases the part's tolerance for stress, which would be really cool. I'd love an Atlas that would crumple if I tried to put a Mercury capsule on it. But maybe you're just saying that utilization is another way to play with the balance of TWR and delta-V.
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[1.2pre]KSP will not start, Linux, AMD
Jovus replied to Requia's topic in KSP1 Technical Support (PC, unmodded installs)
Try updating Mono and running it again. I suspect your Mono install is out of date. -
I'm guessing here. First, there are the cryogenic constraints. Refrigerating CH4 and LOX for the Earth-Mars and Mars-Earth transfer is easier than refrigerating H2 and causes less embrittlement because CH4 is less likely to slip into metallic matrices. Second, and much less important, simple tankage architecture may be easier with CH4, because the tanks will be smaller. Most importantly, I should think, is that it's a lot easier to make CH4 out of readily-available Martian materials. You just need to bring a bit of hydrogen, though nowhere near as much as you'd need if you were going to burn it directly. Contrariwise, refueling with H2 at Mars is hard, perhaps impossible.
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Black holes are a lot more common than the usual estimates, and the theories about dynamical friction are wrong. They hang out in the haloes of galaxies, being dark matter.
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What's the deal with utilization? Specifically, why wouldn't I just push it to 100%? I recognize that it's useful for replicating rockets, because it allows you to play with mass and delta-V without deviating from the specc'ed dimensions, but what if I'm not concerned with replicas? Is there some downside, either coded or style-wise, to just pushing that slider all the way to the right?
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Sooooo... are we back to go for launch for the 26th?
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I hope some point soon they find out what keeps causing these fires. Or, if it's arson, catch the stand-up guy and make him pay.
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And if you shift-click, you'll grab the whole ship, regardless of whether you clicked the root part.
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Probably fairly well-known, but in the editor, if you have a part selected and you hold down the Mod* key, that part will only attach node-to-node. Useful for all kinds of things - placing antennae just right, getting things in cargo bays, you name it. *Usually Alt
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Are you doing a simple ballistic reentry? If so, try flying the pod by using roll to manipulate the offset centre of mass. If done right, you should be able to slow yourself down That said, I don't know if you're experiencing a bug. I was under the impression that the reason the Apollo capsule did a skip reentry wasn't because it would actually burn up in the atmosphere, but because a simple ballistic trajectory would involve enough G's to kill the crew.
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@Rybo I don't know how close you've been following SpaceX, but the sounds they're making indicate they have no clue what caused the malfunction. Maybe that's changed, but apparently whatever-it-was didn't show up in any of their telemetry or diagnostics. Glad to hear that the rockets are still OK and the particle count didn't increase because of the smoke. Those clean rooms can be a real bear to re-clean if something gets through. If you know, what's the civilian damage from the fire so far? Are there neighborhoods or what-not near by? Unfortunately I've never been in the Vandenberg area. Oh, and I take it no news is good news regarding the hydrazine tanks?
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Given what we know (which is practically nothing) I suspect the problem didn't have much to do with the rocket itself, but rather probably originated in the launch facilities. Which is to say that's a wild guess based on the fact that they have no data. Too bad we'll probably never know.
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@Rybo this is really cool that you've made this thread to keep us updated. Thanks. You're making me wish I were near Vandenberg to help out. I had idly wondered if the fire had something to do with the hydrogen leak that scrubbed the launch initially, but it's clear from this that no, it doesn't. Speaking of, you said that (as far as you know) the rocket itself is green across the board? Know that at least some of us are paying attention to this and rooting for ULA. Just 'cause we like SpaceX doesn't mean we don't like you too. There are never enough rockets in the sky.
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I would really, really like it if there were some kind of mid-late tier antenna upgrade that allowed you to ignore this, to simulate the real advancements in antenna tech we have (on paper) now. Or at least if this only covers the front 270 degrees of the craft, so I can set up a sat network to avoid this on bodies where it really matters to me. (Even if neither of these is included, it's still an awesome feature.)