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Everything posted by ForgiLaGeord
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Developer Insights #11 – Engine Exhaust Visual Effects
ForgiLaGeord replied to Intercept Games's topic in Dev Diaries
This seems like an extreme response, given that you literally can't pre-order the game yet. If/when they open pre-orders, if they still haven't shown any gameplay, then this will be a valid complaint. -
[WIP] Nert's Dev Thread - Current: various updates
ForgiLaGeord replied to Nertea's topic in KSP1 Mod Development
Obviously you can't expect everything to work right on pre-releases, but I notice the lights don't turn on on the PXL-E Mercury Centrifuge. Is that just a known thing with the prerelease, or could there be something I did wrong? -
[1.12.5] Restock - Revamping KSP's art (August 28)
ForgiLaGeord replied to Nertea's topic in KSP1 Mod Releases
I was experiencing something similar when I had Crew Light Relit installed. When I loaded a ship, either by launching it, switching to it, or coming into physics range of it, all the spotlights would flip around. Perhaps that could be the issue? -
Can I get some more details on that process? I've never had to do that before, and a search turns up a lot of different things.
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- totm july 2019
- spacedock
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Anyone else getting "Can't be downloaded securely" on Chrome for every download from the site? It's easily fixed on the user end by opening the chrome download page and clicking "keep anyway" on the downloads, but it seems to be doing it for every file on the site. And yes, I know someone is going to answer with "use a different browser", and I don't want to hear it .
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- totm july 2019
- spacedock
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I believe atmospheric heating already uses something like that, where your vessel shadows itself from the heat, so it seems at least feasible to have a radiation shadow shield system like you're proposing.
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[1.12.5] Restock - Revamping KSP's art (August 28)
ForgiLaGeord replied to Nertea's topic in KSP1 Mod Releases
Fairings are completely nonfunctional with ReStock and 1.10, you can place the fairing base down, but there's no way to build the fairing. Unless I'm missing it, the magnetometer boom also isn't showing up in the parts list. Also, the new skin for the original asteroid claw turns the ReStock model a weird gray color, although I assume that was to be expected. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
ForgiLaGeord replied to Thomas P.'s topic in KSP1 Mod Releases
Just so you know, the update coming out on July 1st is 1.10, not 1.1. Version numbers aren't decimals, they just look like them. -
[1.12.x] Near Future Technologies (September 6)
ForgiLaGeord replied to Nertea's topic in KSP1 Mod Releases
The images for cargo bays and fuel tanks don't seem to be loading, but the panels and adapters look great! I always appreciate your updates. -
On Steam, you can right click the game, click properties, go to the betas tab, and select older versions of the game. Not sure what you can do if you've got the KSP store version.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
ForgiLaGeord replied to Gameslinx's topic in KSP1 Mod Releases
Does DX11 mess up the gas giants in the Kerbol system, or are they supposed to look like black holes?- 1,650 replies
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
ForgiLaGeord replied to Nils277's topic in KSP1 Mod Releases
That makes sense, I only had TRR because of AVP, and I sort of just figured that since AVP was stated as being up to date, all the dependencies would be too. Seems like they work mostly alright in the base game (helmet visors are purple too, actually), but cause problems with some mods. -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
ForgiLaGeord replied to Nils277's topic in KSP1 Mod Releases
I'm sure this isn't the fault of this mod, probably something with AVP, but all the glass and solar panels from this mod specifically are bright purple. I'm mostly curious if the author or anyone else knows what might be causing this. Edit: Remembered the in-game debug console, looks like a TextureReplacerReplaced issue. Specifically, [TRR.TextureReplacerReplaced] Error: Shader not found: ShaderNG/TR_Reflective_Emissive_Alpha Sounds like it's missing something to make the windows reflective? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
ForgiLaGeord replied to Ven's topic in KSP1 Mod Development
With a bit of trial and error, I can confirm that either StockVisualTerrain or Kopernicus conflicts with Ven's. Removing the Kopernicus, ModularFlightIntegrator (part of Kopernicus), and SVT folders fixed my solar panels. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
ForgiLaGeord replied to Ven's topic in KSP1 Mod Development
Right you are, my bad. There must have been some hiccup during installation, or some kind of mod conflict. It seems to work fine on its own, at least. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
ForgiLaGeord replied to Ven's topic in KSP1 Mod Development
Are you sure? Everything seems fine to me to, except for solar panels. None of them can be retracted, and none of them provide any power at all. -
[WIP LEARNING][0.30] Soyuz and learning 3DS
ForgiLaGeord replied to RoyalVengeance's topic in KSP1 Mod Development
Looks awesome, and it's very cool of @RoverDude to give feedback on stream