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rollhax

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Everything posted by rollhax

  1. Looking good! I'm hoping to see some more performance improvements under proton.
  2. I tried your steps and am unfortunately still getting horrendous performance. EndeavourOS on 6.2.7-arch1-1; 5900x, 32GB 3600MHz, 3080. I'm still sub 15 FPS in the VAB (whereas in Windows I get 120-144 in the VAB; unfortunately I refuse to boot into Windows unless I absolutely have to). `PROTON_USE_WINED3D=1` gets me tolerable FPS but too many terrain glitches (as mentioned).
  3. The game will launch and run with no launch parameters under proton (ie. proton experimental or Glorious Eggroll), but performance is abysmal (even after 0.1.1.0 patch). If you add certain launch parameters, you can get the performance to a pretty decent (i.e. near Windows) state. Launch parameters: PROTON_USE_WINED3D=1 PROTON_HIDE_NVIDIA_GPU=1 PROTON_NO_ESYNC=1 However, the use of `PROTON_USE_WINED3D=1` introduces a bug where there is an semi-transparent ground layer above the runway, which planes crash into and explode when you reach a certain height off the ground. I understand Linux is not a priority right now, but there's a decent subset of us who prefer to run Linux and would love to not have to boot into Windows to play. For reference, protondb entry is here: https://www.protondb.com/app/954850
  4. Description: while building a vehicle in the VAB, the game will get more and more stuttery (including longer stutters) every time you click on a part in the parts window while the parts manager is open. The stutters get worse (longer) as part count increases. Closing the parts manager fixes this issue (i.e. stutters go away). Steps to reproduce: Start building a vehicle Open parts manager Begin adding parts As part count increases, the game will freeze/stutter more and more (and for longer) every time you click a part in the part selection window Closing the part manager fixes this problem (i.e. does not stutter)
  5. Do any of these fixes include a fix for linux users who can't launch planes because there's a semi-invisible ground layer floating above KSC? (note, this only happens with `PROTON_USE_WINED3D=1`, but the game is unplayable due to low FPS without it)
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