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Everything posted by 01010101lzy
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
01010101lzy replied to Raptor831's topic in KSP1 Mod Releases
I am confused with the Ignitor configs, does ignitionsAvialible = 0 means infinite? (The ignition configs are a bit too strict and I am working to make it better for RSS/FRKSP(a realistic pack released in our own forum, once called RKSP).) -
I had a Pe of about 60km, but the stock shield (because I installed StockRevamp, and the DRE shield doesn't fit the MK1-2 pod anymore) seems to be too weak to stand the heat... Yes, I had RealHeat installed, but there was nothing different... (Well, when RH and DRE are both installed, which will provide the reentry heat?) Also, I changed the hsp of AblativeShielding to 700 but my pod still cannot survive the reentry. --edit-- Testing this config for stock shields, config changed from DRE's RSS config. @PART [*]:HAS[ModuleAblator]:AFTER[DeadlyReentry]:NEEDS[RealSolarSystem,!RealismOverhaul]{ @MODULE[ModuleAblator] { @name = ModuleHeatShield // Globally, the base is 5. Consider making this 8.75 for all but Mk1pod @lossConst *= 0.0008 @pyrolysisLossFactor *= 50 } } --edit-- It worked! Could you please add it into DRE's RSS config? Also, my testing convection factor is 4.68 and it works fine.
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After scrolling through this many posts, I just still cannot figure out what settings I should apply in RSS to get those shields not to explode... Any already tested settings?
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[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
01010101lzy replied to HoneyFox's topic in KSP1 Mod Releases
But actrually it works just fine... Only a small fix needed on Ignition Fuel Settings... -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
01010101lzy replied to SuicidalInsanity's topic in KSP1 Mod Releases
made a RF config for this mod, untested at HERE- 1,509 replies
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So, what about re-adding those great radiators... ...to keep those LH2 tanks cool? It's a very serious problem if I want to go to a far place with NTRs...
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[1.12.x] Heat Control - More radiators! (August 18, 2024)
01010101lzy replied to Nertea's topic in KSP1 Mod Releases
A little idea: can you make this able to radiate RealFuels' LH2 tanks so that they can become extremely cold and prevent them from fuel boil-off? EC consuming is welcomed. OK I just want my Liquid Oxygen and Liquid Hydrogen not boiling off during my inter-planetary tour, but RF has just removed their radiators... -
I have a problem which may let me uninstall DRE... When launching a rocket, the reentry fire starts at 20km and then lasts all the way to the top of the atmosphere, and overheated three of my four RCS thrusters on the rocket. Turning up the radiation factor just doesn't help. KSP v1.0.2 with DRE v7.0.3 and MFI v1.0.0. FAR has just been uninstalled.
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Sorry for digging this thread, but I'm just wondering if there's any link to the background music at about 3:20...
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(PROBLEM SOLVED)I've experienced a bug that I can't start my second stage until I move my First Stage onto the top of the stage list. After separation or so the first stage bracket (that thing... I don't know how to describe) doesn't disappear and it can't be deleted. Any solutions? Windows 10 build 9926 x64 + KSP 0.90 x32 + DDS Loader v1.9 Oh, and one more thing, after adding DDSLoader my KSP starts generating continuous decouple sound after first stage ignition, and can't be switched off by game setting configs. I'm going to get the log, so you'll see this sentence before I get it. (Problem: FMRS can't read its icon)
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
01010101lzy replied to bac9's topic in KSP1 Mod Development
Oh thanks! I haven't thought about it! I'm crafting huge huge planes... like making a 200t LKO SSTO or so... Anyway, thanks for your help! -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
01010101lzy replied to bac9's topic in KSP1 Mod Development
The only problem I have now is the wing cannot be bigger than 16m in width... I WANT TO CRASHCRAFT HUGE PLANES! QAQ -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
01010101lzy replied to bac9's topic in KSP1 Mod Development
@bac9 I'm just wondering about one thing. What about adding buttons to create bigger wings, like this↓? (quite same as that in Procedural Parts and TweakScale) [<<][length:29.40m ][>>] and the buttons on the side increase or decrease the section of wing length or so? --updated-- Sorry I didn't describe it well... here's an image I made to describe this: THX! (I've got a cold these days...) -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
01010101lzy replied to bac9's topic in KSP1 Mod Development
Well, it's pretty useful in FAR because a little level difference can have a great effect in, for example, stalling attack angle.These things are frustrating when making a replica of a real-world plane or building some kind of special planes... -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
01010101lzy replied to bac9's topic in KSP1 Mod Development
Is it compatible with your KSP? Try re-installing the latest version, this might solve the problem. Then, if nothing changed, try re-installing FAR. If it still can't solve your problem, then I'm out of ideas... Hope it solves your problem! - - - Updated - - - Just simply copy a config of wing type A and delete the "deflectionLiftCoeff=" sentence and the "FARWingAerodynamicModel" module and it will work fine. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
01010101lzy replied to bac9's topic in KSP1 Mod Development
Great mod! I'm just wondering about one thing: What about adding buttons to switch the limit of the length and width of the wings? Adding two buttons like "<<" and ">>" to switch the length/width from 0m - 16m to 16m - 32m ,etc. will just make GREAT convinence to people who are making super-large crafts (like me:)) . Happy Modding ang Thanks! - - - Updated - - - Oh, one more thing. Before making a changable DRE heatshield mode, why not add a full-surface-coating config into the wings' configs? I have made a little sample config and I put it here=>DL The link may not work, because it's the final (and may be use-able for only once) download link of my BaiDu netdisk file.(Here in China, you know, the government blocks Dropbox, Mediafire, Google Drive as well as Bitbucket(only DL) , so I could use only few netdisks. Maybe I'll try OneDrive next time.) -
[WIP] Dreamer - SNC Dream Chaser - Download Available!
01010101lzy replied to artwhaley's topic in KSP1 Mod Development
I'm wondering if this thing supports FAR and DRE............. -
It's REALLY a nice job! all right. I'm working on two little cfgs to modify this mod a little bit. These cfgs adds a TweakScale module onto the engines, and create new parts on KW and B9's little SRBs as landertrons. I'm sorry that I can't get a DL that works both inside and outside China, so I'll just post them out in the reply. --------------------------------- The first one: @PART[XTL1] { MODULE { name = TweakScale type = free } } @PART[XTL2] { MODULE { name = TweakScale type = free } } @PART[HexCanSF] { MODULE { name = TweakScale type = free } } @PART[XTL2B] { MODULE { name = TweakScale type = free } } The Second One: +PART[KWsrbUllage]{ @name = C9-KW-XT1 @title = Ullage Motor For Landing Use @manufacturer = KW Rocketry @description = A higher power, solid fuel stage separation motor, once for separating heavy stages, now for landing. @MODULE { name = ModuleEnginesFX @minThrust = 400 @maxThrust = 400 } @RESOURCE { name = SolidFuel @amount = 24 @maxAmount = 24 } +MODULE { name=Landertron //[activation height]=[calculated height] x heightmultiplier + offset //heightmultiplier=1.05 //offset=0.3 //endheight=0.1 endspeed=0.1 boom=false mode=0 electricrate=0.05 } +MODULE { name = TweakScale type = free } } +PART[KWsrbUllageLArge] { @name = C9-KW-XT2 @title = Large Ullage Motor For Landing Use @manufacturer = KW Rocketry @description = A higher power, solid fuel stage separation motor, once for separating heavy stages, now for landing. @MODULE { name = ModuleEnginesFX @minThrust = 900 @maxThrust = 900 } @RESOURCE { name = SolidFuel @amount = 60 @maxAmount = 60 } +MODULE { name=Landertron //[activation height]=[calculated height] x heightmultiplier + offset //heightmultiplier=1.05 //offset=0.3 //endheight=0.1 endspeed=0.1 boom=false mode=0 electricrate=0.05 } +MODULE { name = TweakScale type = free } } +PART[B9_Engine_T2_SRBS] { @name = C9-B9-XT1 @title = T2L Solid Rocket @manufacturer = C9Aerospace @description = A solid fuel stage separation motor, once for separating small tanks and other tasks, now for landing. @MODULE { name = ModuleEnginesFX @minThrust = 80 @maxThrust = 80 } @RESOURCE { name = SolidFuel @amount = 12 @maxAmount = 12 } +MODULE { name=Landertron //[activation height]=[calculated height] x heightmultiplier + offset //heightmultiplier=1.05 //offset=0.3 //endheight=0.1 endspeed=0.1 boom=false mode=0 electricrate=0.05 } +MODULE { name = TweakScale type = free } } ----------------------------- hope them work.
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Okay I just found one on Baidu Tieba (Chinese website...) The owner just posted a picture of it reaching orbit. (Translated Chinese into English) I made one as same as his(Mass=1.265t, dV=5372m/s, TWR=2.42) then a lighter one(mass=0.703t, dv=4275m/s, twr=4.35) Enough to reach orbit! ..... so that's all. Moderator Comment: Your links were broken. I removed them so you could fix if desired. Welcome to the forums! ~Claw