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Everything posted by flamerboy67664
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I was lurking on Cobalt's stream last night here and some random dude on the chat went on about making the USAF Space Launcher System with the Fatlas tanks switched to LH2, J-2 and UA1205s, complete with an Orbiter add-on pic about it. Figured I might post this here first... Lycus L02 (SLS A-388 Phoenix)- ~11t to 100x25° in 2.5x Kerbin Core stage was lit up after booster separation like the everyday Titan... used the Titan I engine shroud tweakscaled to 2.5m to house the J-2...all in BDB
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Would be great man if both the Shuttle and Saturn launcher platforms get the same horizontal leg position alignment like the Atlas pad, where you can align the platform legs as you choose. Right now, the Shuttle MLP legs are kinda misaligned and funny when the External tank is aligned towards the VAB Door, which is the optimal usage when using Tundra LC-39 statics.
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All done with BDB, SOCK, and Photon. Used a S-1C engine mount with more procedural fairings engine mounts to be able to fit the RS-68Ks. I did not use a 3rd stage, after the ET and the RS-68s it was a 5.625m tweakscaled S-IVB and a S-1C Flat bulkhead using LH2/LOX fuels powering 5 HG-3s, as I find fitting either Restock or reDirect J-2X not be able to fit in place. Also, can anyone create something like a MM patch to make a RS-68K part variant to have ~50% more performance, to simulate for the lack of the RS-100 engine?
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gonna wait for a few BDB hotfixes, which I'm totally certain will follow, now that the public can access and experience bugs instead of us dev version users, before I make the jump to 1.10.1. Really nice job guys, the increase in quality is noticeable in both the parts, and should I mention, the doubling of the filesize from bdb 1.6.x to now XD
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Don't mind the Ares MAV 2nd stage atop the Titan IVA, but is there a way in configuring the new Titan GSE that it does not clip and cause vibrations while using the Tundra SLC-41 static? Or does anything need to be modified? thanks!
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Hmm, valid points.... but the point is that we can build these things now with the F-1B added in....you can get the Extended Saturn V tankage from BDB already and Restock/reDirect/NFLV has good J-2X analogues... Here's where they talked about the "Saturn Mk2" as one of the non-SDLV derived SLS concepts which did not get chosen in the end: https://ntrs.nasa.gov/citations/20120013881 the 2MLBf GG (gas generator) engine is essentially a F-1B.
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Kerbolrise - new space shuttle - v0.2 (Beta)
flamerboy67664 replied to Alcentar's topic in KSP1 Mod Development
Anyone have RealPlume configs for this bad boy? many thanks! -
[WIP] Photon Corp. (Stockalike Orbital ATK Mod)
flamerboy67664 replied to DylanSemrau's topic in KSP1 Mod Development
Very cool part pack man, you did it again. May I suggest the Shuttle ASRM/SLS Advanced Boosters used on the old renders with the composite casing and long aft skirt? I've been looking for a stockalike looking one to add to SLS Block II on benjee10's reDirect mod. -
I think BDB includes an 0.9375 stockalike APAS called the CADS, complete with extending capture rings...
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@Rodger, very impressive work on this mod man, I appreciate the versatility of to probe core to be either a drone body or a rover hahaha. Would you mind adding a interior decoupler for standard sizes with the Bumblebee aeroshell? like a 1.25-1.875 diameter interior decoupler truss? This would enable making Viking/Phoenix type standard landers very easy to make.
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Nice to see the foldable rover wheels from Making History DLC fit into the ballistic aeroshell and probe core like a glove. As this Bumblebee can't fly on Duna yet....I might have to bring this rover there haha
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Any craft files for this man? Kinda having trouble building it myself hehe
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same to me in 1.8.1 running 157 various mods also with OPM. Thing is, everything works fine until I open the tracking station. After that creation of maneuver nodes and EVA are disabled. Only opening the Tracking Station produces the bug; the astronaut complex, mission control, admin building do work rather fine. My current workaround is to close the save and open it again from the main menu, though. edit: I can also EVA without problem using Ship Manifest though, even when bug is active.
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[1.7.3] Eskandare Aerospace 0.0.5.1 [BETA]
flamerboy67664 replied to Eskandare's topic in KSP1 Mod Releases
Hey @Eskandere, nice mod man! Where could I get the craft files for the nice planes in the sample planes pictures? -
what should I do to make this work with 1.2.2? Just download the appropriate versions of the dependencies and go? BTW, this mod has serious potential man.
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[Discontinued][1.1.x to 1.9.x] How to improve Performance
flamerboy67664 replied to xXKSP_playerXx's topic in KSP1 Tutorials
So, I got a 8700k at stock, a GTX 1060 6GB, and some 16 gigs of DDR4. Why am I getting less than 20fps when I fly a ~500 part ship?- 79 replies
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- more fps
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