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flamerboy67664

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Everything posted by flamerboy67664

  1. Once the first test release of this mod is released, that's it. I'm going to upgrade to 1.0.4. EDIT I just remembered I made a Jupiter III analog (Inspired by AndyMC's Orbiter versions, which is inspired by TeamVisions Jupiter III design) with dtobi Space Shuttle Parts External Tank and stock SLS parts for a dual-moon jump. The plan is to send a jumbo to Munar Orbit, then the Mun-Minmus lander, then the Roluos CSM (Orion analog with Aerojet Kerbodyne) and an Exploration Upper Stage into Munar orbit. After the whole stack is in Munar orbit, the lander lands, and flies back 2 days before Mun-Minmus transfer window. Then, the lander docks with the Jumbo-64, then the Roluos replenishes, then the EUS refuels the remaining fuel on the jumbo tank. Then, transfer burn as usual, lander lands on Minmus, flies back, discards EUS, then Roluos powers the stack home. Sadly,all of those dreams have failed to be realized, as the rocket undergone Rapid Unplanned Disassembly, while flying the Big Three to space. Greatly, the Aerojet Kerbodyne escape tower did it's job greatly. PS. I suggest Roluos as a name for one part, either the Rocket or the Capsule Cheers, SpaceEagle/flamerboy67664
  2. Benjee, please, never ever make the CEV Service Module the same width as the CM. I like the modern ATV-derived SM. And also, for us MPCV fans, can you add an alternate option for MPCV-Style Solar Panels instead of the Constellation-style Circular panel? But then it's all you to decide, just add some little add-ins for MPCV fans like me.
  3. Someone please do a stock rescale for CMES Orion and these things!
  4. But I like the looks of that "Generic Booster" more than the Dark Knight's looks! Cheers, flamerboy67664/SpaceEagle
  5. Shadow, will you add the Advanced Boosters that will be used in Block II? The one that looks like this: Cheers, flamerboy67664/SpaceEagle
  6. Hey Bahamuto, I am changing the BDArmory ABL laser to use Oxidizer instead of Electricity. (To simulate Chemical Oxygen Iodine laser used on the real ABL) I set it to 15 Oxidizer p/s, then when I test the part in the game, it still uses ElectricCharge to power the laser. How do I properly make the laser use Oxidizer? Cheers, flamerboy67664/SpaceEagle
  7. Also, an announcement: I will get back to this eventually, but Life + Uni = busy. Also but in order to keep it possible to keep going, there must be some budget cuts dividends to make sure it is sustainable. This will probably come from reducing post production, editing, and part size. I'll still do the small things, and include what effects I need to properly tell the story, but try to be a little less perfectionistic about the whole process. Also, if some one has a good stock-like IVA texture, could you please PM me, or send a link please? Oceans of Eve will return around late May. As some photos have already been taken, I will not be using the new female kerbals until chapter three. Aaaaand it's now June. Cheers, flamerboy67664/SpaceEagle
  8. Semi-related, I recently found these in the classic game "Crimson Skies", and given to the USSR-like of it, can someone with better photoshopping skills shop this to KSP/Tanta-style? PS It could be used as a Contract maker's logo Cheers, flamerboy67664/SpaceEagle
  9. I just have to say: KSOS is partially working for 1.0.2. All dependencies have been updated. The only thing that needs work right now is the Flight Model/Stock Aero tweaking of the KSO 1.8 and EWBCL, Chopper and your trusty shuttle will be good. (PS. Use this patch for Klockheed Martian Gimbal: http://forum.kerbalspaceprogram.com/threads/55985-0-90-Space-Shuttle-Engines-%28Dec-27%29?p=1881389&viewfull=1#post1881389) Cheers, flamerboy67664/SpaceEagle
  10. Hey FreddyPhantom, do you still take ideas/requests? Please I request the DC-10 cockpit for 2.5M.
  11. PROTOTYPE? THE CREATOR OF SOME CONTENT PACKS IN FLAN'S MOD?!?! Never failed to impress me, man! Cheers, flamerboy67664/SpaceEagle
  12. Hey sir Ferram, are you able to take the 0.7.3-0.90 Errordynamics into a new mod? I missed those things. Cheers, flamerboy67664/SpaceEagle
  13. I have so much trouble assembling rockets/planes with this new Node Direction thingy. Accompanied by the Buttons not working bug (http://forum.kerbalspaceprogram.com/threads/117273-BUTTONS-AND-VAB-NOT-WORKING-Version-1-0?p=1874137#post1874137) Kerbal is now unplayable. I propose our dear grandmasters at Squad to immediatly take action upon this by doing something in the Node Direction (remove?) and releasing a hot-fix patch. Cheers, flamerboy67664/SpaceEagle
  14. CAN CONFIRM. IT HAPPENED TO ME TOO. It's becoming a misery, another thing that needs attention is things won't just attach. Cheers, flamerboy67664/SpaceEagle
  15. I found a bug sumghai. The SM/AR won't attach to the (modified to use ModuleAblator) SDHI Heatshield. I can help betatesting. Cheers, flamerboy67664/SpaceEagle
  16. Lol, I made that mission long before the Tanta-Revamp Cheers, flamerboy67664/SpaceEagle
  17. And you have b8ted by Tantares-Knond 7K-M1 Craft file, komrade? Cheers, flamerboy67664/SpaceEagle
  18. What mods did you use (other than TweakScale ((for rescaling ABLaunchers 2.5 tank)), Tantares, and TantaresLV and ((for KVTK)) Aerojet Kerbodyne?) Also pls I am drooling those grey fairings pls pls put iy up as a download.... Cheers, flamerboy67664/SpaceEagle
  19. Will you release a link here? I don't want to have Monkeys cause my install is steady at 2.95Gb and would not surrender my other mods for Monkeys. Cheers, flamerboy67664/SpaceEagle
  20. Holy makerels, there! I tried the EUS/Core Tank on my RSS/RO install, and it's great! Anybody has a config to resize the EUS/Core Tank and engines to Stock scale (3.75)? Cheers, flamerboy67664/SpaceEagle
  21. I have configs for integrating the old (before revamp) Tantares IVA to the (revamped) Tantares, which doesn't have IVA. Oh well, it's deep night here, posting that tommorow. Cheers, flamerboy67664/SpaceEagle
  22. Well, why helldiver did not texture the KSOS with the wing-shoulder heatshield or whatever, causing me to do this. (Thanks Freeman for editing tutorial!) Cheers, flamerboy67664/SpaceEagle.
  23. I planned to make the hatch a texture only. And in utorrent, I do not use it for pirating. But thanks for the warning. Cheers, flamerboy67664/SpaceEagle
  24. Here, I started making a new licence [CENTER]WELP PUBLIC LICENCE[/CENTER] Version 1, March 2015 Copyright © 2015 Bien Vincent Balansag <orbiter1080@gmail.com> Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the changer does the things below WELP LICENCE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. The software is released as freeware and may be used by you only. 1. You must charge another user a maximum of $0.50 to make them eligible to use the software 2. You own the profits. It is not required to pay back the profits to the Original maker. That might be good for buisnesses, like here in the Philippines (so many internet cafes here than make users pay to use the computer) (PS I outlined that licence from the WTFPL) Cheers, flamerboy67664/SpaceEagle
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