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flamerboy67664

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Everything posted by flamerboy67664

  1. So: proper guide how to make my favorite mod work in '90: 1. Install via installer version (Warranty/support void if not done this) 2. Delete Module Manager 2.5.1 3. Go to ModuleManager thread and download 2.5.4 4. delete "Rescources", "Plugin" and "Firespitter.version" files/folders in the Firespitter folder 5. Go here : https://github.com/snjo/Firespitter 6. Download the Master 7. Open the "For Release" folder 8. Put the "Plugin" "Rescources" "Firespitter.version" files/folders into the empty Firespitter folder in your GameData [Optional] Install ActiveTextureManagement. You may pay pick between Aggressive or Basic 9. Download the new KM_Gimbal.dll 10. Put the Klockheed_Martian_Gimbal folder into GameData 11. Download Avalon's MM config 12. Put (Avalon's config) it into GameData/KSO/Patches/folder. If none, create the folder. 12. Deliver a payload to Kerbin Orbit Cheers, flamerboy67664
  2. 2 villains Memory or incorrect If incorrect, you should do 2 things, download the Firespitter's master at Github Open the "For Release" folder. Copy paste: 1. plugins folder 2. resources folder 3. firespitter.version there Cheers, flamerboy67664
  3. *sigh* *yawn* Confirmation that KSOS mod works on 0.90.0: CONFIRMED (only if you replace the Firespitter DLL with the one Snjo posted on the FS thread) NOW I MUST GET SOME COWFEE. Cheers, flamerboy67664
  4. Above photo is Kerbin with the KSPRC Kerbin Textures for Proot Compilation and Astronomers V2 in 0.90
  5. I have little clouds, can we get a config for more clouds?
  6. http://forum.kerbalspaceprogram.com/threads/24551-Firespitter-propeller-plane-and-helicopter-parts-v6-3-5-%28Sep-1st%29-for-KSP-0-24-2?p=1603900&viewfull=1#post1603900 Snjo just made another official 0.90 pack/dll (haven't checked it out yet) Cheers, flamerboy67664
  7. Just downloaded it Astronomer, and it suh dam awsum! Cheers, flamerboy67664
  8. YANFRET, can you release us an realistic textures package? With all due respect sir I don't like the "Chaka Monkey etc etc" around my craft. Sorry if this insults you. Cheers, flamerboy67664
  9. Well, the first time I saw this mod I thought of random f***ing monkey**** B* parts. But thanks to one of my friends I found out the wonderful sorcery in this piece of sorcery.
  10. Does someone teach me how to get the normal KSOS 1.8m to have the name "Kerbalkind" I am screwing through the paint files that is provided to edit and make new names
  11. Can you add a config to use the Ground Stations from this mod as a Communication Base (Like KSC's Mission Control) for RemoteTech? Cheers, flamerboy67664
  12. Go to AppData/LocalLow/MatrixGames/BASPM You can find your saves there and you can edit the prestige, money, reliability of your programs and you can also spawn some new employees that are superhumans (100 in every branch)
  13. Could you add this in FASA v5.00? Cheers, flameroby67664
  14. Use the installer, not the .zip versions. .zip versions will not work on 0.25 (Well I had to reinstall 0.25 after installing it from the .zip). Cheers, flamerboy67664
  15. Just tested in 0.25 and it works great (I have to find bugs tommorow, I gotta sleep for school tommorrow). Cheers, flamerboy67664
  16. Also, my ModuleManager version is 2.4.4. The included in the zip is 2.2.1. Will this cause any problems? Edit: Is it fine that I delete the TaurusExtras folder after putting the AJ folder again? Cheers, flamerboy67664
  17. Okay I'm gonna redownload later. I have to finish rendezvousing and docking one station part to my new space station. Or if all else fails, I can just reconfigure the default SDHI SM adapter to use your models. (Also to mind, I have deleted the TaurusExtras folder since I don't have (and wound'nt want to) Taurus. Any important things for everything in there?) EDIT: I havn't put those other folders included in the .zip because then are included in B9 Aerospace R5. Any other important mod configs those folders? I'm gonna try to put them later (overwriting the things in this also included in B9) Cheers, flamerboy67664
  18. Well, even after switching nodes and vice versa in the VAB The adapter still decouples away the Cryostage and keeps attaching to the SM. Cheers, flamerboy67664
  19. How to do node toggling? I have played KSP since 0.20 but never knew that? Cheers, flamerboy67664
  20. Well, gonna try and try making that adapter decouple the service module away from the Cryo stage. Then I might pass the .crafts for you, to make a fixed .craft file download Cheers, flamerboy67664 What is the forums doing? It automatically double-posted! Some moderator better remove this reply!
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