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KSP2 Release Notes
Everything posted by Vectura
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So what does E/s represent.
Vectura replied to NuclearNut's topic in KSP1 Gameplay Questions and Tutorials
Electricity per second in ksp is electricity per second. Just a general number of electricities being used up per second. Yes, I know that doesn't make much scientific sense. But neither do kerbals or their solar system... -
twr and max acceleration
Vectura replied to ForScience6686's topic in KSP1 Gameplay Questions and Tutorials
Just out of interest, I assume there is such thing as thrust-mass ratio for the acceleration of your craft in 0g? -
Why should i use spaceplanes?
Vectura replied to Gooru's topic in KSP1 Gameplay Questions and Tutorials
Why do you play ksp? To have fun. Why should you use spaceplanes? Some people find them fun (I personally find flying planes in KSP more fun than rockets... crazy, I know!) -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Vectura replied to SuicidalInsanity's topic in KSP1 Mod Releases
That seemed to work, thanks! Will report if I find more issues!- 1,507 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Vectura replied to SuicidalInsanity's topic in KSP1 Mod Releases
The game gets stuck loading the reactor. In the log file, at the end, I found this: [LOG 20:51:35.488] PartLoader: Compiling Part 'Mk2Expansion/Parts/Utility/Reactor/part/M2X_Reactor_Tokamak' [LOG 20:51:35.545] PartLoader: Part 'Mk2Expansion/Parts/Utility/Reactor/part/M2X_Reactor_Tokamak' has no database record. Creating. [LOG 20:51:35.570] DragCubeSystem: Creating drag cubes for part 'M2X.Reactor.Tokamak' [EXC 20:51:35.609] NullReferenceException: Object reference not set to an instance of an object NearFutureElectrical.FissionReactor.GetInfo () PartLoader.CompilePartInfo (.AvailablePart newPartInfo, .Part part) PartLoader+.MoveNext () If I am not being stupid, and this isn't an error on my part, then how can I fix it?- 1,507 replies
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How can I orbit kerbin and the moon in Demo?
Vectura replied to BowWhalley's topic in KSP1 Gameplay Questions and Tutorials
Well, the demo has only a tiny fraction of the parts that the main game has. And if I remember right, I THINK that the demo is based on 0.90, which has different aerodynamics to the current game. -
How to time suicide burns?
Vectura replied to imaspacestation's topic in KSP1 Gameplay Questions and Tutorials
Just to note, I had one particularly hair-raising suicide burn. I activated the Vertical Velocity Control mod just as I hit KER's suicide burn time, and I ended up stopping a couple of meters above the surface. Was kinda scary! -
Parts with Tweakable 'Sub Modules'
Vectura replied to Vectura's topic in KSP1 Suggestions & Development Discussion
I suppose with the LV-N, isn't all the heat meant to be going into the fuel? -
Low video quality testing area
Vectura replied to vixr's topic in KSP1 Suggestions & Development Discussion
For issues with ladders, lander legs and panels, you are aware you can deploy them in the VAB right? -
I always just accept that it is possible- after all, they paid me to have that sat in that orbit for 10 seconds, and 10 seconds is what they will get!
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Parts with Tweakable 'Sub Modules'
Vectura replied to Vectura's topic in KSP1 Suggestions & Development Discussion
Just to note, by radiators, I mean a smaller alternative to stacking wings on engines, that is built in. An ashtray on a motorbike is fine if the bike is parked, and a chocolate teapot would make a nice snack -
Firstly, I am aware that this would be a major change, so something like this is unlikely to ever become a thing. And I think it is something of an alternative to generic 'upgrades'. Basically, there would be a new gizmo in the editor, which would allow you to edit the 'sub-modules' of certain parts, namely stuff like engines and fuel tanks. For engines, you would be able to choose things like nozzle type, maybe with a slider for different altitude efficiencies or something like that. You would be able to tweak the fuel flow, and the power the engine outputs, but this would have the effect of making it heat up faster. Extra things could be added, like an engine heat radiator so that it cools down quicker and heats up slower- but this would increase the drag. Fuel tanks would have options such as the ratio of LF to O, and the wall thickness. Wall thickness would trade impact tolerance for fuel capacity. Just a little suggestion I have thought of, oddly enough based on some of the ideas in other games.
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Inertia dampener, a 1000 science part
Vectura replied to Unfawkable's topic in KSP1 Suggestions & Development Discussion
We already have a super effective method of getting around called engines. I tend to use them fairly regularly. -
Except they couldn't see left because of the fuselage in the way...
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Inertia dampener, a 1000 science part
Vectura replied to Unfawkable's topic in KSP1 Suggestions & Development Discussion
SO a part that somehow reduces the mass of a craft with electricity? Show me the real life equivalent. And about the ore scanner, we needed a way to find ore, and that is a convenient way to do it. We do not need a way to increase the TWR and Delta-V of nuke ships. Add more engines if the burn is too slow for you. -
Damn Air stream shells!!
Vectura replied to Tim_the_Plumber's topic in KSP1 Gameplay Questions and Tutorials
Why do you write in blue? Kinda makes it hard to read. -
OBS is the best recording software I have found. 100% free too. Rather a lot of advanced options, but once you understand them you can tune it nicely. Have had no problems recording KSP with it.
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EVA camera rotates, how to turn it off
Vectura replied to johnnyhandsome's topic in KSP1 Gameplay Questions and Tutorials
You can hold the right mouse button on a kerbal to drag them around to face stuff. -
What is the rationale behind playing completely stock?
Vectura replied to falloutaddict's topic in KSP1 Discussion
Cheating? In a game with no true objectives? You just searched for a part in the menu! You have cheated! You should have found it manually! In all seriousness though, I don't think anything counts as cheating. -
Loading screens when launching and stuff are only a couple of seconds long anyway, I wouldn't have time to read the tips. A few images would be nice though.
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Planet information maps
Vectura replied to Granen's topic in KSP1 Suggestions & Development Discussion
There is a mod called Scansat that does something similar to this, you may want to take a look at it.