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SickSix
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Everything posted by SickSix
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How to hack screwdriver into KIS inventory?
SickSix replied to MitchS's topic in KSP1 Gameplay Questions and Tutorials
Okay but no-one answered his question. How would you do it? I have nearly the same problem. Except with a golf club. -
So is it made without cheating? Is it stock? I want to know more.
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- collaboration station
- matt lowne
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I only play career. Though I have put career on probation this go round and may jump to science mode if it becomes to grindy. Hoping not as I have downloaded some contract packs that are more interesting. And yes I use the MPL because I'm not the best at interplanetary flights and usually need parts deep in the tech tree to get out of Kerbin SOI.
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Should the "Wheesley" Engine be Changed?
SickSix replied to Mr. Peabody's topic in KSP1 Suggestions & Development Discussion
I had no idea the wheesley could reverse. I am such a plane noob. This changed my whole outlook plane based science missions. I guess you have to tie it to an action group? -
(I really need to get my imgur account back so I can start adding pictures) Last night was a big success for the United States of Kerbal space program! We got our first Minmus orbital station in low orbit and flew a crew out to it. Bob manned the science station while Bill checked over everything and Jeb fiddled with the lander. The lander was carried in a 2.5m cargo bay (mod). When Jeb went to board it he realised the engineers loaded the the door to the back of the cargo hold and he couldn't get in. So after firing the decoupler, the lander went spinning out of the cargo hold, Jeb performed some serious EVA maneuvers and got into the lander. A successful landing and rendezvous with the station yielded lots of science data to take back to Kerbin. Unfortunately the lander had to be left in orbit. So with Bob in the science station Bill and Jeb headed back to Kerbin to get ready for the next mission. With the science brought back the KSC now has the ability to build bigger rockets and a bigger ground mission go Minmus is in the works with a ground base on the drawing boards.
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
SickSix replied to linuxgurugamer's topic in KSP1 Mod Releases
So just reading this last page, is this not a good mod anymore? Sounds terribly imbalanced for a current career game? -
Last night I spend nearly two hours (it felt like) setting up my custom categories for parts. Started using subcategories for the first time. I also put up the first stage of my first Kerbin Space Station. This morning I docked the second stage after a few orbits and lots of little corrective burns. Then I ran out of RCS on the second stage and had to switch to the first stage lol. I got it done and got my mission reward. Next up is a Minmus station.
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What seemingly basic thing have you never done in KSP
SickSix replied to Whisky Tango Foxtrot's topic in KSP1 Discussion
Yeah, I have never really used those because I'm afraid they will burn up my fuel LOL -
I haven't started too many careers but I have never finished one. I have never fully unlocked the tech tree that I can recall. Maybe way way back before it had some of the higher end parts available now. My last career was my best. Made it to Duna. But, had a horrible, irreversible accident that stranded, then killed Val. I think that event basically killed that game for me. I tried to trudge on but lost motivation. Took a long break and 1.2 was released. So I feel like I need a new start with the new features. I just want to get a Duna ground base and I will feel finished.
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Income feature: sponsors?
SickSix replied to SickSix's topic in KSP1 Suggestions & Development Discussion
Ha. Thanks. -
-Career Fixes Discussion-
SickSix replied to Hysterrics's topic in KSP1 Suggestions & Development Discussion
Career- Missions that grant permanent sponsors, giving you regular income. Obviously the harder the mission the bigger the sponsor. -
I think career mode could be enhanced with a way to get regular income. Would there be a way (mod) to come up with missions that would grant a permanent 'sponsorship' that pays you on the regular?
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What seemingly basic thing have you never done in KSP
SickSix replied to Whisky Tango Foxtrot's topic in KSP1 Discussion
I sent a load of kerbals in a pretty impressive ship to Duna orbit with fuel left. The problem? I had run out of RCS! It takes a lot of mono prop to move big MK3 based ships around. -
What seemingly basic thing have you never done in KSP
SickSix replied to Whisky Tango Foxtrot's topic in KSP1 Discussion
I have never returned from Duna (or had a successful landing) and have never been to any planets beyond Duna. And have only sent probes to the inner planets. Oh and have never made a working SSTO or space plane of any type. -
In my last save I had a Kerbin station (used for refueling, crew transfers and staging of multi-part vessels), a Mun science station, and Minmus stations (fuel and science). Space stations are just cool and even better when you actually use them a lot. Looking forward to build even bigger and better stations in this new game.
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Today I actually landed a plane in the wild. I landed a small plane in the desert to do science experiment and didn'thave to quick save or anything. Landing planes is the bane of my KSP existence. I saved there and plan to fly to another biome or two.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
SickSix replied to Nereid's topic in KSP1 Mod Releases
So I did a complete reinstall of game and all mods and it works. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
SickSix replied to Nereid's topic in KSP1 Mod Releases
It has a bunch of stuff in it. Folders for each planet. Looked in Kerbin folder just now and there is first landing. I should have got that I thought. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
SickSix replied to Nereid's topic in KSP1 Mod Releases
I am talking about flights after install. Come on now. Statistics show two flights for Jeb but no ribbons. Then when I click on the ribbons button it only lists two (Deep Space ribbons dealing with going beyond Eloo). So Do I have to download the ribbon packs separately? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
SickSix replied to Nereid's topic in KSP1 Mod Releases
I just did a clean install of this and my Kerbals are getting no medals. Jeb has done two flights and nothing. I thought there were medals for first flight, and first to leave the atmosphere and stuff like that? Do I actually have to hit orbit before I get medals? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
SickSix replied to Nereid's topic in KSP1 Mod Releases
Still having issues. -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
SickSix replied to Firov's topic in KSP1 Mod Releases
awesome! thanks. -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
SickSix replied to Firov's topic in KSP1 Mod Releases
Is there an up to date version of this mod pack? I can't play my old saves due to this mod freezing the game on load because it's out of date. -
I actually had a pretty big accomplishment today. I had a successful rendevous with the Mun without patched conics. Very low tech rocket. Probably my earliest flight round the Mun ever. And it really didn't seem that hard. Guess I've finally put enough hours in.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
SickSix replied to Nereid's topic in KSP1 Mod Releases
I have a problem. Just downloaded the latest version on a new install and my Kerbals are not earning any ribbons. My mods are: KIS, KAS, Kerbal Alarm Clock, Chatterer, Chute Safety Indicator, Drogue Chute Plus, Kerbal Engineer, Kerbal Joint Reinforcement, MechJeb2, Surface Lights, Trigger Tech, Waypoint Manager, Planetary Base, Final Frontier