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Everything posted by blowfish
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
blowfish replied to DYJ's topic in KSP1 Mod Releases
The patch was applied to the code but the dll wasn't updated - you still have to recompile. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
blowfish replied to Ven's topic in KSP1 Mod Development
Multiple nodes also creates problems with FAR. I think that the shroud could work, perhaps provided that it could be disabled when needed. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
blowfish replied to K.Yeon's topic in KSP1 Mod Releases
FYI, since you're adding a new plugin, you are required by forum rules to post the source code. What does the new plugin do, anyway? Does it just convert between resources? If so I think there are plugins that do that already. -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
blowfish replied to DYJ's topic in KSP1 Mod Releases
You have to apply the patch to the code and then recompile the plugin. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
It appears to be MechJeb related, so the MechJeb thread would probably be a better place for this. It's not like ferram can fix bugs related to other mods.- 14,073 replies
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Will test as soon as I get a chance. Unfortunately I'm away from my Windows computer until early January so it'll have to wait until then. I'm looking over the code and it's definitely more readable now. I do have a few questions about the thermodynamic assumptions used but I think they'll wait until I've looked over the code a bit more/done a bit of research. I think the area is in square feet (for now). For the TPR just copy one of the existing curves. There are three curves floating around in the configs - a subsonic (pilot tube) inlet curve, a transonic (divertless supersonic inlet) inlet curve, and a supersonic (adjustable ramp inlet) curve. If no inlet curve is specified then it uses an isentropic curve (usually for shock cones) which gives the highest possible TPR at all mach numbers. For the engine bodies you would probably want either the subsonic or transonic curves.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
What do you mean "in house?" They're not developed by the B9 team, but that doesn't mean they're going to be updated immediately, or that the original authors are still working on them.- 4,460 replies
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Good to hear Any chance the new code will work in SI rather than imperial units?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
Firespitter again. Are the other firespitter modules (like mesh and fuel switching) working properly? I got a bad dll when I tried to update through CKAN and had to download manually.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
B9 comes with the Firespitter plugin. That needs to be updated.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
Update Firespitter.- 4,460 replies
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
blowfish replied to Ven's topic in KSP1 Mod Development
Yes. SXT relies on some of those textures existing in the Squad folder, so if you've pruned them then they're not going to show up correctly. -
The energy density is set in the AJE cfg and doesn't change with/without RF. The only ones set to an energy density other than that of Kerosene are the RAPIER (liquid methane) and the B9 SABRE (liquid hydrogen).
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
blowfish replied to Ven's topic in KSP1 Mod Development
Nothing in this mod touches the Mk3 parts, including the texture archive scripts. Did you try to remove the unused textures using something other than the supplied scripts? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
blowfish replied to bac9's topic in KSP1 Mod Releases
You can get it working by updating Firespitter. I wouldn't expect an official update for a while due to bac9 and Taverius being absent. Also you could have gotten all that information from the last few pages of this thread. I feel like this is at least the 10th time this has been explained.- 4,460 replies
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
blowfish replied to Ven's topic in KSP1 Mod Development
You need to run the sh script from your KSP root directory. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
blowfish replied to ferram4's topic in KSP1 Mod Releases
I'm sure it's doable, but you're only getting a maximum of 20% more lift at subsonic speeds, and probably much less at supersonic speeds, while creating much more drag.- 14,073 replies
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
blowfish replied to K.Yeon's topic in KSP1 Mod Releases
Firespitter has been updated for 0.90. You just need to download the plugin separately (best place to find it is the firespitter github page. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
blowfish replied to K.Yeon's topic in KSP1 Mod Releases
Just a few more bugs I've noticed (in addition to these) that hopefully you can take a look at before the next release: The arie engine's thrust transforms and FX nodes aren't right in front of the nozzles (whereas they should be). You actually don't need separate transforms for the fx and thrust - you can just put the thrust transforms in front of either engine and use those for the fx. If they have the same name then you don't need to define the fx twice. The arie engine's collider is incomplete. You probably set it to convex in Unity which would automatically fill the holes, but on the actual mesh the entire top piece is missing. There seems to be a weird ring with inverted normals around the docking port. Not sure if the normal are supposed to be the other way or if it's just not supposed to be there. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
blowfish replied to rbray89's topic in KSP1 Mod Releases
Myself and many other have encountered no issues. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
blowfish replied to Nertea's topic in KSP1 Mod Releases
I'll check again, but I'm pretty sure that it wasn't centered in-game (and yeah, I can't find any error in the cfg). Might be a long shot but perhaps it has to do with the fact that the gimbal transform is off-axis? -
I'd like to contribute cfgs for this mod (MarkIV Spaceplane System). They might still need a bit of tweaking. Some notes on this: The SCIMITAR engine is just a RAPIER with more core area right now - not very interesting, but I'm not quite sure what else to change to improve it. The yellowjacket VTOL engine is an exact copy of the J85. Not very interesting and also not particularly useful for VTOL usage given the low thrust. Probably hard to push much more out an engine that size though. I increased the mass of the structural intakes to match up with the B9 intakes of the same shape and size. I'm not opposed to this change not happening though. @PART[mk4scimitar]:FOR[AJE]:NEEDS[RealFuels] { @MODULE[ModuleEnginesFX],0 { @PROPELLANT[LiquidFuel] { @name = LqdMethane @ratio = 1 @DrawGauge = True } } @MODULE[ModuleEnginesFX],1 { @PROPELLANT[LiquidFuel] { @name = LqdMethane @ratio = 0.45 @DrawGauge = True } @PROPELLANT[Oxidizer] { @name = LqdOxygen @ratio = 0.55 } } } @PART[mk4scimitar]:FOR[AJE] { %CoMOffset = 0, 2, 0 @title = AJE MkIV SCIMITAR MODULE { name = AJEModule IspMultiplier = 1 defaultentype = 2 useOverheat = false isReactionEngine = true acore = 12 byprat = 0 tinlt = 3000 tfan = 3000 tcomp = 4000 tt4 = 2450 tt7 = 4000 prat3 = 9 fhv = 18600 usePrat3Curve = True maxThrust = 335 prat3Curve { key = 0.0 9.0 0 0 key = 2.0 8.0 0 0 key = 3.0 3.0 0 0 } } } @PART[mk4yellowjacket]:FOR[AJE] { %CoMOffset = 0, 0.8, 0 @title = AJE General Electric J85 turbojet @description = A basic, small turbojet powered by NASA EngineSim. Works from Mach 0 to 2. This one allows surface attachment for VTOL operation. @mass = 0.2 @MODULE[ModuleEngines*] { @exhaustDamage = false @maxThrust = 20 @heatProduction = 160 @useVelocityCurve = false } MODULE { name = AJEModule IspMultiplier = 1 defaultentype = 1 acore = 3 byprat = 0 fhv = 17500 } } { @description = Adjustable inlet, optimized for supersonic speed @mass = 0.4 MODULE { name = AJEInlet Area = 12 TPRCurve { key = 0.0 0.85 0 0 key = 1.0 0.96 0 0 key = 2.0 0.95 0 0 key = 2.5 0.90 0 0 key = 3.0 0.80 0 0 key = 4.0 0.65 0 0 key = 8.0 0.00 0 0 } } } @PART[mk4intake-radial-2]:AFTER[AJE] { @description = Adjustable inlet, optimized for supersonic speed @mass = 0.4 //Supersonic TPRCurve MODULE { name=AJEInlet Area=12 TPRCurve { key = 0.0 0.85 0 0 key = 1.0 0.96 0 0 key = 2.0 0.95 0 0 key = 2.5 0.90 0 0 key = 3.0 0.80 0 0 key = 4.0 0.65 0 0 key = 8.0 0.00 0 0 } } } @PART[mk4cockpit]:AFTER[AJE] { // DSI TPRCurve MODULE { name = AJEInlet Area = 12 TPRCurve { key = 0.0 0.90 0 0 key = 1.0 0.97 0 0 key = 1.5 0.95 0 0 key = 1.8 0.90 0 0 key = 2.0 0.85 0 0 key = 3.0 0.60 0 0 key = 5.0 0.00 0 0 } } }@PART[mk4intake-radial-1]:AFTER[AJE]