Jump to content

pauix

Members
  • Posts

    180
  • Joined

  • Last visited

Everything posted by pauix

  1. My first guess would be that the pentagon is not 100% regular. Check the length of the five sides.
  2. I took Jeb, Bill and Bob to Dres: And now I need to find a way to get Jeb, Bill and Bob out of Dres. I'm not sure this ship has enough fuel to get back to Kerbin .
  3. I knew it! Ike was put there only to make it more difficult to land on Duna!
  4. The only thing that can kill asparagus staging is a proper aerodynamic model. Bigger engines will only result in bigger asparagus.
  5. The Mün is still where most of my failed missions occur. It doesn't seem to matter how well I plan things, there always is something that ends up going wrong.
  6. I've sent my first 2-way interplanetary mission, and even though it was only supposed to fly near Duna and get back, some miscalculations regarding how high Ike's surface was forced me to attempt a landing with the nukes: <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/kYLrn/embed"></iframe>
  7. Giving them faces is a nice plus. Jebediah looks better with a beard and a mustache
  8. The biggest thing I've seen that didn't collapse on the launchpad had 5000+ pieces, and I'm not sure it reached the 2.5km height limit. Going further than risks turning your CPU into a fried egg.
  9. The only inspiration I've used from the internet is this one. A good reminder that, no matter how much the game is upgraded, the RT-10 will always be useful <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/WzlSl/embed"></iframe>
  10. One of my first career rockets was called Boomstick because it was a long stack of SRBs that decoupled by overheat.
  11. Right now I'm playing a stock career. Being more limited when building my spacecrafts (specially on the first tiers) has helped me in making more efficient stuff, and places that once were too far away for me (Jool and its moons) are now at my grasp.
  12. I sent a probe to Jool to gather some science and (hopefully) unlock the SLS parts. Everything went fine, but as soon as I had my probe inside Jool's atmosphere I noticed a fatal flaw in my plan: I was landing on the dark side of Jool, and my batteries eventually ran out of power, leaving me with a mere 300 science on my first trip to the Joolian system.
  13. I've started to do unmanned tests and I've added escape systems to most of my stuff, which has given my current career an almost perfect record. The only death in my actual save was due to the pilot not remembering to pull the landing gear out while landing. But besides all my concerns for safety, I still send some kerbals (jeb, bill and bob) to space with not-so-safe rockets from time to time. Jeb doesn't need things like launch escape system or common sense when flying a ship
  14. Are we talking about Soonâ„¢ here or you'll give us a teaser by (for example) the end of May?
  15. Looks like a good job for the Claw
  16. I went to Jool for the first time. The probe sent back some data and crashed on Jool's surface after taking some nice pictures. I even managed to get some science from Tylo and Laythe before the probe got captured into Jool's dark side and lost its batteries:
  17. My Voyager-I probe (on an escape trajectory out of Kerbol) was intended to land at Jool, but I got distracted by someone knocking at my door and forgot to turn the engines off or pause the game.
  18. I've never sent massive stuff into interplanetary space (mainly small probes which are suposed to land on their destination), so I use a single launch for my missions. When I unlock the Senior Docking ports, however, I'll try to assemble my ships in LKO.
  19. It's been a while, but I remember a few encounters with both the Warp Kraken and the Hell Kraken. Kinda annoying, but most of the time I could F5/F9 my way out of it.
  20. Did you use normal or drogue parachutes? I'm gonna send a manned mission soon, and I don't want it to end like the first one.
  21. My first missions to Duna managed to go wrong in every single aspect they could go wrong. I sent Jeb, Bill and Bob out to space after a few tests with unmanned probes. Everything went flawlessly, and I got the whole ship very close to Duna: I then attempted to aerobrake, but I got too deep into the atmosphere and the ship got captured. I staged everything in panic, threw the lander away and landed the capsule down: As I discovered on a later mission, the lander had no parachutes, which means the kerbals were able to survive the landing because I was forced to land the whole thing instead of doing it the right way.
  22. My best story would be the day I tried to fly a plane to get science near the mountains. I had a dumb moment and tried to collect science mid-flight, loosing control over my plane. Things got a bit hairy, but Jebediah managed to recover the spaceplane and land it safely on the runway after getting a bit too close to the mountains:
  23. Thanks to everyone for your answers, I'll muck around with both engines and try to make a hybrid plane! Hopefully this time I'll be able to get to the badlands
  24. I've finally unlocked the Turbojet engines on my new science save, and I'm gonna upgrade one of my spaceplanes' engines. Is there any big difference between the basic engine and the turbojet besides the engine's thrust? I'm not sure how spaceplanes work and I wouldn't like to screw up one of the few designs I've made that can actually land and take off.
  25. I ditch everything except the command pod, the parachutes and the science after running out of fuel. That way there's less mass to push around and Jeb doesn't have to spend that many time pushing
×
×
  • Create New...