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Everything posted by TimberWolffe
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Konkord's New Groove
TimberWolffe replied to TimberWolffe's topic in KSP1 Challenges & Mission ideas
dang, absolutely demolished my record! Even though the KerbalX readout includes Airplane Plus it looks like everything can be recreated stock without too much effort, so you're still currently in the lead now I gotta come up with a better design -
Konkord's New Groove
TimberWolffe replied to TimberWolffe's topic in KSP1 Challenges & Mission ideas
the kerbals cannot be exposed to open air, I doubt you'd enjoy it very much if you were exposed to mach-speed air on a flight. As long as no part of their body is outside the craft anything goes -
Konkord's New Groove
TimberWolffe replied to TimberWolffe's topic in KSP1 Challenges & Mission ideas
That's absolutely fine! I know not everybody has making history, that's why I provided the rough location according to the map. Still a very impressive time! To Clarify: 120s burn time remaining is according to the readout of the stock Δv readout -
Konkord's New Groove
TimberWolffe replied to TimberWolffe's topic in KSP1 Challenges & Mission ideas
I present: The 'Unloveable' a top speed of Mach 4.1 and weighing in at a MEASLY 39.2 tonnes on takeoff this beasty is able to complete the trans-atlantik flight distance of roughly 1,300km in a lightning fast 12:29 at a cruising altitude of 13.5km. as long as you can make the distance you can use whatever you like, just remember you have to be able to take off and land in one piece -
The Kerbal R&D Department has been needing a fast way of getting to the dessert airfield recently. Something about being made of raw sugar? Anywho, while they've decided they have this mighty need the Kerbal Aeronautics Society has called it "a great faffing waste of time and money" and refused to fund their escapades, so they've decided to outsource. Thus, welcome to the Konkord challenge. The Rules Your aircraft must have space for at least 6 Kerbals in "safety" (no exposure to open air) The aircraft must be 100% reusable (take off and land in one piece, no decouplers etc) The fastest plane shall be determined by mission time from start of movement to as close to possible as 0.0m/s on either end of the dessert runway Stock only (including making history) UNLESS it is Mechjeb and/or Speed Unit Annex Include flying instructions with any craft files so others can try Provide screenshots of your F3 screen so we can see just how fast you really are You must have a minimum of 120s burn time left as something of a safety margin in case of bad weather/poorly executed high mach turns Do try to keep the costs down Unlike the Regional Jet Challenge, there are no altitude or speed limits. Our scientists need their research done, and fast! Basically, fly to here: As fast as kerbally possible and preferably without blowing up. Have fun, fly safe, ignore safety regulations. It's the Kerbal way. See the first post for a bit of a guide on how to submit an entry
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For the downward rigging why not do it more or less the same as the outwards rigging? so instead of the two bottom struts folding into position, it's the top strut? if I need to I can clarify with a picture
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Cheers for that info guys, I missed the post about the update. One thing I have noticed is that the shuttle body cargo door animation should probably have a toggle instead of individual open/close
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Could we get a stock fuels patch? I'd love to integrate the station parts with my existing stations but they all run on monoprop instead of hypergolic RCS
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I got one to build a surface outpost with room for 8 kerbals, a science lab, an antenna, a docking port, and power generation on the Mun's northern pole that was a little frustrating
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I did the same thing but at Mach 0.19
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[Airships in 1.12.3] HooliganLabs Mods
TimberWolffe replied to JewelShisen's topic in KSP1 Mod Releases
it was the old ones I was talking about good to know tho, I haven't had a look at your new parts yet but I love when mod makers try to always improve -
[Airships in 1.12.3] HooliganLabs Mods
TimberWolffe replied to JewelShisen's topic in KSP1 Mod Releases
I don't suppose there's any chance of replacing the (admit it) quite bad looking balloon textures? -
Here's Valentina Kerman on the surface of Minmus with the craft that was only intended for a Munar visit And here she is after pushing it back to Kerbin with her EVA pack because I was 35 m/s short of dV required to get an atmospheric entry
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
TimberWolffe replied to blowfish's topic in KSP1 Mod Releases
holy crap it's back- 640 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TimberWolffe replied to StarCrusher96's topic in KSP1 Mod Releases
cheers my dude- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
TimberWolffe replied to StarCrusher96's topic in KSP1 Mod Releases
What dependencies does this mod have? I need more aspirations than "visit the sad pathetic planets at the far reaches of the kerbol system"- 4,170 replies
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update: after getting back into KSP I now have 7 kerbals stranded truly a modern day einstein I am
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I think that beats mine a bit XD
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Title basically. Post the weirdest patched conic you've ever had, or tell a story about it if you don't have a picture!
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Update: First time visiting the South Pole while in the atmosphere
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I don't have turbojets yet so I'm limited to about a 10km ceiling for my planes
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I really do need as many funds as I can get since I'm only really being held back by the R&D center being underdeveloped Update: this flight path has worked out nicely
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my only contracts are orbit rescue, tourism, and survey