Shumihazai
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Everything posted by Shumihazai
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Shumihazai replied to Eskandare's topic in KSP1 Mod Releases
Hey guys... How do you park your planes on the deck without slipping when the carrier moves? I tried to use KAS pipes but once connected, the plane and the carrier explodes and flies off to space. Any ideas? I'd like to park a whole bunch of FA-18 on my carrier -
Congrats! Reminds me of blocks in Space Engineers. Maybe some curved top blocks for dome habitats?
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Hi. Nice work here! Just a suggestion though. Is there a way to implement a damage system where damaged hulls act as a ballast and take water in? Sinking ship after being torpedoed looks awesome!!
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
Shumihazai replied to PolecatEZ's topic in KSP1 Mod Development
Hi. Nice mod you have here, good models and all... I'm using the latest B9 aerospace Release 6.0.0 (updated 16.02.16) and i noticed that the textures are no longer in their right positions. I believe you are using the b9 textures. Anybody who has a solution to this? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Shumihazai replied to BahamutoD's topic in KSP1 Mod Development
Rotating missile/bomb rails!!! Now if we only have a better mk22 cargo bay with short doors... -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Shumihazai replied to BahamutoD's topic in KSP1 Mod Development
Once again, awesome release!! Just a question: Is there an existing mod for a Mk22 weapons / bomb bay that looks and works like in the f-22 raptor? I think it would be awesome. I kinda saw it in the forums before but no luck finding it.. any help will be appreciated. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Shumihazai replied to BahamutoD's topic in KSP1 Mod Development
Guns in guard mode do not defend or shoot... Any body else encountered the same issue? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Shumihazai replied to erendrake's topic in KSP1 Mod Releases
hi everyone, does anybody have a code how to predict landing location on the surface of Kerbin using kOS? I'm writing a code for an ICBM. Thanks a lot! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Shumihazai replied to BahamutoD's topic in KSP1 Mod Development
Hey Baha thanks for the latest update, I've been enjoying the dogfights with the new AI. Is there any possibility for a satellite GPS targeting? I found this mod http://forum.kerbalspaceprogram.com/threads/24646 I believe it gives GPS coordinates using at least 4 satellites. Any chance of having the same feature for BD Armory? I guess satellite targeting will be FUN plus it will make the use of the HE-KV-1 for anti-satellite warfare. Thanks! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Shumihazai replied to BahamutoD's topic in KSP1 Mod Development
How did you change the color of the wings and fuselage? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Shumihazai replied to BahamutoD's topic in KSP1 Mod Development
Since wingmen AI is the next step for this mod, how about the option to let the AI land the plane at a designated area after a successful engagement or during an emergency (i.e. broken wing, engine, etc.) -
P.E.W (A BDArmory Addon)Reactivated Development
Shumihazai replied to LORDPrometheus's topic in KSP1 Mod Development
Just a question. How do i make the smoke plumes of the m-31 thicker and longer just like in a SRB? Thanks for your great mod btw... -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Shumihazai replied to BahamutoD's topic in KSP1 Mod Development
Hey Baha, is there a chance we can make a GPS targeted MLRS missile? Just wanted to build some rocket barrage systems... -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Shumihazai replied to BahamutoD's topic in KSP1 Mod Development
Will try this. I'll post what happens -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Shumihazai replied to BahamutoD's topic in KSP1 Mod Development
Hey everyone, maybe someone could make/recommend some armor plates for building tanks. I've been using the 1x1 and 2x2 vanilla plates and tweak their max temp in cfg to withstand machine gun fire but not missiles and cannons. Maybe some modders could think of a way of making an armor that acts like a heatshield that degrades when shot at. That would be awesome. -
Good work! Maybe Tweakscale integration? I'd love to make aircraft carriers big enough to land large planes without increasing the part count...
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Shumihazai replied to BahamutoD's topic in KSP1 Mod Development
Just a suggestion.. why not make some cone-shaped explosive warheads that can be attached to rockets? I've been building cruise missiles and ballistic missiles tipped with maverick missiles and controlled by kOS. Not really elegant but it does the job. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Shumihazai replied to BahamutoD's topic in KSP1 Mod Development
I hope there's a way to fire turrets and guns from the weapon manager. I've been integrating the new missiles into my old launchers. Here's one... Controlled with kOS. Anti-tank mini rovers.