Jacksidious
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Bottle Rocketeer
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
Jacksidious replied to KillAshley's topic in KSP1 Mod Releases
Sometimes my planes/rockets explode around this height saying collided with surface. So its more than just annoying Amazing mod though either way. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Jacksidious replied to bac9's topic in KSP1 Mod Releases
They make this awesome mod and include others to truly make an amazing pack, and you have a problem with the stock planes? Just make your own or take a stock one and tweak it a bit, after all building and designing is one of the best parts about this game. Trail and error always works for me lol- 4,460 replies
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Love this mod. The parts are amazing no idea how I've gone without it. Am having a problem with the engines electric charge being NAN when i change its thrust limit. Which makes the vehicle cost go to NAN and i cant launch. I've tried to just re-add the parts and its fine, but when i change the thrust limit all the engines do it again. Anyone else having this issue?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Jacksidious replied to bac9's topic in KSP1 Mod Releases
Ok, well I took out the beep.ogg located in /MFD and it loaded up just fine now. Hope that won't cause issues but for some reason my setup didn't like that file. No idea. lol No, it would be loading like normal then hit that file and just stop.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Jacksidious replied to bac9's topic in KSP1 Mod Releases
Alright, I'll look into it. Thanks. Yea there's no crash or crash log. It even has the changing loading statements. "Adding k to every word...". No idea what the deal is.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Jacksidious replied to bac9's topic in KSP1 Mod Releases
Yep. It works fine without b9. The weird thing is its not crashing. It's looks like its loading but the bar just stops at that file. (b9/mfd/beep)- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Jacksidious replied to bac9's topic in KSP1 Mod Releases
Ok I've update firespitter RPM and crossfeedenabler, during my loading screen it will get to b9/mfd/beep and stop loading. It doesn't crash but I waited like 15 minutes and it didn't move at all. Something I'm missing? 0.25 ksp 32bit- 4,460 replies
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Jacksidious replied to RoverDude's topic in KSP1 Mod Releases
Hey rover. Love your mods. Wanted to point out that sometimes the kickstand doesn't leave the hatch clear. Also a way to retract the kickstand would be nice. -
Error: in RealModeCrewXfer. Error: Object reference not set to an instance of an object at ShipManifest.ShipManifestBehaviour.RealModeCrewXfer () [0x00000] in <filename unknown>:0 Error: in RealModeCrewXfer. Error: Object reference not set to an instance of an object at ShipManifest.ShipManifestBehaviour.RealModeCrewXfer () [0x00000] in <filename unknown>:0 Error: in RealModeCrewXfer. Error: Object reference not set to an instance of an object Got this when I was moving crew members around. Can't remember exactly what I did when it started to be honest. It won't stop it just keeps on spamming that in log and when I load the ship it starts again. I am using version 24.0.3.3.1 SM 32 bit v0.24.2 KSP and I don't have CLS installed. Any way to make it stop? It just keeps doing it. Hope this helps.