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KSP2 Release Notes
Everything posted by Phil deCube
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Ah! I see now what you mean about the "inexistant" pages. That's the reason I was having problems. I was clicking on those "inexistent" pages, instead of the other Delta V Map page. All sorted out now. Thanks!
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Hmm... weird. Thanks for checking. I had the same problem in version 1.10. I can fix it by removing Planet Wiki, so that's what I'll do. Cheers.
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G'day, I have a problem if I have both Community Delta V Map and Planet Wiki installed together. It seems like Planet Wiki takes the selection of "Kerbol" in Community Delta V Map and opens the Planet Wiki page instead of the Delta V Map. I have version 2:2.8 of the Map and version 1:4.1 of the Wiki. https://imgur.com/TBl9Hei
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Thanks for replying. I meant that the engine sounds that were there the day before yesterday, stopped after the update yesterday. Bit weird. I tried again just a minute ago and the engine sound is still missing. Standby, I'm going to try something... Yep. Removed Real Plume and configs. Engine sounds are back.
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And for 1.11 to come out so that I'll finally have all the mods I want for 1.10.1.
- 202 replies
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Looks great. Can't wait to try it. Downloading now.
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Second this request. Each time I upgrade I go through the process of setting the cfg files to allow all modes from start. We're gonna do it. It would be nice if there was a switch to make it easy. I've been playing since 2014, ver 0.something. I can get a spacecraft into orbit manually, I can progress the tech tree as required, I'd like to use automation from the start. Thanks for all your tireless work on this mod. It is the best KSP mod out there, and the one I have to install ASAP each upgrade.
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Well, they Hype's impressive. Will we have to wait till 2.1.5 before it's any good? I hope not.
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Yeah, as I said :Turned out to be Kerbal Joint Reinforcement,"
- 290 replies
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- surface features
- robotics
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Enabling Surface features without new savegame?
Phil deCube replied to Serenity's topic in Breaking Ground Discussion
Thank you. You're a genius. I've spent days wondering how I'm going to find this stuff. -
No, not touched it. But I did figure out that it was a mod that was causing it. Doh! Should have thought of that first. Turned out to be Kerbal Joint Reinforcement, which makes sense. Thanks for your suggestion anyway.
- 290 replies
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- surface features
- robotics
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I seem to have a problem with hinges. If I add any weight at all to a G-11 Hinge, or a G-12L Alligator Hinge, they stop moving. Mass-less parts like Cubic Octagonal Struts or a Communotron 16 work OK, but if a I swap it with a 16-S (0.015t) the hinges won't move. Any ideas? Never mind. I removed all my mods and it seems to work better. Now to figure out which one it is...
- 290 replies
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- surface features
- robotics
- (and 3 more)