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Bob Jub

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Everything posted by Bob Jub

  1. Why would anyone want to do this? Every bit of orbital calculation knowledge floating on the internet for KSP is in metric... When you're trying to calculate escape trajectories, you surely don't measure your crafts delta-V in feet per second do you?
  2. So.. I bought a ship at the station I started on with Jeb.. but I can't get Jeb out of the station to retrieve the ship,, I'm stuck in the structural parts.
  3. This is absolutely amazing, though a few key pieces of information are missing, orbital period and altitude required for synchronous orbit would also be great information to have handy.
  4. I'm not sure how to get the logs, but the CM and everything below it are getting destroyed when the bottom SRB is near flameout.
  5. Would it be possible at all to have this mod automatically open the science experiments when it detects science to be gained?
  6. Are you still going to do KSA?

    1. Drew Kerman

      Drew Kerman

      Are you following @ksa_missionctrl on Twitter? If not, see www.kerbalspace.agency

      been waiting for someone to ask this question :) thx for the interest

    2. Bob Jub

      Bob Jub

      I saw the website from your forum sig but everything seems to be pretty empty- but with awesome possibility.

  7. The micrometeorite shield's attach point is really wonky. they won't go on the craft correctly.
  8. What am I doing wrong? No matter what I do I can't get a 3 planet flyby. I add search dates all the way to 2900 and still didn't come up with anything.
  9. Hey guys, I'm noticing many duplicate engines in seperate nodes of the Tech tree, around 5 F1 engines, and 2 separate RS25-D (one in modern rocketry and one in refined rocketry, as 2 examples but there are many more. Is there a way I can safely prune some engines so I'm not quite so overwhelmed in the engine section of the VAB/SPH and in the tech tree? I have 2 part packs that add engine parts- the Near Future Propulsion pack and FASA's engines.
  10. I have all docking ports unlocked with no other stations in orbit, I alt+f12ed and tried refreshing all contracts also.
  11. Uhmm- I'm not getting the initial "Launch the station" contract. Tourism plus is working fine though.
  12. the version for 1.1 is a bit buggy right now as stated by other users. Not really usable. But I'm sure everything will get sorted eventually.
  13. Awesome! Thanks for the reply. I am definitely digging this program, it makes my KSP mission planning feel a lot more... professional. Totally workable without being able to hook into KSP by manually inputting time, but I'm definitely looking forward to this being updated.
  14. Happy to hear it Arrowstar, I've been playing since 2011 and I've been hoping to challenge myself with more challenging activities like gravity assists and this seems like just the tool to use. Plus with Kerbal Alarm Clock and Transfer Window Planner not being updated for some time, this will be a must have for me. -EDIT- where do I find the phase angles? The tutorial link isn't working for me.
  15. It doesn't help that the stage 2 launch pad does really weird things and causes my rocket to launch sideways.
  16. For some reason all of my rockets are extremely wobbly :\ I have a well balanced craft- but my ship wants to go all over the place, especially in vacuum, feels like a weird gimbals issue.
  17. It wasn't the reaction wheels- but what I believe it was is the solar panels being too close to each other for some reason. I closed 2 panels on each side (I had to do them 1 at a time then use time acceleration to prevent wobbling, go back to space center each time, it was a tedious process) and not it no longer shakes apart the solar panels.
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