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Everything posted by Las-pen
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Well. The garage isn't THAT important, just a little sidethought I had. Let's not cling there too much. Mostly attaching wheels in SPH is a bit tricky in order to get them in same height and place and angle.
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I would like to see a mod that would be centered around rovers. New (stock like) cockpits, wheels, structural elements, and other parts designed mostly for rovers. Maybe a whole new VAB for building cars, a "Garage" if you will. SPH is good, but not good enough. EDIT. Most mods that add some rover parts, like Home 3 or ERS, are very specific what kind of rover you can build. (And are not very stock alike)
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I already did that, but he still remains as a ghost in statics.
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There's another overrated video game character
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Well mostly because of the community. He's so overrated and mentioned everywhere. Look at some of the mods -MechJeb -PuntJeb -Holiday Jeb -Kerbinsides has Jeb's Island retreat -Some mod I used years ago mentioned Jeb in every part description. Something like: "This part is Jeb proof" (Wonder if it was Interstellar or some old colonization mod) Just for an example.
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[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Las-pen replied to ferram4's topic in KSP1 Mod Releases
Another thing. Let's pretend my wing problem never happened. I had bigger problems with this mod than that. (Let's just say, someone discovered the cheat menu) Why are the planes so wobbly? Even in low, subsonic speeds and SAS enabled they shake around like a crazy. I try to pull up, but the plane doesn't pull up straight, but steers to the left or right. (Said plane is symmetric) -
LanguagePatches 2.0 - FR/IT/DE/ES/PL/PT-BR/CZ/RU/ZH
Las-pen replied to simon56modder's topic in KSP1 Mod Releases
Do you have some sort of form to fill? Or how it happens? I could translate some texts to Finnish. -
And why would they do that?
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Instead of Steam Workshop I would like to see Kerbal Nexus getting more lift under its wings http://www.nexusmods.com/kerbalspaceprogram/?
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I'm so sick of Jeb. That overrated son of a b...each sticks his face everywhere. Here's what I want: a mod that would remove every mention of Jebediah Kerman from the game and maybe replace them with something more generic. No more "Jebediah Kerman's Junkyard & Spaceship parts co". Instead we'd have "[insert any other name here] Kerman's Junkyard & Spaceship parts co". No more Jebediah Kerman himself... or at least make him like any other kerbal by removing the BadS-tag.
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[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Las-pen replied to ferram4's topic in KSP1 Mod Releases
And what if I want to go "really, really fast", but keep the plane in one piece. It's a large planet. Haven't even tried near with rockets, those tend to accelerate to high speeds Another question: Is there mod that would add some sort of on/off switch for Near. Since yet despite all of this I find taking off to be more pleasant and stable with Near (provided the plane remains in one piece) but the flying itself in stock. (Or more specific, is that mod ISP difficulty scaler?) -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Las-pen replied to ferram4's topic in KSP1 Mod Releases
Gee. If I only knew I'd need that screenshot for something more that to look pretty on my desktop... Anyways. Another plane I made in 5 minutes. Not trying to be replica (fiery Vulture up there had mk1 cockpit and slightly different wings). I speed up, take off, and if I do even a slightest maneuver then *poof*. Figured it had something to do with those pointy things, but even without them the plane is difficult to control and eventually the wings popped off anyways. -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Las-pen replied to ferram4's topic in KSP1 Mod Releases
That photo was taken without NEAR. (Which is how the plane is flying in the first place) And as I said, I am using Joint Reinforcements, so no stock joints for me. And Wings getting ripped out wasn't my only problem with Near But forget it. It's not that big a deal, since I'm not going to use it. -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Las-pen replied to ferram4's topic in KSP1 Mod Releases
Maybe Here's a bird that got its wings snapped off immediately at the end of the runaway. Without even having to touch the controls, if I remember it correctly. I think one can just see through the fire and flames. Didn't find a better photo. Might try to replicate it with .25 to see the results. -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Las-pen replied to ferram4's topic in KSP1 Mod Releases
By trying to maneuver the plane. -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Las-pen replied to ferram4's topic in KSP1 Mod Releases
After trying it a couple of times I'm sticking with the stock aerodynamics. Near/Far would be nice, if it didn't rip the wings out of my planes. Especially when using Joint Reinforcements mod. Or the planes would do as I tell them (When I say up, I mean up, not up and left). -
What I like: - New textures. Fit right in the .25 scheme. - That Shuttle wing. Maybe it could have a slightly smaller angle - Mk3 Cargo bay - Mk3 Nose cone What is kinda meh: -The crew module. Cool idea, but the IVA could be more... professional. Less beer bottles and comfy chairs, more lockers and command seats -Also I hope that cockpit IVA will be redone What I don't like: - Parts are in the wrong categories, Nose cones in control, cargo bays in structural and Crew quarters in command. Might as well have socks in hands and gloves in feet! - Installing the mod replaced vanilla parts with the new textures. I now have two refit mk3 cockpits. I delete the modded cockpit, it reverts vanilla one back to normal, but now the new parts don't fit. - The replaced Mk3 fuselage has shrunk. It now has weird spaces between when placed on plane. - Mk3 to mk2 adapter has vanished - Having to add the Crew module behind cockpit in order to make new parts fit. But I'm sure those will be patched in. Right?
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EAS-1 External Command Seat
Las-pen replied to Kruleworld's topic in KSP1 Suggestions & Development Discussion
Would be handy. It would allow building smaller crafts (rovers and stuff) without having to add a huge cockpit on it with a separator. -
Only thing that keeps me from downloading are the windows. They could be a little more spread out and a bit smaller.
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Hi, it's me again. Now I'm looking good mod for fairings. I have already tried NovaPunch and KW Rocketry, but they add too much additional cra... b to almost make it not worth it. Is there a mod that would just give the fairings and no fuel tanks nor engines. inb4: "You can always delete the parts you don't want." I have already done that with KW. Maybe I'll do the same with NovaPunch also to see which is better. Which one do you prefer?
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One of my favourite mods. Not a huge fan of the Hood ornament or the Grid Fin though.