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19chickens

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  1. What I've ended up doing is using stabilisers and jacking the craft up onto that before deploying or retracting them.
  2. I may be missing something, but is there any way to limit the deploy speed of PAL Wheels? Right now, if I extend them all at once my craft flies six metres into the air and a wheel falls off on landing.
  3. That would be a good idea. My issue was that I dropped the cargo lift down and then went to the Space Center. This meant that when I drove the Buffalo out the lift thought it was 7 metres down but was fully up (no lower elevator button) so it "was" 14 metres down. If I then raised it up it kept going up. The way I solved it was to keep the Buffalo away whilst I lowered it and then raised it all the way up. Then I went to the Space Center and back again, fixing it.
  4. I've started work on an exploration airship! Here's a Buffalo next to it: Pretty happy. I managed to get it onto the cargo lift! Oh. Oh god. what have i done I think I summoned the Kraken.
  5. This is awesome! I threw together an airship (Hangar Extender is a must) but when I loaded a Buffalo it kinda tipped over. Oops. Also, is there a craft file for the Akron?
  6. Probably just me being stupid, but how do you install the launchers without having to install them as full craft? If I drop them into the Subassemblies folder they end up with no attach points.
  7. Stupid question-how do you change the diameter on the MFT-A? It's not overly obvious.
  8. I've had the game since 2014, just never posted I merely assumed that the discussion was on 1.2-sorry!
  9. I just had a go with SSTU in 1.2-it all seems to work in-VAB but the autofairing on the SC-C doesn't work along with the commands like "Extend Panels".
  10. I'm currently rereading a PDF of the timeline's compilations and should hopefully have reached the section on Thunderbolt in the next few days. When I've done that I'll try and compile the technical data. AFAIK the mod already includes Centaur; T1 Alpha and T1 Beta are all that's needed for Thunderbolt.
  11. These two are the only Thunderbolt images I'm aware of. They're both of a launch of T1Beta, which seems to have a noticeable shorter nosecone than the Thunderbolt-Centaur stack.
  12. I was planning on doing the turning-off-the-gimbal thing. In addition, given that a lot of this mod seems to be Eyes Turned Skyward references-can we please have Thunderbolt?
  13. OP: Is it possible to attempt an imitation Spacelab 28 mission complete with gimbal failure and inflight abort using the IC?
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