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Everything posted by nhnifong
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We should agree upon a rocket design, some settings, resolution, and orbital trajectory for testing hardware. We can hardly say we know anything about KSP's performance on various machiens if we have never performed a controlled experiment. Also, does anyone know how to turn on a framerate monitor?
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
nhnifong replied to kacperrutka26's topic in KSP1 Discussion
It's cool that you've tuned the atmosphere such that the aerobraking-parachute-rocket combo that works on Mars is also appropriate for Duna. Only in KSP though could you use aerobraking to slow down a space station. lol -
Errr, I have a new gaming computer with the fastest chips on the market right now, and it still simulates a 200 peice rocket in KSP at about 1 FPS. So, don't worry that it's your machine. It's the code, they haven't optimized anything yet. (which is saving work in the long run)
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I believe the ball is in unity's court to make the physics multi-core.
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
nhnifong replied to kacperrutka26's topic in KSP1 Discussion
The Kosmos pack has excellent little jettison-able structure things to attach struts to. They're designed to accomplish what you appear to be using the tail part or. But maybe you use it for style lol. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
nhnifong replied to kacperrutka26's topic in KSP1 Discussion
Sounds like a tough planet! On a related note, I'm really looking forward to making an ablative heat umbrella whether it works or not ;D -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
nhnifong replied to kacperrutka26's topic in KSP1 Discussion
So there's no cool side of moho, despite one side being dark.. :/ -
Favorite program? The current Google Lunar X Prize. There are some really cool rover designs showing up, including one that is spherical, and one that's only a few inches tall.
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Yeah the Saturn Vs were cool. My grandad worked on the rocket propelled swining arm the released from the rocket on the launchpad, so he got to walk around the tower while it was on the pad.... :0
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
nhnifong replied to kacperrutka26's topic in KSP1 Discussion
As for the heat of moho, nova said "... the solar radiation coming through it's thin atmosphere will incinerate your ship" (sorry I don't have the exact quote) So It seems they actually made solar radiation (which could simply be a heat gain proportional to the inverse square of your distance to kerbol) which is diminished in proportion to the thickness of atmosphere you are in. It seems more likely to me that they would go for some realistic general heat simulation than some half-baked blow-up-your-ship-in-this-area hack. Especially because they are planning to to other things with heat in the future. Plus, doing it the "right" way is probably not all that difficult. -
Ah, one more thing. debris probably won't remember it's staging informatoin. so you could only dock with debris and add it into your current latest stage. Anyways, I think this is perfectly possible. I'm not a mod programmer though and I don't know what capabilities are currently exposed in the API Sorry for not putting all these in the same post.
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Also, if both craft have command pods, one of the command pods will have to be demoted to a non-command-pod type part. Or it would violate a core assumption (that there is one and only one command pod) and would likely create a ****storm of errors.
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Should the remaining stages of the two parent craft be merged or stacked? in the case that they are stacked, which one is on top.? I think answering this is up to the user and the craft design. So one challenge in making a docking mod, would be a dialog which asks them right before the craft is edited, or maybe having parts that do one or the other by default.
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Electronics operate better at colder temperatures, but they generate heat while they operate, and that heat must be dissipated, or it will build up and destroy the component (or force it to be turned off) The three ways to get heat away from something are conduction, convection, and radiation. Conduction is when two things are touching and their temperatures equalize, for example, holding a metal rod to a hot object will conduct heat up the rod, and the other cold end, which you are holding, will eventually get hot and burn your hand. heat conductivity is roughly related to density. Convection is the heating of a nearby fluid, and then moving the fluid away. this is why computers have fans (yes, gasses and liquids are both "fluids") Heat fins use conduction to get heat away from the source, into themselves, and since they have a high surface area, they touch a lot of air, which the fins equalize with, and is then convected away (blown away) and replaced with cooler air. Radiation is the emission of photons. Hot objects, emit radiation and the color (frequency) changes with the temperature. Radiating away some of their energy causes them to cool down. radiation comes from all atoms in the material, but only the radiation emitted near the surface tends to escape. In space, where air and water are not abundant, convection is not practical, at least, you can't just vent the hot air into space or you would run out of air. You can conduct heat into cold mass and jettison the mass, but you're going to run out of mass. The only way to get rid of your heat is to emit it as photons. So a space radiatior uses a large heat conductor, which has a maximum surface area with an unobstructed view of space. (if photons were emitted from the radiator only to be re-absorbed by other parts of the craft, it would be pointless. and since the surface is all the matters, they tend to be thin. And they tend to not have parallel fins. and they tend to be far away from the ship, so that the photons emitted, are not reabsorbed. #edit They also tend to be perpendicular to the solar panels. because you dont want them absorbing solar radiation. Generally you don't want any parts of the ship absorbing solar radiation except the solar panels.
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'The Pit' Heavy Lander Challenge
nhnifong replied to ssTALONps's topic in KSP1 Challenges & Mission ideas
It tends to pretend the moon doesn't exist when it transfers to minimus and about 1 time in 10 it gets slungshot into Kerbol orbit. -
I tried my hand at this mission and decided I would narrate an Imgur album about it, http://imgur.com/a/5J1Px#0 Conclusion, I made it under 2000km and then executed an acute lithobraking maneuver.
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Where did you get that inflatable hab module?
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
nhnifong replied to kacperrutka26's topic in KSP1 Discussion
Nice job. Can't wait to visit all these exotic places and set up my trans-kerbolsystem empire. I aim to have a recons sats and a ready-for-anything rescue vehicle in orbit around every body and a permanent ground base on each body. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
nhnifong replied to kacperrutka26's topic in KSP1 Discussion
Lol, I'm glad someone has thought this through, lest we be unprepared for a massive space-teapot laundering job -
Wow, I just read like 20 pages of that thread and.... I'm outta here.
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I think you generally get what you pay for with joysticks, but luckily, everything logitech makes is high quality. In the absence of any real knowledge of the topic, I suggest you buy the heavier one. 0_o
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I just ran accross this cool kurzweil article about space solar http://www.kurzweilai.net/a-limitless-power-source-for-the-indefinite-future But it does not mention the proposed technology for transmitting energy back from orbit to earth... I assume the the best option yet is an infrared laser on the sattellite with a collector, boiler, and steam turbine back on earth. Has anyone heard of other ways? like synthesizing energy-dense matter in space and shipping it down-well?
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Possible Start to KSP Multiplayer: Community Project
nhnifong replied to Parker's topic in KSP1 Mod Development
Better yet, merge them so all the unique ships end up in both saves. -
How to un-target Kerbin.
nhnifong replied to nhnifong's topic in KSP1 Gameplay Questions and Tutorials
Thanks what-the, Tab works.