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Everything posted by nhnifong
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 3
nhnifong replied to rasheed's topic in KSP1 Discussion
I decided to quit getting all bent out of shape waiting for this update and go read Hard Boiled Wonderland And The End Of The World But really, I just want to land on one of those planets as soon as I possibly can. -
8 I have seen you all over the place, nearly every day. but I think you recently changed you avatar, So it's hard to say
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[Forum Game] One word to describe the avatar above you.
nhnifong replied to ping111's topic in Forum Games!
Space! ;;;;;;; -
No way, they can introduce massive oscillations that will tear your ship to pieces.
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This looks dumbfoundingly hard. I'll make some kind of attempt later this evening, but let me first offer my plan. To find a nice place to build, land somewhere mildly hilly, and drive downhill until [REDACTED] build bridge sections that consist of a short lander, with [REDACTED] pole on top, with two of those long [REDACTED] mounted sideways in bilateral symmetry on the tip of the pole. Land one of these in [REDACTED]. Land successive copies of it end-to-end and rotate and tilt the bridge sections to match up, repeat until the endpoints have thier pole on the lowest setting. build two ramp ships, which have slanted tilt-able bridge sections. that can be used to connect the hanging endpoints to the ground.
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AFAIK, it's just that if a part can draw fuel from N other parts, it will take 1/N units of fuel from each, regardless of whether any of them are already empty.
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Kerbin rescue truck lander, for saving those guys behind enemy lines :sunglasses:
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
nhnifong replied to kacperrutka26's topic in KSP1 Discussion
Here's a scenario I could really benefit from, My craft is in a mildly inclined and eccentric solar orbit and isn't on a capture trajectory with anything. I do I get it back to Kerbin? -
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Four pieces! It's fun to launch!
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I've been building vanilla rockets lately, even with the fuel bug fix, that have absurd amounts of delta-v. I think I could build a single rocket that can get to another planet, land, ascend, and get back to Kerbin, all in one mission. Plus, everyone keeps saying it's impossible, even you seasoned kerbonauts. (you know who you are
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Swoop Da Woop: The Kerbin Diving Challenge
nhnifong replied to Reverie Planetarian's topic in KSP1 Challenges & Mission ideas
Alright! My strategy was to hit the atmosphere as fast as possible, and aim as low as I could while my apoapsis after aerobraking was still above 70 km per second. (mechjeb predicts this for you) I used mechjeb and the fuel bug fix. I did use mechjeb's smart A.S.S. for manueving. but besides that it's stockish. Further comments are in the imgur album. http://imgur.com/a/5YuNu My lowest point, 23,303 meters altitude, travelling at a whopping 4356.8 meters per second! That's Mach 12.8! Now shower me in medals! -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
nhnifong replied to kacperrutka26's topic in KSP1 Discussion
I like it, because i use the top of the troposphere as the place to start my gravity turn. -
So what's the most outrageous thing you can do with docking? I mean complicated, not just docking absurdly large numbers of small craft together in LKO Consider the basic send a lander and send an orbital rescue craft plan, now extend that to two planets. you send a lander to each planet, send an extra interplanetary transfer vehicle to the first planet. everything waits in orbit while your crew come on a transport, dock with the first lander, decend, acend, dock with the transfer craft, go to the next planet, repeat with as many planets as you like. In addition, all craft were assembled in multiple pieces on KLO. Once docking is really in full swing, I plan to have Depo stations in orbit around remote planets which have a few detachable parts, such as replacement tanks and engines, which can be docked onto visiting craft to refuel them. my recipe for making really wild docking missions, take all the mission phases and break them into pieces which dock together somewhere, recurse ad infinitum.
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
nhnifong replied to kacperrutka26's topic in KSP1 Discussion
It would be simple to make one as a parachute with reverse drag or something, but i'm thinking it would be nice to be able to to fill them (with gas from your RCS tanks or something) and release gas as you please. -
AFAIK this does not work. He never accelerated time in the video.
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
nhnifong replied to kacperrutka26's topic in KSP1 Discussion
I can definitely see a little island on Laythe, right at the bottom of the glint. On the equator too! -
So what is the drag on a part? mass * coeff_of_drag * atmo_density ? There's no benefit to using aerodynamics at all? What about wings, the orientation obviously matters for those, so does it matter for all parts? What's the equation for lift? Anybody know these equations? (not the real ones, the ones in KSP's code)
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Swoop Da Woop: The Kerbin Diving Challenge
nhnifong replied to Reverie Planetarian's topic in KSP1 Challenges & Mission ideas
Where's that fuel fix mod? -
Swoop Da Woop: The Kerbin Diving Challenge
nhnifong replied to Reverie Planetarian's topic in KSP1 Challenges & Mission ideas
I'll have to do this one, my recent simulated interplanetary rescue craft came into Kerbin for an aerobraking maneuver at around 3500 m/s and dove to about 35 km, So I know I can at least get that far. It's probably easier with wings. I'm not sure if you meant to allow engines to burn inside the atmosphere, so I'm just going to assume not, because that's a lot harder. I'll see you when I finish! -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
nhnifong replied to kacperrutka26's topic in KSP1 Discussion
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Wow, seems like it works well, and has all kinds of support functions! can't wait to try this out.
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The equation for buoyancy force is: FB=ÃÂgV where ÃÂ -- density of the liquid, g-- acceleration due to gravity, and V-- volume of the displaced liquid. Even if p and V do not change, g still increases, but g is completely balanced out by the increased gravity acting on the floating spacecraft. So the extent that a spacecraft in an ocean on a more massive planet would float higher, depends on p*V. Since water is just a little bit compressible, the spaceship will float jsut a little bit higher.
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Great! Let's do the whole thing in IVA too