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nhnifong

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Everything posted by nhnifong

  1. I'm guessing that this is the same bug that's causing landing problems on Gilly and Bop. It has something to do with a difference in the loaded resolutions of visible and collidable terrain. Occam's Razor would suggest it affects all planets and not just Gilly and Bop. It's just that you only notice it when the terrain is extreme.
  2. Started drinking when I was a freshmen in college (19) right after moving out. My parent's wouldn't have allowed it. Same with weed. Then I quit both about two years later.
  3. Why is it so hard to mount miners on things? 9 times out of 10 the miner will be red and won't connect, but if you just keep clicking like a mad person, sometimes after like 100 clicks it just works.
  4. Nice! I want to try it with those parts! where can I find them?
  5. Dont deploy chutes faster than about 200 m/s The chutes open around 1500m. You will be moving about 50 m/s at that alt. and slow to 35 m/s with engines just before they open. Can we see what your lander looks like or is it a trade secret? I applaud your effort to test without editing the persistence file
  6. He's is going to need to land as light as possible. touching down with extra fuel would be counter productive, if not catastrophic. Better burn off most of it before you get to the surface.
  7. Joolian Aerocapture was my first mission when 0.17 came out. I'm sorry to say that I fell into Jool instead :/ But I left Jeb orbiting the sun in case I wanted to go fetch him later.
  8. I just discovered I can use inwardly pointed sepatrons to destroy every part in a stage and make it disappear. I might have to use this to make a rocket that hollows itself out from the inside.
  9. Can you re-arrange stages and jettison something useless? Or fly an impact probe out there and use it to blow up the sas and nosecone? That would net you about 5 tons.
  10. I use the little solid boosters to pull heavy spent stages away from my rocket. Because if a heavy part so much as touches another heavy part one of them will be destroyed. However it's sort of a catch 22 because my tanks in the middle (not the spent ones) are destroyed by the exhaust from the sepatrons (little boosters)I have to point the exhaust from the little boosters at my rocket, to thrust the spent stages away from it. Sorry no pics yet. If anyone has a clever solution to this, please post.
  11. I think that your center engine gets hotter because it's within range of some kind of exhaust cone emanating from the bottom of the other engines. It's probably the same one that causes the "part was damaged by engine exhaust from engine 1" messages. Does disabling the flow for the other engines change the center engine's heat buildup?
  12. You almost have enough thrust. Run the engines full blast all the way down, and at the last minute, try to flip over and crunch down on that nosecone.
  13. 10/10! Playing the game as Harv intended!
  14. Struts don't effect staging. These are two different issues. you can connect struts across stages and they will automatically disconnect when they need to. The ship is like an upside down tree with the command pod at the root. When you adda part, it counts the number of engines and decouplers in the path between the thing you attach it to, and the command pod, and that's the stage it ends up in (+1 for some parts). It's ok for simple rockets, but you can drag the icons around all you want so just mess with it until they are in the right order.
  15. Core i5 2500K. The native clock speed is like 3.3 or something and I'm running it at 3.9 usually. With better cooling I should be able to take it up to 4.5
  16. I'm using this challenge as justification for overclocking my CPU (even more)
  17. I think the only way humans will ever travel to the stars is as digital signals. Of course, we need to send a machine capable of receiving the signals and simulating our senses/bodies with the greatest possible fidelity.
  18. Are there any FTL data transmission methods based on this? Also, if it's made of or contains tachyons doesn't that mean it can't stop?
  19. Heavy ships that fly with a very low framerate actually work just fine as long as they are rigid, well balanced and only employ vectoring engines as the control parts. You have to turn up the throttle all the way, turn on ASAS and hit the gas. Then just sit back and wait. It will look and sound like hell but it works. More things to keep in mind: design the stages so that they each Have a TWR of about 2.0. Any less and the rocket starts to tip, and more and you smash parts. The rocket must be well supported by release clamps on the pad, all mounted in exactly the same places (so they are more likely to all detach on the same frame) and it must be moved safely out of the way of the tower.
  20. It's around 1500 parts. I have a CPU running at 3.8 Ghz. All the game's setting are at the lowest possible value. My FPS here is about 0.2 It is necessary to reinforce each of the connections between load bearing tanks with about 12 struts. So the main 7x4 stack has 28 tanks and about 200 struts. The whole craft is about half struts. Check it out ! https://dl.dropbox.com/u/14567061/Hurricane%20Pectopah.craft
  21. I've been trying to get my Hurcules lander to eve for hours. [spoiler=its too heavy ]
  22. I would love to see a guide to how heat works in KSP. I'll start by contributing what I know, and I will edit this entry with any high-quality information provided in this thread. Eventually, this should end up in the wiki. Devs and mods, please help, you are probably the only ones with definitive information on this. Each part can have a certain heat level. They heat up, and the level is unknown until it reaches the "overheat" level, at which point a red bar is shown next to the part. If the bar fills up the part will definitely explode. Sometimes it seems the part has a chance of exploding before bar is full. Heat is generated in proportion to engine throttle, with each engine having a different heat generation rate. Each engine also has a different heat tolerance. Every part most likely has a heat tolerance, but it seems engines are the only ones capable of showing overheat bars. Heat can also come from the atmosphere. The denser the atmosphere, the greater the heat. This mechanism is poorly understood, but it seems there is a constant level for each planet, and whether you are on the dark side makes no difference right now. Heat dissipates from engines with time. It may be possible for heat to be conducted into connected parts. closely connected solid engines are known to overheat faster when they are tightly packed. it may be possible that heat can be conducted to nearby parts and not just connected parts, but I doubt that because of the added computational complexity of ranking nearest neighbors each physics step. My anecdotal evidence indicates that no liquid engine will overheat in a vacuum even if left at full throttle, It seems they can all dissipate heat fast enough that the overheat bar stabilizes at a safe value. For this reason it seems heat is only a concern for tightly packed engines, and landing on moho. Please contribute any knowledge you have
  23. It's on! I'm not sure on the exact weight of my lander but It's probably excessive.
  24. Well until you actually run the whole mission from the launchpad to Eve orbit, I'm not too concerned. Watch out though! I'm close behind you with my Hurricane design, no cheating whatsoever. How heavy is your eve lander payload?
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