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KSP2 Release Notes
Everything posted by Emilio
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[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
Emilio replied to DYJ's topic in KSP1 Mod Releases
Strange, shows up perfectly for me... Could I request something ? A reversed version of the propellers, to do push-pull props like the AR-234... Also, the coaxial collider node isn\'t pratical, you should check that -
Nuka Corp shuttle project ( and apparently other stuff :D )
Emilio replied to Anariaq's topic in KSP1 Mod Development
Rotating 90°, don\'t you mean Variable Geometry Wings ? \'cause some aircrafts like the Rockwell B1-B rotates their wings in flight. About SpaceShipOne, i don\'t know exactly... Yeah, i think it depends on the folding system... The WW2 planes were in metal+tissue, and they weren\'t originally intended to fold their wings. -
Nuka Corp shuttle project ( and apparently other stuff :D )
Emilio replied to Anariaq's topic in KSP1 Mod Development
? ? ? What aircraft does fold wings in flight ? Well, my only example is the IL-2 series, where the Corsair and all other carrier planes doesn\'t like folding them in air... -
Thoughts on opening cargo doors?
Emilio replied to Cepheus's topic in KSP1 C# Plugin Development Help and Support
Will it be in the SBS pack ? Say yes ! Say yes ! -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
Emilio replied to DYJ's topic in KSP1 Mod Releases
Finally, it\'s released ! Will download as soon as my mum leaves the computer (posting from dsi). Dunno if it\'s the same for you guys, but in France there\'s a 3 days weekend, I\'m gonna have fun with thoses ! -
I\'m trying to do a paraglider, but I need the parachute system to work in the plugin. How do I code it ? If I remember correctly, there is this line in the MechJeb Command Pod : class MuMechUnmannedPod : CommandPod so it works like a pod. So i maybe need to do this : class Paraglider : Parachute But does it works ? Will it use the normal parachute objects in Blender (Body, Cap, Canopy, etc..), the same variables in the CFG (plus my custom variables)? ?
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0_0 Can't wait for it. Reminds me a space tourism project : it's launched with a standard rocket, and returns to ground like an helicopter.... So, when will it be released ? Does it use a special type of fuel ?
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Nuka Corp shuttle project ( and apparently other stuff :D )
Emilio replied to Anariaq's topic in KSP1 Mod Development
I totally agree about that heatshield. One more thing on the folding wings : if you fold them mid-air IRL, they would be ripped apart, right ? So, in your folding system, you should include something like this : override OnGetKeyDown('yourFoldingKey') { //Do your folding system here set drag = 99999 set breakingForce = 1 set breakingTorque = 1 } If folded on ground on in space, no problem. But in flight, the huge drag created combined with the low breaking force and torque, will rip the wings... -
Nuka Corp shuttle project ( and apparently other stuff :D )
Emilio replied to Anariaq's topic in KSP1 Mod Development
Hum... i didn\'t found the sources from C7 (i wanted to see how it works)... About the folding wings, you should reduce lift when folded, check the MuMech Toggle family -
Nuka Corp shuttle project ( and apparently other stuff :D )
Emilio replied to Anariaq's topic in KSP1 Mod Development
No, Jeb ! Do not press that butt- Ok, so now our wings are folded. What do we do ? Seriously, this is looking more awesome each day. Will it have some sort of landing gear, or it\'s like the Vanguard from Nova (belly-landing) ? -
Nuka Corp shuttle project ( and apparently other stuff :D )
Emilio replied to Anariaq's topic in KSP1 Mod Development
Yeah, i still need some practice... I\'m trying to do a paraglider plugin, so i\'ll need something better than a flying cube Just a little question : is the big shuttle big enough (or the small shuttle small enough) to carry the small one ? Project Matryoshka : Big shuttle deploys Small shuttle, small shuttle deploys satellite -
[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
Emilio replied to l00's topic in KSP1 Mod Releases
Try to erase your cache, delete cookies, restart modem or things lile that, it sometimes works -
Nuka Corp shuttle project ( and apparently other stuff :D )
Emilio replied to Anariaq's topic in KSP1 Mod Development
This looks awesome ! I wish I could model like this... Last time I tried Blender, I modelled a cube. A BIG cube, but still a cube -
Uh, not yet. It will overheat exposed parts until i figure out how to really 'burn' stuff (if possible).
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Me ! I\'ll update it soon, it should be able to burn some stuff...
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[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
Emilio replied to l00's topic in KSP1 Mod Releases
Oooh, so you destroy the ship by setting temperature to 9999999999999... Kerbal idea =P But i didn\'t figured out how you make the crew blue ? -
Of course i jettison the launch clamps....
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Send a rescue mission ! Not to save them, only to build a bigger crash site
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0.15 Easter eggs? (Obviously possible spoilers inside)
Emilio replied to zombiphylax's topic in KSP1 Discussion
Wait, i haven\'t 0.14.2 yet ? I AM STUPID ! ;P Meanwhile, in VAB... All crew to research crafts, repeat, all crew to research crafts ! Operation Egg Hunting has begun ! -
Just go in the CFG file and replace : Module : CommandPod by : Module : Strut
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What\'s happening !!!! I have Yorik\'s authorisation, so here\'s the release (in OP)
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