Well, my problem is this: I created an airbag protector for landings, he was almost the way I wanted, just for a little problem: I do not know how to do it with the characteristic act to decouple after the ship is safe, only trigger the space bar to balls come out out there flying, any solution? I've tried putting: MODULE { name = ModuleDecouple ejectionForce = 100 explosiveNodeID = top } More to no avail! CFG: PART { name = airbaglanding module = Part author = Brendo mesh = model.mu rescaleFactor = 1 // node_stack_right = 0.5, 0, 0, -1, 0, 0, 0 // node_stack_left = -0.5, 0, 0, 1, 0, 0, 0 // node_stack_back = 0, 0, 0.5, 0, 0,-1, 0 // node_stack_front = 0, 0,-0.5, 0, 0, 1, 0 node_stack_top = 0, 0.0275, 0, 0,-1, 0, 0 node_stack_bottom = 0,-0.0275, 0, 0, 1, 0, 0 // node_attach = 0,-0.045, 0, 0, -1, 0, 0 node_attach = -0.5, 0, 0, -1, 0, 0, 0 TechRequired = composites entryCost = 7200 cost = 45 category = Structural subcategory = 0 title = Brendo 1m Airbag Landing manufacturer = BrendoAerospace description = This is your best option for landings on firm ground. attachRules = 1,1,1,1,1 // --- standard part parameters --- mass = 0.045 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 500 breakingForce = 200 breakingTorque = 200 maxTemp = 3200 fuelCrossFeed = False } MODULE { name = ModuleDecouple ejectionForce = 100 explosiveNodeID = top }