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DMSP

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Everything posted by DMSP

  1. Hi, and welcome to the forums. Your challange's guidelines should be more set to show what exactly a Ore Scanner is, for example. Also, you say no mods and no stock craft. Do you mean those craft Squad gives us? Otherwise we are stuck. DMSP
  2. Poor Kurt and Melgee and Melgee and Kurt (apparently). How long were they stuck there?
  3. I guess 4,500 M/S with braking. Without braking 6,200 M/S.
  4. Yeah that's most likely why... Maybe these two threads should merge!
  5. Bump. Just because. I just added: -Reach velocities of over 150 Km/s -Reach velocities of over 200 Km/s
  6. Alright, will do. Here it is: Undone things in KSP, located in the General KSP Discussion.
  7. I made a thread just like this two months ago... Oh well.
  8. I would also put it far down on the priority list, but if you're doing a make believe Sample Return Mission a mini probe capsule could use one. I don't see much other use, but it would be cool!
  9. Cool! I hope this becomes as exciting as your Jool Mission!
  10. Well, I have something. Would it be ok if you did a sort of split frame? Like: | Render 1 | Render 2 | Render 3 | If that's alright, I'll give you the files tomorrow. Wifi is slow and I need to get them on KerbalX...
  11. Yep, I had both KIS and KAS, I'll get Mod Manager because that will probably help with some other mods too. Thanks @Nightside and @zvergk.
  12. Well definitely thanks for trying! I'll check out my save files.
  13. That looks great, and I would love it! Is the COM right on the SR Docking port? Especially paired with your Subassembly pack.
  14. Well, SAS was on, and the angle of attack was varied greatly as it was tumbling. The whole booster was essentially pointed at the "North" marker at 0 degrees when it broke up, which makes sense, because of Gs and everything. It took about 230 m/s to de-orbit the booster. I was about at a 102x108 orbit. Alright, I'll try that on Flight 2. Yeah that's exactly what happened, I had like 1/20 fuel left, and of course (Due to KSP fuel draining) it was in the back. That explains why I couldn't get the nose down. These tips will help me get Flight 2 and Flight 3 down to the ground. Again, great craft.
  15. Really! Alright, step 2, How do I get this to function in KSP? I've downloaded this mod twice, put it in the gamedata folder after extracting the mod itself, and it still doesn't work. Thanks everyone!
  16. Well, I encountered a problem. The "Aurora Winged Booster Flight 1" Broke up on re-entry. It kept tumbling from 65,000 M onwards and broke up at about 1,230 M/S at 28,500 Meters. Any idea what happened? Otherwise the lifter preformed incredibly well.
  17. I just put some of my Gilly Colony Modules into orbit with a "Solo". I just want to say it's an excellent lifter. I'll be using it again.
  18. I scrolled through the last few papers, and I just want to check. This isn't compatible with 1.0.5, right? Thanks!
  19. I've just seen this mod, and I want to say that it looks brilliant. I recommend seeing The Force Awakens. Also, there are probably hundreds of people who aren't posting cheer you on, so don't feel a lack of motivation. I know I'm cheering you on. Keep going, and may the force modding be with you.
  20. Well thank you for being part of such a community. I've seen you around and you're quite cool and nice! Happy Holidays!
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