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Everything posted by DMSP
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Hi, and welcome to the forums. Your challange's guidelines should be more set to show what exactly a Ore Scanner is, for example. Also, you say no mods and no stock craft. Do you mean those craft Squad gives us? Otherwise we are stuck. DMSP
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Two chapters so close to each other! What a New Years treat.
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- fanfiction
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Poor Kurt and Melgee and Melgee and Kurt (apparently). How long were they stuck there?
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- totm mar 2024
- kerbfleet
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Kron series (Kron 6 end of mission) - temporary halt of program
DMSP replied to lajoswinkler's topic in KSP1 Mission Reports
I guess 4,500 M/S with braking. Without braking 6,200 M/S. -
Do something nobody has done before
DMSP replied to quasarrgames's topic in KSP1 Challenges & Mission ideas
Yeah that's most likely why... Maybe these two threads should merge! -
Bump. Just because. I just added: -Reach velocities of over 150 Km/s -Reach velocities of over 200 Km/s
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Do something nobody has done before
DMSP replied to quasarrgames's topic in KSP1 Challenges & Mission ideas
Alright, will do. Here it is: Undone things in KSP, located in the General KSP Discussion. -
Do something nobody has done before
DMSP replied to quasarrgames's topic in KSP1 Challenges & Mission ideas
I made a thread just like this two months ago... Oh well. -
Probe size heat shields
DMSP replied to lukeoftheaura's topic in KSP1 Suggestions & Development Discussion
I would also put it far down on the priority list, but if you're doing a make believe Sample Return Mission a mini probe capsule could use one. I don't see much other use, but it would be cool! -
Drescapades. Ended due to major Kracken incedent.
DMSP replied to Jakalth's topic in KSP1 Mission Reports
Cool! I hope this becomes as exciting as your Jool Mission! -
totm june 2018 Work-in-Progress [WIP] Design Thread
DMSP replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
That looks great! -
@Starwhip Do @SpaceplaneAddict's first.
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Well, I have something. Would it be ok if you did a sort of split frame? Like: | Render 1 | Render 2 | Render 3 | If that's alright, I'll give you the files tomorrow. Wifi is slow and I need to get them on KerbalX...
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[DEVTHREAD]Pathfinder - Space Camping & Geoscience
DMSP replied to Angelo Kerman's topic in KSP1 Mod Development
Yep, I had both KIS and KAS, I'll get Mod Manager because that will probably help with some other mods too. Thanks @Nightside and @zvergk. -
Well definitely thanks for trying! I'll check out my save files.
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That looks great, and I would love it! Is the COM right on the SR Docking port? Especially paired with your Subassembly pack.
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[Stock] [1.05] Hurricane Launch Vehicle Family
DMSP replied to Temstar's topic in KSP1 The Spacecraft Exchange
Well, SAS was on, and the angle of attack was varied greatly as it was tumbling. The whole booster was essentially pointed at the "North" marker at 0 degrees when it broke up, which makes sense, because of Gs and everything. It took about 230 m/s to de-orbit the booster. I was about at a 102x108 orbit. Alright, I'll try that on Flight 2. Yeah that's exactly what happened, I had like 1/20 fuel left, and of course (Due to KSP fuel draining) it was in the back. That explains why I couldn't get the nose down. These tips will help me get Flight 2 and Flight 3 down to the ground. Again, great craft. -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
DMSP replied to Angelo Kerman's topic in KSP1 Mod Development
Really! Alright, step 2, How do I get this to function in KSP? I've downloaded this mod twice, put it in the gamedata folder after extracting the mod itself, and it still doesn't work. Thanks everyone! -
[Stock] [1.05] Hurricane Launch Vehicle Family
DMSP replied to Temstar's topic in KSP1 The Spacecraft Exchange
Well, I encountered a problem. The "Aurora Winged Booster Flight 1" Broke up on re-entry. It kept tumbling from 65,000 M onwards and broke up at about 1,230 M/S at 28,500 Meters. Any idea what happened? Otherwise the lifter preformed incredibly well. -
[Stock] [1.05] Hurricane Launch Vehicle Family
DMSP replied to Temstar's topic in KSP1 The Spacecraft Exchange
I just put some of my Gilly Colony Modules into orbit with a "Solo". I just want to say it's an excellent lifter. I'll be using it again. -
[DEVTHREAD]Pathfinder - Space Camping & Geoscience
DMSP replied to Angelo Kerman's topic in KSP1 Mod Development
I scrolled through the last few papers, and I just want to check. This isn't compatible with 1.0.5, right? Thanks! -
[1.05] KerbolBattles Parts Pack [1/2/16]
DMSP replied to SuicidalInsanity's topic in KSP1 Mod Releases
I've just seen this mod, and I want to say that it looks brilliant. I recommend seeing The Force Awakens. Also, there are probably hundreds of people who aren't posting cheer you on, so don't feel a lack of motivation. I know I'm cheering you on. Keep going, and may the force modding be with you. -
Nice!
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Well thank you for being part of such a community. I've seen you around and you're quite cool and nice! Happy Holidays!
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- dman979
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