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crystalkalem

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    Bottle Rocketeer
  1. I remember a long time ago that someone swapped the hanger from creation mode with the one on the planet. It was like way back before 1.2. cannot for the life of me find it though :(.
  2. I've been looking all day for a mod to do this but still have yet to find anything. I'm sure that this has probably been asked before but even after hours of searching it hasn't even given me previous request pages. If anyone knows about a mod that makes it so you can use the KSC doors or hangers and actually go inside of them I would very much appreciate a link. I know the general gripe with a mod like this is that it would be very intensive on graphics but honestly even just an empty building with some basic structure and flooring would be fine.
  3. I really wish someone would make a mod that makes it possible to go inside of the KSC buildings and have functioning doors n such. I've been looking non-stop all day and haven't found anything that even hints as to whether or not it does this.
  4. How exactly do I get this mod to work?. I hovered my curser over the item and nothing shows up (I tried to get it to work both in hanger and also on launch pad and in flight.). I right click it and nothing shows up. there is no tab in game to activate it. I'm not sure if what I'm having is an error or simply my own stupidity :(.
  5. Why has no one added White dot planets outside the solar system. Like how hard is it to just set up a randomely generated zone of particle white planets so we can have a proper star background.
  6. is there a way to make there be less cloud density on the planet eve.
  7. can we please have a .90 fix.... even though i installed it without it crashing it still wont work... is there a key binding you neglected to mention in the post or something?
  8. reason why is because one of the mods has 2 in its install.... which is why i asked... - - - Updated - - - hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...... iv never. after waiting forever for that thing to log all my mods... iv never seen ksp launch so fast before.... it launched in like. 5 seconds after i restarted.
  9. so modulemanager 2.5.1 2.5.4 and 2.5.6 can all stay? or can i just use 2.5.6?
  10. well quick question. should i install b9 before or after this mod. since they have overlapping mods.
  11. https://www.dropbox.com/s/r4s5bhx9x1ex6we/output_log.txt?dl=0 just dropboxed it.
  12. how do. im finding it very dificult to find a way to post it without just flat out posting it in here. i don't see any "spoiler" option in this forums posting options...... and its to big to upload to google docs apparently........
  13. does not work with this mode. please please please fix this. i don't know what to do about it. i can't find any work arounds in the configs and im not smart enough to do any re-config/coding from scratch. http://forum.kerbalspaceprogram.com/threads/102237-0-25-LLL-Lack-Luster-Labs-%28Sci-fi-flying-boxes%29-LLL-13-03DE2014
  14. i dont think this works with newer mod manager version. idk.
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