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FrancoisH

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Everything posted by FrancoisH

  1. As a steam user, I didn't had the choice so I'm stuck with the .25 and waiting forward to the update.
  2. Hello there, got an issue with this mod... My docking stage option to open the fairing disappear sometime. Do you have any idea why? Was working fine with the previous release, even on .25 version of the game. // EDIT 1: Reinstall of the mod seems to have solved the issue... // // EDIT 2: I would like to apologize, I'm such an idiot! I found what happened, I put the wrong type of fairings on the base... with the right one from the right category of parts, it's working perfectly fine... And I LOVE your add-on by the way //
  3. This plug in is fabulous. I spent a night trying to make a nice launch sequence to launch my 3 staged rocket. I ran into some problems because I attempted to do an auto-staging but, was quite hard to get it working. I had to set variable for liquid fuel being used or not at the current stage because the initial solid fuel boosters were staged by the liquid fuel routine and same for the liquid one. Took me some time to understand what was happening! I had to rotate my ship because the tutorial way made my rocket not rolling to the correct pitch but doing a turn and so being of trajectory... I got another issue trying to mess out with the heading thing and my rocket this time does a 270° turn... so I finally ended up rotating it and using vectors rather than the shortcuts. I would like to know if there's a better way to handle this, maybe i didn't spent enough time reading the documentation. As well, I would like to know if there's a way to set the throttle to 0 or check if it's at 0 before launch, if I don't, when the program terminate, it revert to the previous setting, so you could screw your orbit. Below is the code, please tell me what you think of it. (was my first attempt). P.S. The Ignition/Launching part is to release the clamps 1sec after ignition. CLEARSCREEN. PRINT "Launching sequence. Set your throttle to 0...". WAIT 5. SET cd TO 5. PRINT "Launching in...". UNTIL cd = 3 { PRINT "..." + cd. SET cd TO cd - 1. WAIT 1. }. PRINT "...3 - Throttle and steering locked.". LOCK THROTTLE TO 1.0. LOCK STEERING TO R(0,305,180). WAIT 1. PRINT "...2". WAIT 1. PRINT "...1 - Ignition...". STAGE. WAIT 1. PRINT "...0 - Launching...". STAGE. WAIT 5. PRINT "Rotating...". LOCK STEERING TO HEADING(90,90). SET Liquid TO 0. WHEN STAGE:SOLIDFUEL < 0.10 THEN { IF Liquid = 0 { PRINT "Staging now...". STAGE. SET Liquid TO 1. }. }. WHEN SHIP:ALTITUDE > 10000 THEN { PRINT "Initiating turn. Aiming to 45° pitch...". LOCK STEERING TO HEADING(90,45). }. WHEN STAGE:LIQUIDFUEL < 730.00 THEN { IF Liquid = 1 { PRINT "Staging now...". STAGE. SET Liquid TO 2. }. IF Liquid <= 1 { PRESERVE. } }. WHEN SHIP:ALTITUDE > 40000 THEN { PRINT "Initiating turn. Aiming to 90° pitch...". LOCK STEERING TO HEADING(90,0). }. WAIT UNTIL APOAPSIS > 100200. PRINT "Expected apoapsis altitude > 90km...". LOCK THROTTLE TO 0.0. LOCK STEERING TO PROGRADE. WAIT 2. PRINT "Waiting for circularisation...". WAIT UNTIL ETA:APOAPSIS < 15. PRINT "Beginning circularisation...". LOCK THROTTLE TO 1.0. WAIT UNTIL PERIAPSIS > 99500. PRINT "Circularisation complete...". LOCK THROTTLE TO 0.0. PRINT "CAUTION: Be sure your throttle in off. Terminating in 10 seconds". WAIT 10.
  4. Sorry for being such a stupid buy but what do FAR stand for. Maybe I use these parts not knowing their name. Is it the active winglets? If so, yes I do use them because my rocket was quite unstable without those. I'll try to follow your suggestions Anyway I started a new campaign now I have set up all my plug-ins as I wanted. Was quite hard to get a few of these working... Some test mission are rather hard to complete. Especially those requiring a specific speed and altitude to test a part. I discovered I could use R10 boosters at middle altitude... I made a little rocket early using 4 of those. 2 activated at first ignition then staging to a standard liquid fuel rocket with two middle sized tanks (sorry, I have trouble remembering all the parts names). Then reaching the 20km as requested at the right speed activated the two remaining after cutting of the throttle of the main engine... and I got to orbit with this configuration as it wasn't expected initially Never thought to use rockets this way, as a mid ascension booster. Was quite funny in fact. Even a 100 km orbit with this configuration. Anyway thank you, MechJeb is a fabulous tool, as kOS is too as well.
  5. TweakScale has been updated to .25 version today... I installed it over the one bundled with the previous version of this plugin, I'll check if it's working . Seems it's not working, probably because of the replaced config file not including the parts from the project...
  6. Hello there, Maybe someone can help me with a little issue... My ship is constantly rolling back and forth when using the ascent helper. It even do a complete flip around itself after the first staging... I don't understand what's making it doing so as I'm able to perfectly launch my ship with KOS when I used this one. (same design). Maybe can you help me with that? Probably my ships have to much lift surface or something like that, if you have an idea about what can be wrong to cause this issue. Kind regards.
  7. I think I found a bug. After landing with my mission, I stopped FMRS then goes back to the KSC, but I wasn't able to click any of the buildings neither exiting to the main menu... It's as it avoid me to click on it, as it do in flight to avoid going back to the space center.
  8. Hi there, I thought, reading there, that Mechjeb was career compatible but it's not showing in the modules list nor in the research tree. Do I have to start over a new career before being able to use it? I use the 338 build. Kind regards.
  9. Hello there, I'm a bit lost with this one tutorial. I got one big issue : the Tutorial say to start the engine half the estimated time before the calculated manoeuvre time. but I don't get any estimated time from the tool before the manoeuvre point is reached. Can someone help me with this? Kind regards.
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