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FrancoisH

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Everything posted by FrancoisH

  1. @Deimos Rast You're really welcome... Should I have this part.cfg in any of my mods? Not sure to understand what you mean here. Sorry if I'm a bit slow... I'm a bit of a Kerbal sometime! Anyway I have other trouble with my new station. It's quite stable but I think I took up a module I didn't need, which is the aeroponics as I need substrate now... so I'll have to ferry quite a few on my station I think. I'm quite happy with what I took in space anyway. Here's a quick look. I like my color choices
  2. Here's the savegame with both the craft file and the persistant file : http://bit.ly/204hzfW The flight causing my issue is ISS II. Note that I am using KSP 1.0.5 x32 in OpenGL mode for memory usage reduction and without any hack. My ModuleManager is 2.6.18 version. My utility add-ons : Alternet Ressource Panel CapCom Chatterer Connected Living Space Contract Window+ Hyperedit Kalculator Kerbal Alarm Clock Kerbal Joint Reinforcment Light Out MechJeb2 Mission Controller QuickScroll QuickSearch RCS Build Realchute Science Alert (correctly patched) Ship Manifest Stage Recovery Toolbar Transfer Window Planer My parts add-ons : Better Science Labs DMagic Orbital Science Kerbal Atomics Kerbal Attachement System Magic Smoke Industries Robotics Infernal Robotics Near Future Tech (all 5) Octosat Procedural Fairings Procedural Parts SCANSat Surface Experiment Package Surface LIght Station Parts Expansion SSTU 0.3.30-pre6 (latest from GitHub) Tarsier Space Tech USI Mods all in their 1.0.5 version (MKS, OKS, FTT, WarpDrive, Karbonite et K+, Karibou, etc...)
  3. Hello there, When starting a flight, even without setting any action group, I get big lag issues with this constant message making my game freeze a little so it's noticeable and it says : Yesterday I removed your plug-in, even took it to duplicate my savegame and remove all references to AGX in my save file and trying to install it again. It worked fine defining my groups on my station but as soon as I tried to launch a new ship, I get this until I'm docked onto the station. It could be related to a few parts, SSTU maybe or OKS or NFT ? Don't know but it's really frustrating. I like your mod so much but in the current state I just can't use it as it make the game unplayable. This is on 1.0.5 version x32 (not x64, be sure) and freshly installed with latest 1.0.5 version (I triple checked). Kind regards.
  4. Hello again Strangely, I thought I had the latest version of SSTU but your Ares V return me a missing part list : SSTU.ShipCore.B.DP SSTU.ShipCore.ENG-RS-25 SSTU.ShipCore.B.SRB4 FASAlaunchClampAppolo (require FASA ??) SSTU.ShipCore.ENG-RS-25x7 Are they deprecated parts or is it new stuff and I haven't the latest version installed? Thank you for your crafts!
  5. Hello there, Thanks for sharing all these craft Saturn V & Jupiter III don't have links and SLS Lunar Mission and LCS5 get me to a 404 error. Just so you know! Maybe is it caps in name related or you renamed the file after posting the links? See you a bit later
  6. I just read that, I laughed a little and thought... This game would be dead... Look at their team, they hired people amongst mods creator, would be just impossible to do that and survive. So I finally thought it wasn't that a funny joke to make! Seems on the line with the Google one... ...joking as well
  7. Would be fabulous to have any update for 1.1 but, even some like me don't have "really" a job (if working 60h per week to start your own business isn't a work; strictly to the sense you don't earn any money -YET-), I perfectly undesrtand you could not have the time to update this on your (scarse) spare time. Anyway, your add-on is, as some people said, a MUST HAVE... As well as Transfer Windows Planner and your fabulous alternate resource panel as well.So keep the great job and 1.1 will be a NO GO to me until you have the time to update
  8. Hello again and thanks for the quick replay. I'm using CKAN in it's latest version? I think. And I'm speaking about your latest 1.0.5 version of your mods as I think there's none yet for the Pre 1.1 ? Or am I wrong there ? I ment that when I try to install your modules, it go on Kerbalstuff. And it should be the latest version of those ! That's curious, or I'm probably getting something wrong there.* Thank you anyway for your wonderful add-ons EDIT // Now it works fine, but weren't able 1 hour ago
  9. Hello there, is it possible to just update the CKAN link so it don't go to kerbalstuff ? Thanks
  10. Hello there, is it possible for you to update your ckan list which points to KerbalStuff? Thanks. This is sad as long as it have the correct Github reference as well
  11. Hahaha! You see! I'm not the only one who's lazy and rely on CKAN and don't want to manually update!
  12. Hello, Thank you for your awesome mod, and for updating it. Anyway CKAN don't have the latest version (yet). I suppose it's to be expected as there's just a few hours you released the update but just wanted to let you know about it. Kind regards.
  13. Hello there, I've an issue with you revamp as the parachute can't be edited through Realchute interface... At least those that are revamped. RealChute appear in the description but can't access the configurator through the action groups editor.
  14. Thank you, maybe have you some suggestion of nice add-ons that's work nicely in x64 and I could use, even with unfixer if needed I really like endgame with USI and Interstellar, maybe some good lifters, some fun other things to go with? I like sometime to play with RemoteTech but sometime it's annoying to start over again to set up a satellite network with a new save...
  15. Hello there, I tried your workaround which work really fine. Thank you! I'm just sad I had to let go of the Community Tech Tree as it make a little bug when you recover a flight : your spaceport look fully upgraded even if it isn't... I checked by testing Techtree alone on both x32 and x64, the bug only appear on x64 Anyway it's great to being able to play without looking at your memory usage all the time... Finally... I can enjoy USI + KW Rocketry + Near Future + Interstellar all at once with my alarm, TAC LS and other tools. Just I must avoid the techtree Except if you know a workaround. Kind regards.
  16. EDIT // I'm just stupid... My original install was just broken... down from 6GB to 4GB... just duplicated Squad stuff...
  17. Hello, I tried you add-on but came to an issue using the decoupler you offer (Almach Staging System) and I put below some fuel tanks but they don't connect as intended, it's like there were no tank in fact when I look at the DeltaV stats of my ship. It's almost like the decoupler don't allow to handle the engines below. Do you have a suggestion on what can cause this bug ? I put above the balistic capsule but maybe it's not intended to be a command pod ? Thank you.
  18. Hello there, I would like to know if there's known incompatibilities to cause FASA Explorer to generate a black screen. I assembled the whole set with Mercury parts correctly and set my staging correctly but when I launch the flight, I get a black screen... No crash of the game just the viewport goes black. Is this a known issue ? Thanks.
  19. Hello there, If the version is the right one on CKAN, I think you forgot to update the KSP AVC file which state it's for the 0.90 version of KSP. Thank you
  20. Hello there, I would like to know if you plan on updating CKAN package because it still the 0.9 version of the module Thank you
  21. I'm really sorry to hear you leave this community either. If I can really understand your reaction to insults from someone "important" in the community here, is it fair to include all the rest of the community and suppose they think the same way one guy do? It's sad you just took down all your mods. I can understand perfectly your choice but I find it sad you just withdraw any of your work from the community. As your request for people to take over your add-ons, it's complicated as there's not that much people able to do this! I really hope you'll change your mind, sooner or later, and think there's people who care about you and your contributions to the community. Kind regards.
  22. Hello there, I probably missed the message in the previous parts but as there's a lock on action groups in the beginning of the career mode, how can I access the realchute interface? Haven't played since a few month and were wondering. Thank you.
  23. Hello there, I encoutered an issue with all the CIT mods from marce. None of them work and cause and exception handling pop-up to appear. I would like to know either if there's any chance we can get packages for KSP Interstellar continued by boris and the extended configs from Freethinker. Anyway, thank you for this great tool. Save me a lot of time and a headache. Kind regards.
  24. Yes, I did ask as well. I prefer now to wait for an official release... There's so much little patches in the 10 last pages and it's quite confusing. A lot are just workaround the issues and not real fixes for everything so I'm a bit lost as I don't master the structure of files, neither I do program in C# or understand everything people do around here. And sorry if I sounded harsh in my answer. I'm french and my english is far from being perfect. Anyway, this is a great mod I already installed in the past and I hope it will be updated soon !
  25. If you read just a few pages before, you'll find out the author of this mod is currently busy for the next two weeks. He says he'll find a way to put all the fixes together early if he can but he promised nothing. I think someone spoke about a new techtree add-on which is able to read the tree.cfg file and act as the old add-on does. If I'm not mistaken, it's TechManager.
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