FrancoisH
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Everything posted by FrancoisH
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I didn't move it That's sure ! I had to search it to not create another kind of "this is down"... Hope I did post this where I should have
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- totm july 2019
- spacedock
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Hi @hraban, I will try your nice mods but I would like to know if you could make it available via Curseforge and/or GitHub as spacedock seems to have issue sometimes. At least on my side. Anyway, thanks for your great job.
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@VITAS Hi! Don't know why exactly but... your website seems to be awfully slow or even down at time. I get HTTP Timeout almost everytime since an hour and a half ago. Maybe is it attacked by DDOS or something like that, but seems not really fine... Just when I wanted to download CONTARES packs !
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- totm july 2019
- spacedock
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
FrancoisH replied to ferram4's topic in KSP1 Mod Releases
I don't know if I'm allowed to post this, but along with Infernal Robotics Next beta, there's an updated KJR fork available here : https://github.com/meirumeiru/Kerbal-Joint-Reinforcement/releases and updated to 1.4.1- 2,647 replies
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- kerbal joint reinforcement
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
FrancoisH replied to stupid_chris's topic in KSP1 Mod Releases
Thank you so much By the way your link to Deadly Reentry in your signature is dead -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
FrancoisH replied to Starwaster's topic in KSP1 Mod Releases
Thank you for answering I'll wait for the update.- 5,919 replies
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- reentry
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
FrancoisH replied to stupid_chris's topic in KSP1 Mod Releases
@Starwaster I'm a PHP/SQL/JS dev and a bit of Java as well. I tried to put my nose into C# but my time as a C developer is far beyond me and never did put the nose into Unity enough to be able to look at this. Thank you for doing so. Anyway it is still early since the release of the latest patch 1.4.1 and the DLC release so I think it'll take a bit of time before I get back my Near Future things, as well as SSTU and Infernal Robotics as I used in the past The time for me to play almost vanilla mode and do a campaign again -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
FrancoisH replied to Starwaster's topic in KSP1 Mod Releases
CKAN can crash when an archive isn't correctly formatted, experienced this quite a few time. It's a CKAN issue anyway as it should prevent and just say it rather than crash I'm just waiting to know if Deadly Reentry is compatible with 1.4.1 as I haven't got any report of it yet- 5,919 replies
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
FrancoisH replied to stupid_chris's topic in KSP1 Mod Releases
The real question is: is @stupid_chris still playing or around here? As his last post is a month ago, I do know people interest in this game can shift. And if he's not actively developing it, maybe, with proper authorisation, someone could fork the project somewhere? As it was a nice add-on. I'm not really versed in Unity/KSP Mod development but I really like this one, and I'm probably not the only one... I liked Deadly Reentry as well. I hope for an update -
Store purchase, Steam, and the April 30th date
FrancoisH replied to -RanZ-'s topic in KSP1 Discussion
I have the transation and the price I paid to Steam as an early adopter, as you could have bought it from steam already at this time. I bought it on April 8th 2013... And show up as "Early adopter". Anyway, no DLC avaible yet... I launched steam again but no success. I'll contact the support if I don't get anything in the 24 hours as they suggest. -
Just a question about textures : Is there any "gold" texture like those on satellite? I thought there was a texture pack available for SSTU but probably am I wrong
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He'll have nothing to update... I just had to get rid of Procedural Fairings and it's done... The lastest updates all fairings including yours and is the cause of th bug. I had it before your fairings were available. Thanks.
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My kerbal adventure is a on-off story. I come back after major releases... Now that I can load (almost) what I want without worrying with multiple tools (to unlock x64, to reduce texture sizes, etc...) I'm quite happy and will try to stick a bit longer. So I never lose hope. I love this game.
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Even with my really low skills in parts development, I think you're right, but as I don't like things not working, I prefer to ask and get all info I can AGX is widely used and it would be a shame if I couldn't use it with my beloved SSTU parts Thanks for your answer.
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Hello there, Before submitting a bug as I did yesterday for something not related to SSTU, I would like to ask here for a clue I do like a lot Action Groups Extended as it improve greatly your capacity to create actions, even in flight. But, with the SSTU fairing bases, it generates a flow in my log file, enough to make the game freezing every second. LOG 17:27:09.317] AGX Flight Update Error 7i System.NullReferenceException: Object reference not set to an instance of an object at ActionGroupsExtended.AGXFlight.LoadVesselDataFromPM (ActionGroupsExtended.ModuleAGX rootAGX) [0x00000] in <filename unknown>:0 at ActionGroupsExtended.AGXFlight.Update () [0x00000] in <filename unknown>:0 It's the only parts (the fairing bases) that generate this error yet... I will have to check with others. Do you think it's an AGX issue or SSTU, or both? That's really curious. Thanks
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Hello there. I love AGX so much but i have a little issue with SSTU parts, in fact with the fairings bases. When I put one, I get a flood in log (see below) with this message. It makes my game lag a lot... If I remove this part, it's working nicely. LOG 17:27:09.317] AGX Flight Update Error 7i System.NullReferenceException: Object reference not set to an instance of an object at ActionGroupsExtended.AGXFlight.LoadVesselDataFromPM (ActionGroupsExtended.ModuleAGX rootAGX) [0x00000] in <filename unknown>:0 at ActionGroupsExtended.AGXFlight.Update () [0x00000] in <filename unknown>:0 Is it AGX related or related to the SSTU parts in any way? Thanks. //// UPDATE //// It seems it not related either to SSTU nor AGX but to Procedural Fairings which is altering behavior of SSTU Parts...
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KSP Interstellar Extended Continued Development Thread
FrancoisH replied to FreeThinker's topic in KSP1 Mod Development
@Nansuchao Thanks for your update. I already get rid of the default RCS config file and my issue is gone but will preserve the config from KSPI Ext. Good day -
KSP Interstellar Extended Continued Development Thread
FrancoisH replied to FreeThinker's topic in KSP1 Mod Development
Hello, KSP Insterstellar seems to be responsible of a little bug I encountered on my KSP today. I'm using SSTU parts which have new RCS options. But it generate a conflict with RcsSound which is a dependency of your project. Is there a quick fix to this? Here's the message I get: [ERR 18:20:31.724] Module RcsSounds threw during OnUpdate: System.MissingMethodException: Method not found: 'Part.GetConnectedResources'. at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0 It's not happening if I remove RcsSound but I'm sure it will broke KSPI Extended. I'm sure it's related to this part of the module manager config : @PART[*]:HAS[@MODULE[ModuleRCS]] { MODULE { name = RcsSounds rcsSoundFile = RcsSounds/Sounds/RcsHeavy rcsShutoffSoundFile = RcsSounds/Sounds/RcsHeavyShutoff rcsVolume = 0.6 loopRcsSound = true internalRcsSoundsOnly = false useLightingEffects = true } } Could I made a more specfic selection? Or just get rid of the generic RCS Sound Module Manager file (the code above) in the RcsSound directory? As you have you own patch in the WarpPlugin\Patches under RcsSound.cfg name. Thank you fory our advice. Kind regards. -
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
FrancoisH replied to Papa_Joe's topic in KSP1 Mod Releases
He just released Ship Manifest so I should say : probably on it's way -
Just a question, as I'm not sure to understand, but do this one require toolbar? I have many issues with toolbar currently so I'm avoiding it in 1.2.1... Thanks.
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
FrancoisH replied to RoverDude's topic in KSP1 Mod Releases
Thanks I sure can wait... The time I reach the use of it in my new install is yet to come -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
FrancoisH replied to RoverDude's topic in KSP1 Mod Releases
Can I install 7.2 with the latest version of Karbonite? Or should I wait for the merging to be completed? Thanks