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FrancoisH

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Everything posted by FrancoisH

  1. As in (almost) every major update they made... anyway I still like this game and I do enjoy it so much... I played long sessions recently.
  2. @Shadowmage I read your statement about messed up reflexion in DX9/DX11 but, sadly, using openGL mode is far less stable than using DirectX. At least on my computer. I had no crash for several hours with a heavily modded install and when I used TextureUnlimited, it did work nicely with DirectX but crashed every 2 flights in OpenGL...
  3. As long as we don't wait like we waited for this one... (It's a joke! @Shadowmage do an awesome job with SSTU, as all the team with him).
  4. Below as spoiler is the log I have. It seems to load it without trouble... But I still have blank icon as image... Don't understand why as I can't find any error in the log...
  5. Hi, I just triple checked and I can't find what's wrong. I just updated your contract pack with every update you published, removing the directory and installing the next version. Maybe should I reinstall contract manager as well? Kind regards.
  6. Hello, I got into an issue with your contracts. None have their organization image displayed, i've just a white rectangle with every of them. Wasn't the case in the 0.5.3 version. If I can do something to help you... I didn't see any error message in the log.
  7. I can confirm this on both KSP 1.3.1 and 1.4.2.
  8. Hello there, About my Brimby issue, it cause a freeze of the client... after being docked I can't exit the missioni or anything, I'm stuck in game... and saving had made my game crash. Any clue of what's wrong? CLS or Ship Manifest issues? Here is my log : https://drive.google.com/open?id=1HhbXn2_1RC9Ny9-D7rvNY3R_USJ3rHl7 Thanks for your help. Kind regards.
  9. Hi, I have a (heavily) modded install but nothing that big in fact. Most of it are tools like EEX, Kerbal Alarm Clock, USI-LS, etc... Anyway, since a few days I'ave a recurring "mtShader is null" spamming in the log and can't find the mod responsible of it. Is there a way for me to pinpoint from which one it's coming? Thanks.
  10. Hello there, I did dock two Brumby with Flight Control Package and Docking port on top and I were unable to transfer crew from one to the other. I opened the hatches, I were able to transfer ressources but not crew... I had free room on both side. Any clue on what's going on? What can I give you to help you to debug this? Kind regards.
  11. Hi, Am I doing something wrong? I can't find the icon (I do not use Blizzy) for this plugin in my game. I should maybe test it in sandbox but, as I'm in carreer, are the functionnality unlocked through research? Thanks. EDIT /// I updated ClickThroughBlocker unlike ToolbarTools. After I updated the latest from your todays GitHub release, this is working fine (Toolbar icon selector is a nice improvement btw)
  12. Just wondering if this plug-in is still active or if someone planning to get it alive again? I liked it so much
  13. @Shadowmage This is awesome work anyway, I like so much those engines... Can't wait to get rid of my KWR install and get back my SSTU
  14. @allista On a fresh install with just configurable containers and KW Rocketry, everything's fine... just need to find WHICH is the faulting add-on in my setup... And I don't have any output_log from Unity, just the KSP one. // EDIT // Made it work... I had to use intrusive patches AND install the AT_Utils from github rather than the download from Spacedock.
  15. Just a suptid question. I'm using KW Rocketry and I were able to switch some tanks to Monopropellant, but now it's gone from IFS options. I'm only getting the new kind of Hydrogen fuel you added and nothing more. Could you help me with this?
  16. Hello there, I don't know how I could make this a useful report, but with the latest version of KW Rocketry, it's not working... all my KW Rocketry are... empty !
  17. @Shadowmage Thank you for keeping us updated. Just wanted to know if, and I know you'll say "when it's ready", and I know you are a busy guy as I am, but... Sorry for pestering you but anyway those models of yours are still better than those of the DLC I think Any release "window" ?
  18. Hi, just wanted to say I found an updated version of KJR here : https://github.com/meirumeiru/Kerbal-Joint-Reinforcement/releases This avoid the message from KSP-AVC and KSP saying it's not up to date.
  19. As it affects every parts I have, either from KW Rocketry, or just tried with Fuel tanks and stock parts, I think it's not related to your plug-in but the CTT. Thanks.
  20. Thank you really much for your hard work, as every other add-on manager do here too. I'll give Construction a look into when you release the next version
  21. Hello there, I'm probably doing something wrong but when I'm trying to change the kind of fuel into a tank, it only offers me LFO, Liquid Fuel or Oxidiser, nothing else... I find this disturbing as the tooltip say it can as well accept XenonGas or Monopropellant (which I want). Any clue on what I'm doing wrong ? Missing a tech maybe ? I'm on Science game. Thanks.
  22. Hi, As I'm a great fan of solar, electrical and propulsion parts, I'm for a progressive relase of what's done on your side. I've to be patient anyway. I'm a great fan of SSTU and this isn't really yet released either Regards.
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