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KSP2 Release Notes
Everything posted by Solarspaceprobe
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[1.0.4]Better Buoyancy v1.4 - obsolete as of 1.0.5; 7/29/15
Solarspaceprobe replied to ferram4's topic in KSP1 Mod Releases
Based on your comment on density combined with comments I've read about the weight of jet-engines outweighing real life entire planes despite the KSP universe being massively scaled down makes me think a density overhaul is needed. -
P.E.W (A BDArmory Addon)Reactivated Development
Solarspaceprobe replied to LORDPrometheus's topic in KSP1 Mod Development
Grey armor panels would be fairly universal, but green panels are good camo in most places on Kerbin, while deserts do exist.... -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Solarspaceprobe replied to KospY's topic in KSP1 Mod Releases
Why isn't it on KerbalStuff? (Wow, 100th post!) -
Many of the textures, especially for oblong parts, have their textures darkened significantly on one side, at least in the SPH. It may be a result of Active Texture Management. I have rotated the parts to check if it was real shadow, but it proved my view correct that the texture is shaded oddly on one side.
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The Oerlikon is a better tank gun than the cannons, it is more ammo efficient, has a better blast radius, much higher rate of fire, and can destroy half the KSC before the basic cannon or abrams can knock out the SPH...and that is why I use it as my tank turret. Cannons need a buff or the Oerlikon needs a nerf....
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Adding Armor to Ships (HELP)
Solarspaceprobe replied to Caldari Navy's topic in KSP1 Gameplay Questions and Tutorials
What about for BD Armory? -
Well...kerbals really made it special, in my opinion. They made some of the small gaps in realism acceptable. It's much harder to accept a billion identical humans than kerbals. Overall, I would find it weird to use humans alongside most KSP contraptions. As mascots and characters, I'd probably like KSP a lot less, and it likely would be missing identity.
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Kerbal Stuff, an open-source Space Port replacement
Solarspaceprobe replied to SirCmpwn's topic in KSP1 Mods Discussions
Thank you Kerbal Stuff! I use it and the forums for all my mod requirements! Curse is a lousy Ad-platform and unpleasant to use. -
I think there was a procedural airships mod with a submarine add-on.
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I doubt the demand is high, to be honest.
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Deadly Re-entry does it, but that mod has a lot of mechanics no longer needed in 1.0. Also, there are female kerbals now, they are NOT plants.
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Well, they have been, but not in piloting. Mostly by killing off competitors and being a political party instead of a space program in some ways...but I'm not saying they aren't made up of many great scientists and engineers, just that some of the administration has been far too political and that caused a lot of bad choices to be made....
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Discovery / doing actual science
Solarspaceprobe replied to Twreed87's topic in KSP1 Suggestions & Development Discussion
This died?