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Drakoflame

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Everything posted by Drakoflame

  1. Oooo! You should do Halley's Comet, but re-name it Kalley's comet!
  2. Hate to pester you, but, how's the mod going? I'd love to use this mod and brutally murder my kerbals fry my probes and cause solar panels and batteries to suddenly die. But if all you have is probes "crashing" and something like that, I'd take it... something to make the game a weee bit harder. At the moment I actually CAN'T run KSP with a manned crew, only because I loose all my frames due to rendering the Kerbals and the IVA. So probes, for me, are pretty much the only thing I can do ;n;
  3. I wanna ask, whats that engine from? And this is amazing... are you going to maybe add other mod support? Like Procedural Parts?
  4. Alright, I'll be keeping my eye out. And how does the DDS loader work? I mean, I've downloaded it, and I've even downloaded the DDS converter. I have DDS loader because I use KopernicusTech, and DDS loader is a requirement for it now, as some of the planets use DDS textures to help save on memory
  5. omg! thank you so much! I totally will use this! My computer is crappy, my processor is clocked at 1.3gHz, so I have a hard time running KSP, but It is playable. The only down side is that I can't really use Kerbals to do anything, because my game has to render the kerbal, and the IVA... so I've migrated over to Probe based mods... and this mod lets me do a crew report! I do have 2 other mods that let it happen, 1 lets me do surface samples, and has a part that lets me do a one time crew report, and the other allows me to do an EVA report. I've also got a MM patch that comes with one of the mods that makes it so EVA reports are like crew reports: Landed at location, Flying over Kerbin, Low Atmosphere, High atmospehre, Low space, High space. Basicly, I don't need to be hanging a kerbal out the side of a ship while flying 1km/s over the ground for every biome. Now I just need to do it once :3. But, the thing I like, is that I can do a crew report in low space for all the biomes, removing the need to send a kerbal out and possibly have him go flying off because of the Stock bug that does that xpx
  6. Okay, so I downloaded Firespitter.. and that wasn't waht I was looking for... I'm looking for the thing that lets you switch what is in the fuel tanks. I think its called FSFuelSwitch. Thats what i'm looking for, if someone could help me please xpx
  7. sometimes I wonder if your intentionally a jerk... but, I'm talking about Kopernicus Core, remember that thing? You were the one who "made" it... and I'm pretty sure that you also made another star... so, how are there no other stars? Right...
  8. oooooh I thought that you could escape the SOI... darn! so I guess when it comes to other star systems in your save there isn't any Interstellar space, its all withing Kerbols SOI, but you get pullled int by a stronger well when your close enough to another Star...huh
  9. I want to know if there is a download somewhere hidden within the thread for a download of the FSFuelswitch .dll or whatever it is. I want to use the switching part of it, but I don't want to have to download the whole Fire Spitter mod to be able to use the one function. I've already butchered KSPI so I can use just the Waste Heat function, and I get an error telling me that not everything is there, and that the game might not work right because not all the parts are there. So far I havn't had any problems, but I'm just worried about picking apart something like Firespitter, mostly because I have a few other mods that are dependent on it
  10. How hard would it be to put something literally on the edge of Kerbols SOI? I mean like, the planets SOI itself extends a bit out of Kerbols SOI... that would make it difficult because if you accidentally went to far past on the night side of the planet... better hope you gosta good engine to get you out of interstellar space and back into some kind of gravity well! Also, how is "Super Moho" coming? I'd love to try and land on a KopernicusTech Ablate
  11. I've got a question sdj64, I want to make a gas giant, how would I do this? I'm not sure if I should use the Atmosphere Planet guide, or if making one is much different. Could you get back to me on that? Or maybe add a tutorial for how to make on on the OP
  12. Thanks man! I'll do my best to make the rougiest gas giant ever! Hm... maybe even make it part of early game .3. Ya know, having it make a swing near Kerbin.. or would that be dangerous? I mean... large planet... larger SOI... would things get wonky if two SOI's interfered like that? Eh.. I'll play it safe, its gunna slip between the lonely space potato and not-Mars
  13. another quick question... will you provide the Ra'bee'ated release download on this page? Or will it be hidden away somewhere on a Github page? It would probably help if you made the download link available on the OP, as well as had a link of it on KerbalStuff, especially since allot of people use KS rather than this forum
  14. huh... well, still go ask CaptRobau, he made the Outer Planets mod (but you probably knew that )
  15. kumm... I think to make the textures a higher resolution you just make them at double the default size xpx but don't quote me on that... ask CaptRobau
  16. Wolfgang, your brain in a jar... I want it... I love it! You know... something that you could maybe do after this is done, and you win because you seem o be the only one who's got something presentable (no offense to the others who have something, but he's got ingame pictures), Maybe you could add another part that's a little eyeball sort of thing that can work with RPM's external camera, but it it can also do an EVA report because, its an eye! Or maybe instead of adding the eyepart, you can have an upgraded brain in a jar that has eyes that float around, allowing you to do EVA reports
  17. I could kiss you man! I went to the OPM thread, downloaded the normal version (I use lite because I have a slow connection and a crappy computer ), took the Ovok_normal from that one, put it into the location it was missing from, and then booted it up. And now I have OPM planets! I went over to OPM's thread and let Capt. know, and hopefully he'll fix it in the next udate or maybe he'll patch it :3 again, thank you man!
  18. CaptRobau: it apears that in the Lowres textures, there isn't an Ovok normal.dds file in there... I think that could be the reason why I'm not getting your planets... with the lite version. So, i'm downloading the normal version that you have on KerbalStuff right know and I'm going to check if its there, and if it is i'm going to splice it in and check to see if it works then Update: Hurray!! Its working now! SO! now I need to tell you Capt, the low res-res textures DOES NOT have the Ovok Normal.dds, and that prevents it from working properly. If you could fix that in the next versions, that would be appreciated :3
  19. Common bug, convert your textures to DDS, for 1) it loads alot quicker and 2) it auto fixes that by converting one of the textures (not sure which one) and gives it a 50% transparency, and that fixes the rotated shadows in Map view
  20. Le Gasp! Its not there! Could that be the reason why none (like... none) of the planets show up? if so then I'll just download the highres pack and add it myself
  21. jfull's idea is really good, a small moonlet with an atmosphere made up of evaporated gasses, super thin and not very high, but just enough that you could fly an RCS powered thing with wings using FAR
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