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Everything posted by Deutherius
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Kerbal EVA Crash tolerance?
Deutherius replied to SlabGizor117's topic in KSP1 Gameplay Questions and Tutorials
As the kerbals are subject to terminal velocity, they don't bounce as high as you might expect. Here's a video of a kerbal bouncing from Mun return trajectory. Anyway, if you meant the career contract to save a kerbal... They have to get into a chair/capsule for one of the contract objectives, so you'll at least need to randezvous and board first. Dunno about then, maybe you can get back out again and try landing just the kerbal. -
Just ridiculous: "University employees inadvertently outlaw skateboarding". fbiokfeu
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So much rep while having such a little post count? Not humanly possible... Obvious cheating!
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Courage
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1 (5char)
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Granted. The surge of popularity draws in all the terrible composers that just want to milk the mainstream, and because majority of the population likes their "music", your favourite musicians are pushed out of the market and disbanded. I wish for more hard drive space.
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Well, you're taking it with humour, and that counts 3
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I'm sure she will, if you don't believe me 3
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Also, it might remind people that the rules are there to be read and followed, not ignored 3
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I too sucked at flying two (or more) engined spaceplanes. Then I found out that you can alt + right click both/all of them and tweak the thrust limiter/s (along the general thrust) to avoid one engine smothering the other. Now I just generally suck.
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I find Fermat's theorem really interesting, mate! msgfhzut
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Because the negative side needs some love too (also, how could I not? ) 3
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ending up in retrograde orbit around Jool
Deutherius replied to seyss's topic in KSP1 Gameplay Questions and Tutorials
Alternatively, you can use Jool's moons to reverse your orbit via gravity slingshots (especially with Tylo) and/or aerobraking+sling at Laythe. It would be a pain to plan, though, so just avoiding the retrograde orbit/reversing your orbit at very high Ap would be better - but the possibility is there. It's not impossible, it's just way harder. Say you want to land at Vall. Vall orbits Jool at 2558.8 m/s. You are coming at Vall from a retrograde Jool aerobrake. Your velocity relative to Vall when the two of you meet will be about 4 km/s (just a rough guess, don't quote me on that. Point is it's higher than Vall's orbital velocity around Jool), which you have to (almost) cancel out using precious fuel (and/or Vall's gravity) just to get into orbit around Vall. Comparatively, the traditional transfer from Jool prograde aerobrake to Vall orbit will take much less dV due to both the craft and Vall going in the same direction. Landing on a celestial body from a retrograde orbit around that body will also be harder than landing from a prograde orbit, because of the body's rotation. You want to match the velocity of the surface for landing, and being in retrograde orbit increases your velocity relative to that surface. It's like trying to exchange something between two cars, one of which is driving at a constant speed. If the cars are driving in the same direction, you just have to match speeds. If the cars are driving opposite to each other, one of them will have to slow down, stop, turn around and then match speeds. Aplied to spacecraft and surface of a celestial body, stopping and turning around costs precious fuel. -
C'mon guys, lets be positive 3
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Hey guys, I have a fun suggestion. Let's play a little game called "Who made the rule-breaking post that deletes all of your hard earned progress?": Hint: It's rule #5 And the answer is... Avera9eJoe! His post did not state the game progress (current number) correctly. Congratulations! The game is still at 5, set by Ethanadams. Actually, it's at 4, set by me right now.
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Granted. +0.1 IQ. I wish to be immune to all illnesses and injuries.
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4th spatial dimension is just another dimension perpendicular to all the other ones. Mathematically it's not hard. It's just another coordinate you need to add to the system to be able to locate something. You need 2 coordinates for a 2D system (say, a map). 3 coordinates in a 3D system. And so on. Trying to imagine how it looks like in our 3D oriented minds is the hard thing, but not impossible. Take the tesseract, a 4D cube. You know how to construct a square from a line, right? Just duplicate the line parallel to the first one (add a dimension), connect all ends with a line of the same length. Similarly you can make a cube - take the square, duplicate and connect all ends. How do you make a 4D cube? Exactly the same way. Take a cube, duplicate, connect all ends (vertices). The hard part for us is to imagine that all the lines made are of the same length. You just can't do that in a 3D space. And of course, you can just keep adding the dimensions. Take the tesseract, duplicate it, connect all vertices so that every line is of the same length and you get a penteract, and so on. Fair warning, if you really try to imagine it: more dimensions = bigger headache. EDIT:
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Ian's eigenvectors never compute properly. Quality horribly low. mfuvhzwe
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Jolly Karmen asked senators: "Do hipsters fart?" nvsxhrds
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Sorry, I don't have a doctorate just yet. Yukon0009
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I don't think you guys understand. I'm not playin the game right now, the game progress is still at 82. I'm just being a nice guy and saving you the trouble you could get from this kind of playing.
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83 is still skipped. But oh well, you have been warned.
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It doesn't matter what he meant, only what he wrote. If you want to continue upwards, according to the rules, you should go to 83 now.
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I'd advise you against doing that. Someone might quote this later and null your entire progress from this point on (because you just effectively skipped 83).
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Granted. Everything is blue now. I wish to be able to live without sleep (without ill effects on my body and mind).