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Everything posted by Coga19000
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Fairing Getting Stuck Issue
Coga19000 replied to The-MathMog's topic in KSP1 Gameplay Questions and Tutorials
It depends, but if push comes to shove, start rolling with SAS of and hopes it gets flinged away. I'm not even kidding. -
Huh. So there is actually a too shallow reentry? When though it makes sense the way you out it, it hadn't really occurred to me before.
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What top 10 (or less) mods couldn't you do without?
Coga19000 replied to Mulbin's topic in KSP1 Mods Discussions
1. TAC Life Support Adds realism, makes me plan my missions more carefully. 2. Remote Tech The obvious counterpart to TAC: When traveling with Kerbals gets harder, you gotta make sure proves don't get OP. 3. OKS/MKS Obviously also paired with TAC, there is no way not to love all the logistics it provides for your colony. 4. Active Texture Management This would undoubtedly be first up to 0.9. Now, if won't work for me no matter what I do. 5. Interstellar I live and breath for this mod, but it is one of the things I cannot play with; 1.0 is already hitting my coal powered PC's limits, and with the aforementioned ATM problem, I dare not approach this beast. 6. Near Future Technologies Simply put, the next best thing to Interstellar. 7. Chatterer At least, it would if it had ever worked for me. 8. Raster Prop Monitor Once again, up to 0.90. Actually, you know what? I will stop listing mods before I decide to downgrade to 0.25. -
How to calculate dv for inclination change?
Coga19000 replied to guitarxe's topic in KSP1 Gameplay Questions and Tutorials
Actually, for the Mun, going equatorial and changing inclination at the highest point during the injection may be a bit cheaper. Also note that any inclination you have at Kerbin orbit is generally going to be accentuated at Munar SOI, so you'll have to take this into account too. -
Keep your time to AP at 1minute?
Coga19000 replied to guitarxe's topic in KSP1 Gameplay Questions and Tutorials
Oh right, forgot about the spaceplanes. I don't have a lot of experience with those, but generally you want to milk the atmo for all its worth. When either the Intakes fail you or the engines fail to get you any useful boost, open the closed -cycle and wear your 50-degree pitch on until you see the Apoapse you like. If you go like this, however, make sure you have some extra Liquid Fuel packed among with the LOx for the rockets. It is even easier with Nervs, but in this case you can turn them on a bit before you shut down your airbreathers. -
Meh, by Apoapsis, we mostly mean the highest of the two nodes. Though generally, burning prograde at the lower node to set Ap to the other one can actually save you Dv at the actual incl. burn. And burning prograde at a point of your orbit will raise the opposite point, as a rule of thumb. So, Prograde at your Ap will raise your Pe, and vice versa (because Ap and Pe are always opposite point of an orbit, due to its elliptical nature.
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As regards shape, if your planes roughly follow the very basic laws of aerodynamics, your set. Now, for the engines, it's more complicated. SSTOs are almost impossible with Basic Jets, but Turbojets should still work fine. Air hogging also no longer works. And even though RAPIERs still make the job easier, Nerv designs are actually better for spaceplanes (since they now consume the same fuel as airbreathing engines)
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Confusion about Delta-V to orbit Kerbin
Coga19000 replied to Mr.T's topic in KSP1 Gameplay Questions and Tutorials
The variables are always a major factor in how much Delta -v you need. However, is more or less what the others said -now that the atmoshpere is actually half decent, there is certainly 1 km of difference from the thin ocean of fluid that we called atmospheric air. -
Keep your time to AP at 1minute?
Coga19000 replied to guitarxe's topic in KSP1 Gameplay Questions and Tutorials
It just shows that your orbit is rising faster than you are -because if you catch up with your Apoapsis (which is by definition the highest point in your current trajectory), well, your not going to space today. One minute is a bit too much of a Margin of error, though. 35 to 45 seconds is good enough. -
Actually, even if you don't start equatorial from Minmus surface, changing your inclination in Minmus orbit is still more fuel-efficient. For full-on conservation of fuel, raise your orbit so that the Apoapsis is both at the brink of escape velocity, on your Ascending/Descending node, and on the direction you need to get flinged towards Kerbin. Then, change your inclination then. But whatever you do, if you can help it, NEVER change your inclination at Periapsis. In contrast to being more efficient when burning pro/retro when moving the fastest, moving the SLOWEST is actually the most efficient way to change inclination.
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Minmus Acres: A Skyscraper on Minmus
Coga19000 replied to JAD_Interplanetary's topic in KSP1 Mission Reports
*reads about Guscard's Courage Station* Sniff. You deserved it, pal. I would accept no less. *Gus drinks through a juice box * WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT -
Insects trapped in sap... so THIS is why everyone seems to look at Bob with a half -eye when found with sapwood extract
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"Duna, Ore Bust!" -- a KSP Graphic Novel (COMPLETE)
Coga19000 replied to Mister Dilsby's topic in KSP1 Mission Reports
Sounds more Kerbal too, if you ask me. I don't know why, it just sticks better to it- 598 replies
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Ohhhh, nice. Hadn't thought of that -its just that I expected an RCS to be a bit more angled. Do they have a high gimbal angle, or is control achieved by throttling each nozzle accordingly? Also, I take it that the engine itself does not gimbal, just like the Nerv doesn't anymore.
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This. Is. Amazing. But there is one thing I don't understand; why the auxilliary nozzles around the Nuclear Engine? Is the first time I see such a design in a NERVA, real-lige or KSP, and I'm not sure what its purpose is.
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KSK liked my AAR... KSK liked my AAR. KSK liked my AAR.KSKlikedmyAARKSKlikedmyAARKSKlikedmyAAR. KSK liked my AAR. *jumps off the window screaming in joy*
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Actually, the Lunar Orbital Rendevous approach was seriously considered relatively late into the Apollo Program; the first Command/Service Modules used for the AS-20x tests did not have the provisions to dock with the LEM, because nobody considered this approach to be eventually chosen. Don't worry though. We're doing this Apollo style, damnit! Of course, that doesn't mean Wernher over here will shut up about his Nova design (note to self: rename Nova to Kasanova when the storyline comes to this) until he is at least allowed to make a proof-of-concept landing. And all knowing that, after the main objective of President Kerman's funding is completed, a very certain Kerbal we all know and love will not let down a project that promises larger rockets, you know we'll see a Nova terrorise some poor Kerbals at the Press at some point
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Hey, KSK, I made some Kerm references in my AAR here. I hope you don't mind- but if you do, I'll remove them post-haste.
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The Apollo Applications Program: 1.0 Edition
Coga19000 replied to Whirligig Girl's topic in KSP1 Challenges & Mission ideas
At last, my Apollo (or Artemis, as luck would have it) Program is officially up and running! Nothing too spetacular to this point, really, but it's a start. Well, no points for me yet I guess