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Everything posted by Vashts
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1. welded assemblies 2. welded assemblies 3. welded assemblies 4. welded assemblies 5. welded assemblies
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totm june 2018 Work-in-Progress [WIP] Design Thread
Vashts replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
X-15K unfortunately its not an SSTO (yet ) had to strap the large boosters to the wings. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Vashts replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Falcon II XSP kicking it old school. -
if that was the case it would be translucent because its not connected to the vessel.
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found it. the game tends to bug out when you abuse the strut tool.
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how to spaceplane post v1.0
Vashts replied to Vashts's topic in KSP1 Gameplay Questions and Tutorials
thanks for the help guys. is there a new intake to engine ratio? i pretty much lived by the 3 to 1 rule. it seems ram air just generates way too much drag for 3 to 1. -
i made a few space planes pre v1.0 that used the ram air/hypersonic climb method to reach orbit. these designs no longer work, and i doubt they are salvageable. not only have they lost all stability in flight, but they will not reach the speeds they used to, not even close. so what is the trick now? how do i make spaceplanes now?
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......check please
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simple replica of a F4 Phantom. mods used: the K6M8 inline cockpit from coffee industries. CRAFT file
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Open Source Construction Techniques for Craft Aesthetics
Vashts replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
using cubic octagonal struts to place RCS thrusters -
1. one shock cone is not enough. you want at least 3 units of intake air per engine (shock cones are 1.2 units) to get to sub orbital hypersonic speeds. 2. one engine, even a turbojet, may not be enough for that design. you want a TWR > 1.00 3. imo rapiers may look nice and neat, but they produce little thrust, and have a bad specific impulse on the rockets. i personally prefer turbojets/nukes/48-7s
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What feature (or part/s) are you most excited and hyped for in 1.0?
Vashts replied to Columbia's topic in KSP1 Discussion
proper structural welding oh wait, no, thats not happening. -
what is the timeframe from "experimental" to release?
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so wait, is the kerbonaut ice cream not gonna be a real thing? cause that would be epic if it was.
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welcome to the forums
- 214 replies
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- aircraft
- insiration
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Tagged with:
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mainsails are life
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How do you mount your rovers on landers?
Vashts replied to Columbia's topic in KSP1 Gameplay Questions and Tutorials
in the cargo bay -
Ever have a rocket that just grew and grew and grew...
Vashts replied to Foxster's topic in KSP1 Discussion
thats one way to get to jool -
doing science? do you want pulsars? cause thats how you get pulsars. really though, interesting stuff.
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I discovered something awesome you can do with the offset tool
Vashts replied to mythbusters844's topic in KSP1 Discussion
i tried diagonally. the gizmo disappears after its so far away too. -
I discovered something awesome you can do with the offset tool
Vashts replied to mythbusters844's topic in KSP1 Discussion
upper left corner next to the parts lists. also, it seems the supports will just explode the ship on launch if it is too far up. i could not get it higher than 1000 m, i ran out of screen space to drag the mouse -
i guess those kerbals arnt just whistlin dixie anymore.
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OP starts hypetrain hypetrain derailed