Maars
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Everything posted by Maars
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What a great idea. Nice one! d/loading now
- 35 replies
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- utility
- flight planning
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(and 2 more)
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Maars replied to blowfish's topic in KSP1 Mod Releases
Don't know about the rest but personally, I can wait. I don't and can't and won't play KSP without it. -
[1.2]Dump&Burn! - Dump and Burn the Liquid Fuel!
Maars replied to rkfnql322's topic in KSP1 Mod Releases
this is cool. nice one dude -
Awesome mod. Immediate download. Great video too, btw.
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Nan Kraken when leaving Kerbin SOI
Maars replied to Maars's topic in KSP1 Technical Support (PC, modded installs)
Huh, that is interesting. This bug nearly ruined my whole career game and i had to port it over to a new one by cutting and pasting kerbal stats, kerbal final frontier flags and all other necessary info. one thing my plea for help did was make me realise how awesome the ksp community is, i started this thread and a week later some heads got together and found a solution.... Thank you guys! -
Nan Kraken when leaving Kerbin SOI
Maars replied to Maars's topic in KSP1 Technical Support (PC, modded installs)
Thanks for the extra confirmation dude -
Nan Kraken when leaving Kerbin SOI
Maars replied to Maars's topic in KSP1 Technical Support (PC, modded installs)
Thanx to kadrush and clorax for the input. You guys narrowed it down to far and background processing, so i kept far and threw out bp. Started a new career and tested for the bug and its all good. No nan kraken. So all fingers are pointing at background processing. Can live without it, cant live without far. :-) -
Nan Kraken when leaving Kerbin SOI
Maars replied to Maars's topic in KSP1 Technical Support (PC, modded installs)
Firstly, thanks for your time and help with this issue guys. Earlier in my career game I launched my first sun probe, which left kerbins SOI and then this bug struck. So given the above information, is this embedded in the save file? Meaning, even if I do a fresh install and then smash my save game in, it won't work, or will it? Claw, I'm happy to do the time consuming thing but what is it that needs doing exactly? Is it a case of simply removing mods almost one by one, as I've done that yet I have to leave certain dependencies otherwise my crafts won't load in order to keep checking the bug. Do I fresh install and start maybe from the ground up, adding mods and testing? Also, I thought the my craft were fine when in another planetary SOI, however I noticed on my probe now in Duna's SOI that there are no Nans apart from the electricity bar, which of course reads a big fat Nan. It's absolutely raining Nan's over here guys. What an awful bug. RANT CITY : You wait for a KSP update, then wait literally weeks for your mods to be updated, then the few that you really love are always lagging (like science alert!), then you finally start a new career game, then during this you have to tweak the daylights out of it and maybe even restart a few times, but that's ok, it's still early game. Then you finally get the thing rolling and then BAM! The story of Kerbal lovers everywhere is like owning a classic car - you're stuck in the garage tuning and fiddling and retuning. Then sometimes it runs well enough to let you actually go for that drive. -
KSP Hist. Career Assistance
Maars replied to gamerscircle's topic in KSP1 Technical Support (PC, modded installs)
If I timewarp for quite a few days in the flight centre scene then my contracts also disappear. However, they come back on next game reload. Not sure, it might be something to do with contract reward modifier or contract configurator. Weird thing is when I warp using the KCT button, it all goes fine, it's just when I warp manually that they start dropping off the list. -
Nan Kraken when leaving Kerbin SOI
Maars replied to Maars's topic in KSP1 Technical Support (PC, modded installs)
Yeah, bit of a problem. I spent two days scheming on removing mods then replicating my full install in sandbox (which worked fine), and finally I resorted to not touching any craft in orbit around Kerbol. I wait until they reach another planet's SOI then it seems to be ok again. So no adjustment maneouvres in transit but i can live with that. Hope this little bug doesn't end up being a game breaker as I have no clue as to what it could be. I don't use any SETI parts nor NF Electrical but i do have a boatload of mods installed so something is definitely screwing with the machinery. -
Hi Guys, I've noticed two other threads here already with the same problem and no solution. Basically I launch a vessel and when it leaves Kerbins SOI I can't go back to it from the flight centre screen (via alarm clock) nor the tracking station. When i do I get a black screen, massive lag and the NAN displayed everywhere. My log file : https://www.dropbox.com/s/25aak879xqw89ag/output_log.txt?dl=0 I'm literally weeks into my career game and feel sick at the thought of starting again. Would anyone be able to shed some light on the matter after having a glance at my output log? I've tried to remove as many mods as possible without messing with mod dependencies but nothing helps, problem always happens. Any nudges in a logical direction would be greatly appreciated.
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Mr Potatto, Mr Potatto, you are the most creative modder EVER. With all due respect to the human instruction manual that is Scott Manley, this is the most hilarious thing in the history of KSP. See, when I was new to Kerbal I used to watch Manley's videos to learn a bit about the game but my ears used to burn off and my skin used to get goose bumps whenever he tried one of his try-hard creative speeches, usually ending with "blah blah ...... or something like that". So the irony of this mod does not escape me! I just love it so much
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[1.1.3] KSP Craft Organizer (VAB/SPH tags + craft searching)
Maars replied to Ker_nale's topic in KSP1 Mod Development
Awesome! I've been waiting for craft history but the author of that mod has been MIA for a while and I refuse to play a career game of KSP without it. Soooo, along comes this wonderful thing. Thanks heaps mate, this kind of thing is sorely needed in the game. As they say in Polish "Zajebiste!" -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Maars replied to JPLRepo's topic in KSP1 Mod Releases
Reward modifier gave me problems also. I only use it to set my science rewards to 0 but i'm sure there's another way, config file modification perhaps? Anyways, sorry to go off topic from the thread. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Maars replied to JPLRepo's topic in KSP1 Mod Releases
Pesky little buggers these contracts. Once I'm home later on this arvo I'll smash researchbodies back into my game then grab the log for you. Thanks for the reply and thanks for taking care of this beautiful mod. btw, good to see another fellow Melbournian online. Can't wait tilI I get back home myself. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Maars replied to JPLRepo's topic in KSP1 Mod Releases
It's probably another mod that is hurting it as I have heaps installed. I checked debug and the only thing it keeps outputting is that researchbodies is cancelling certain contracts every few seconds, oddly enough that's when it stutters. I might get rid of a few contract packs and re-try this mod, see if that makes any difference as those innocent looking contract mods have actually caused some grief in the past. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Maars replied to JPLRepo's topic in KSP1 Mod Releases
Same here. I'm getting severe stuttering on the KSC screen and during flight. -
[1.1.3] AntennaRange 1.11.4 - Enforce and Encourage Antenna Diversity
Maars replied to toadicus's topic in KSP1 Mod Releases
Toadicus you rock for making this mod. Thank you and all the best to you -
[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Maars replied to AlphaAsh's topic in KSP1 Mod Releases
In that case AlphaAsh, I want to thank you for making the awesomeness that is Kerbal Konstructs. Kerbin is a lonely and empty place without it. Cheers mate and good luck with your next modding venture- 872 replies
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no, unfortunately it does not
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I too, am very curious. I simply hate the stock save system, craft history not only organises crafts, it also has an effect of helping with mission structure due to it's cataloguing nature. Space Tiger, kind sir, would there be any possibility of you updating the current mod to 1.3 before you release the new one so we have some use out of craft history's glory? If I keep using the stock save system pretty soon flying monkeys will defecate on my house and goblins will eat my children. ps - your mod is simply awesome and worthy of being stock a million times over so thank you kindly for making it
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[1.1.2] GrumpyCollector 1.0.1 - Stutter ? What Stutter
Maars replied to sarbian's topic in KSP1 Mod Releases
Sarbian, thank you for thinking of the community and coming up with this experiment