Keudn
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Hi guys, I am having an issue with scatterer not loading at all when I launch KSP. I am working on getting a RO game started on 1.2.2. My modlist copied from module manager in game is as follows KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit Advanced Jet Engine - 2.8 B9 Aerospace Procedural Parts - 0.40.11 Community Category Kit - 1.2.2 Community Resource Pack - 0.6.6 Connected Living Space - 1.2.4.2 Deadly Reentry - 7.6.0.1 DistantObjectEnhancement - 1.8.1 Ferram Aerospace Research - 0.15.8.1 Kerbal Joint Reinforcement - 3.3.2 <b><color=#CA7B3C>Kopernicus</color></b> - 1.2.2.11 KSP-AVC Plugin - 1.1.6.2 ModularFlightIntegrator - 1.2.4 PlanetShine - 0.2.5.2 Procedural Parts - 1.2.11 RCS Build Aid - 0.9.1 RealChute - 1.4.3 RealFuels - 12.2.4 RealSolarSystem - 12.0 RemoteTech - 1.8.6 Saturatable RW - 1.12 SolverEngines - 3.2 TestFlight - 1.8.0.1 TAC Life Support - 0.13 As you can see scatterer isn't on the list. I replaced the planet configs with the ones provided in RSSVE but still nothing. I have used both .0320 and .0320b and neither versions work. Any suggestions?
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Keudn replied to Thomas P.'s topic in KSP1 Mod Releases
I am trying to figure out how to use Kopernicus and I can't get the planet I am making to actually appear in game. I created a folder inside of the Kopernicus/Config directory and called it TestPlanet. Inside of that TestPlanet folder I made a TestPlanet.cfg file. I followed the guide here as well as the PlanetWithMaps example. Here is what code I typed into the file -
"No weapons externally on a craft(except for Vulcan Hiddens, GAU-8s, and 50 cal. turrets)" So any missles we use must be inside the aircraft? Also what parts of B9 are we allowed to use? All of them?
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Can I ask what you mean by all turrets must be fixed forward?
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Dang too late to the challenge, in my own tests my V6A Hawk defeated the current King of the Hill, oh well good experience, on to the next challenge!
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Keudn replied to sDaZe's topic in KSP1 Mod Development
When I try and install this mod nothing changes in the game. I still have the stock Kerbin system. I am running 1.1.3, does it not load and change the system on this version?- 2,401 replies
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- rss
- real solar system
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So after firing up KSP today I all of a sudden can't click on the VAB or Tracking Center. I can highlight them but nothing happens. Also the back to main menu doesn't work. I tried clearing the cache but no go. Here is my log https://www./?db9b2awex1cfoqb
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RCS tanks didn't have that so I removed them and readded them and it works! Thank you!
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Oh okay sorry lol, where are the cache files for module manager? EDIT: Nvm found them! I will test and see if that helps! EDIT2: Still don't work :/
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Its installed, is there anything else I have to do? Okay, should I remove that section of code then?
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I am having trouble with RCS on my ship. Only the pods built into the command pod will fire, the radial mounted RCS won't fire, i have tried multiple different blocks as well. Here is a screenshot of the ship that is having problems (http://gyazo.com/b57163decec1d7c96676a47280ef3472) Here is my log - https://www./?bs52ln5p33kr34g And here is the ship - https://www./?a5r2xph8q9329tb If anyone can help with this it'd be awesome, its pretty hard to dock without RCS!