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Everything posted by Secuas
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5/10 I am dutch not italian I'm guessing.... Pizza?
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9/10 gravity always ruins your plans for Kerbin domination.
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Tips on landing SSTO's B9, NEAR.
Secuas replied to Secuas's topic in KSP1 Gameplay Questions and Tutorials
Here is an album of my great SSTO the HCL-02 Fox. It has a Skylon like engine setup and carried one Rockomax jumbo-64 to orbit. (with using a tiny tad of oxidizer of it due to bad flying) I just tried another aproah on flying wich got me above 30.000m with still using jet engines. http://imgur.com/a/9mixg#0 -
Here is my craft: The HCL-02 Fox. The design and how it flies is not prefected yet. But I am proud of it.
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Hey I recently made an 2.5m cargo SSTO and it can just barely make it into a 200x200 orbit. I still fly like i use stock aero. Anyone got any tips on how I can burn/fly more efficient? I use B9 and NEAR.(and a ton more but those are irrelavant) Thanks in advance!
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I have decided to play with NEAR since i prefer it over FAR i have gotten my 2.5 payloads into 200x200 orbit and succesfully rendezvoused (Barely). 2 questions remain however. 1: Can I have some instructions on how to fly it more efficient? 2: How can I reduce the wobbling during flight? Thanks in adfvance.
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Alright, I just want to get better on how to spaceplane. I will try FAR out soon. Thanks again.
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Thanks for the explanation. One little question. Whats the actual diffrence between FAR and NEAR because I've only used NEAR before and mainly deleted it because it messed up my gravity turn with VAB assemblies. (That's just me... I sometimes judge too fast.) Thanks again Sensei spaceplane master.
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Still using stock aerodynamics? Sounds like FAR/NEAR is the future . I might use them later but thanks for your help it's really being apriciated. Let's see what you can find.
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This stupid plane is giving me headaches I would like to continue having fun in KSP wich I am not having right now. To my opinion the CoL and CoM are perfect wheels are good. for some reason the trust is way too low again after trying the cruciform winglets as for as I know it's impossible to fly this. See for yourself. I'm giving up. (On ever getting 2.5 meter payloads in space by plane.) Download link: http://www.speedyshare.com/ufvfF/VCL-01-Turtle.craft
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The trust issue was indeed the winglet on the back. I'd never thought that would be a problem i still haven't got the wheel figured out and it doesnt have much lift either, I threw some pictures in the album. How can i further increase it's lift?
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Thanks both of you! I will definitly get right on it tomorrow.
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I uploaded a picture of the wheels to the same album. http://imgur.com/a/QTKja#0 I think 2 Giant Sabre's is enough but the speed wont rise above 75 m/s or so.
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Is my problem really just speed? because I got this CoL and CoM figured out a long time ago.
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I guess what you are saying is toggle some of take for example: the elevators turn their yaw off since they can't yaw anyway? Because this thing just won't take off. http://imgur.com/a/QTKja#0 I mean I think it's too slow because even with 3 giant sabre's it's just close to about 105.5 m/s and with 2 Sabre's 73 m/s. So I am still wondering how Voculus's can with only 2 of them and still have 40 ton cargo? (My native language isn't english, so I may have not understood what you tried to tell me) My aplogies. Your help is really being apriciated though.
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Well, I'm not quite sure what you mean with assign control surfaces. I mean i have gotten planes in to orbit and beyond before but never heard of assigning control surfaces I'd like to know more about this.
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It certainly did , I always tend to put the winglets up from and the wings in the back. Didn't work out too well. Thanks.
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I love using this but i have one problem. I can't seem to thaw my Kerbals. When I click: "Thaw <insert name here>" it waits a bit and says thawing aborted for no reason, all my life support recourses are full and I have enough eletrical charge I think, it has 1410 units. It drains untill it's empty but this worked for freezing it just keeps regaining charge untill it's able to freeze. Help please, my kerbals are getting colder by the minute. Thanks in advance!
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I've made countless designs to make a decent cargo SSTO's using B9 parts but they all failed miserably (you dont want to see what I've tried). I don't use FAR/NEAR and have no intention to. All I need is a medium not like humongous large like the stock Stapledon sized SSTO's able to carry 2.5 meter payloads. Maybe someone here has a great design or some great ideas. Thanks in advance!
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I got duplicate flags somehow.
Secuas replied to Secuas's topic in KSP1 Gameplay Questions and Tutorials
It seems it was the active texture management thingy. I deleted it and my flags started behaving again. Thanks for the help -
Welcome. I learned how to build SSTO's here wich don't even crash!
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Icantmakemodels, You mean a mod like this? It has test weights. http://forum.kerbalspaceprogram.com/threads/76231-0-24-x-Kerbal-NRAP-Procedural-test-weights%21-v1-5-0-1-03-08-14?highlight=test+weights