-
Posts
5,480 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Capt'n Skunky
-
Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
-
Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
-
How to delete jour Tracking Station Data
Capt'n Skunky replied to The Pilot's topic in KSP1 Gameplay Questions and Tutorials
Be aware this will also delete anything you have in orbit or landed on another body. Cheers! Capt'n Skunky KSP Community Manager -
Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
-
Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
-
[0.14] Instant Orbit / Debris Generator with bonus Asteroid
Capt'n Skunky replied to JellyCubes's topic in KSP1 Mod Releases
The project is old and apparently dead. The title should clue you in as to why it doesn't work in 0.16. Cheers! Capt'n Skunky KSP Community Manager -
Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
-
Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
-
How do you install mods
Capt'n Skunky replied to Cowzgomooz's topic in KSP1 Gameplay Questions and Tutorials
I guess the sticky at the top of this forum titled Installing Mods & Ships and Using JS Generic Mod Enabler(optional) is too much for you? Maybe I need to update it, but for the most part it should be correct. Cheers! Capt'n Skunky KSP Community Manager -
SolarNRG Mining Beta 2 RELEASED 10/6/12
Capt'n Skunky replied to Kayaking4autism's topic in KSP1 Mod Releases
Will your mod be able to mine unobtainium? Cheers! Capt'n Skunky KSP Community Manager -
Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
-
Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
-
Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
-
Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
-
a discussion on KSP, Mods and making money
Capt'n Skunky replied to vvaris's topic in KSP1 Mods Discussions
Okay, lets use the good old car analogy. Lots of companies make parts for cars that can be considered addon and/or mods, but the car manufacturers see no income from these products. Sure, I can't do much with that uber turbo charger without a car to put it on, but the turbo charger manufacturer doesn't owe Ford a dime on the sales of said parts. Many inventions that people have made their fortunes on have been improvements on existing designs and products. In fact, that's the best way to make a fortune in the invention market, improve an existing product. It's a lot easier than trying to create a brand new product. Cheers! Capt'n Skunky KSP Community Manager -
a discussion on KSP, Mods and making money
Capt'n Skunky replied to vvaris's topic in KSP1 Mods Discussions
That's not quite true and the reason the forums refer to them as AddOns. There is no modifying of Squad's code going on. In fact, that would be against the EULA. People are creating 100% original code and adding it to the game. Yes, some may take vanilla parts and modify them, but anything beyond that is adding not modifying. It's these works that are 100% original that would be the focus of making money as you wouldn't have license to sell modified vanilla parts. Cheers! Capt'n Skunky KSP Community Manager -
If your pod has three Kerbals, then you should be able to EVA all of them. You should get an EVA button when you hover over their portrait in the lower right. FYI: Kerbin is the planet, Kerbals are the inhabitants. Kerbol is the star around which Kerbin orbits. Cheers! Capt'n Skunky KSP Community Manager
-
Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
-
This seems like a reasonable fee for the exposure one gets be being on Steam. If the price is too steep, you're not ready for the big time anyway. When Greenlight was opened for submissions, they got 90% crap. This should cut down the crap people were submitting, most of which was stuff they didn't even own. People were treating it like a wishlist. There's even the added benefit of the fee going to charity. Also, as point out, this is a one time fee for a developer, they can put as many games as they want on Greenlight once the fee is paid. Cheers! Capt'n Skunky KSP Community Manager
-
Guys, there's no secret going on here. The new patcher was done shortly after the last release. It's merely being put in place for the eventual release of 0.17. At the most you can infer that yes, Squad is still working on KSP and yes, 0.17 will be released at some future time. There's no conspiracy here. Cheers! Capt'n Skunky KSP Community Manager
-
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Capt'n Skunky replied to Tiberion's topic in KSP1 Mod Releases
The majority of people here do not have a problem using mediafire. This is why it's the most popular for modders on this forum. Cheers! Capt'n Skunky KSP Community Manager -
MK 1 capsule looking for interstage
Capt'n Skunky replied to Pawelk198604's topic in KSP1 Discussion
Pawelk198604, as people have said, right now the only way to get additional adapters is via parts packs such as NovaPunch. It has adapters to go between just about any size that's out there both smaller to larger and larger to smaller. As far as new stock parts, you will just have to wait for the next release to see if they are included or not. I don't know what if any new parts are planned in 0.17. I don't think the release notes mention any. Cheers! Capt'n Skunky KSP Community Manager -
Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
-
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Capt'n Skunky replied to Tiberion's topic in KSP1 Mod Releases
You can safely delete files in the \mesh\ folders. The game will rebuild them when it starts. Tiberion, can you add [0.16] to the front of your thread? I'm trying to encourage all modders to put the min version their latest release is compatible with at the beginning of the title to assist people in getting mods for the right version of their game. Cheers! Capt'n Skunky KSP Community Manager -
SolarNRG Mining Beta 2 RELEASED 10/6/12
Capt'n Skunky replied to Kayaking4autism's topic in KSP1 Mod Releases
Where is your license and attributions? You are distributing both parts and plugins from other modders. Do you have their permission? I know for a fact that Tiberion's NovePunch pack requires attribution at the very least, yet you do not have that. Also, I would strongly advise against including the plugin DLL files from other packs. It's better if you link to them and list them as required in the first post on this thread. This will prevent other users from getting their versions mixed up. Cheers! Capt'n Skunky KSP Community Manager