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Capt'n Skunky

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Everything posted by Capt'n Skunky

  1. Welcome to the KSP Forums! Happy Launching! Yada, yada... Arrr! Capt'n Skunky KSP Community Manager
  2. Welcome to the KSP Forums! Happy Launching! Yada, yada... Arrr! Capt'n Skunky KSP Community Manager
  3. Welcome to the KSP Forums! Happy Launching! Arrr! Capt'n Skunky KSP Community Manager
  4. Hey Yog, could ya move the [0.16] to the front of the thread title please? We\'re trying to get all the mods/plugins to list the most recent version they are compatible with up front. Love the work! Cheers! Capt\'n Skunky KSP Community Manager
  5. Wow, someone was burning the midnight oil to get this out. Well done Mu! You\'re going to have a happy bunch of modders in the morning! Cheers! Capt\'n Skunky KSP Community Manager
  6. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  7. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  8. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  9. It\'s an edited name as ALL Kerbals have Kerman as their last name. Also, be very careful here, that name is borderline so make sure you don\'t cross it, even if your posting someone else\'s garbage. Also... [mod]PLEASE SNIP IMAGES IF YOU ARE QUOTING A POST WITH AN IMAGE. Appearing once on the page is enough.[/mod] Cheers! Capt\'n Skunky KSP Community Manager
  10. There is no current ETA on the new Part Tools other than 'Soonâ„¢'. Cheers! Capt\'n Skunky KSP Community Manager
  11. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  12. While my inclination would be to say yes as long as you aren\'t charging any kinds of fees, I would still [[email protected] ]email Squad directly. I\'m sure they would love to hear how their program is useful to you. Cheers! Capt\'n Skunky KSP Community Manager
  13. When you upload a file to imgur, it gives you a number of links you can use to post on forums, you grabbed the thumbnail link as opposed to the full size link. Cheers! Capt\'n Skunky KSP Community Manager
  14. The \Program Files\ folder is still a Windows managed folder. Windows is very touchy about having the correct file permissions when working there. This won\'t be an issue once the game has a proper installer, but for now, you need to make sure the game has permissions to write to the folders it\'s running from. Cheers! Capt\'n Skunky KSP Community Manager
  15. Magic. Cheers! Capt\'n Skunky KSP Community Manager
  16. Use the WSADQE keys to rotate the part in 90 deg increments and hold shift for 15 degree increments. Cheers! Capt\'n Skunky KSP Community Manager
  17. Okay, your system just isn\'t powerful enough to handle all those plugins, period. This would also be a problem for large craft as well. You may also be having issues because you are running the game from within a Windows managed folder C:\Documents and Settings\ which means KSP will have issues trying to write files. Try moving KSP to something like C:\Games\KSP or setting the permissions on the KSP folder and children to full read/write access. Cheers! Capt\'n Skunky KSP Community Manager
  18. You can\'t. Have you filed a bug report on the problems you\'re having? It\'s hard for the devs to fix these things if people don\'t file reports. Cheers! Capt\'n Skunky KSP Community Manager
  19. This is why I keep telling modders to not include plugin DLLs from other people in their install, just link to them. As far as the MuMech.dll is concerned, just make sure your using the latest one from r4m0n in his MechJeb plugin. Be aware that some mods may not work with the new version and there\'s nothing you can do until the mod author updates their pack to use the newest version. The same holds for DYJ\'s mod/plugin, just use the most recent one. The bottom line, always use the most recent version of a plugin DLL. The current NovaPunch pack should work fine in 0.16. Perhaps it\'s a conflict with another mod. If you are experiencing a problem with NP, right after the crash, navigate to KSP_Data and grab the output_log.txt file and attach it to a post. We\'ll have a look and see if we can find the problem. Cheers! Capt\'n Skunky KSP Community Manager
  20. Welcome to the KSP Forums! Shempfry Kerman? That has to be up there with Munwig Kerman. Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  21. The Unity engine would apply mysterious forces on your craft when values got large like high speeds and distances. It has to do with small precision errors getting magnified at astronomical scales. Cheers! Capt\'n Skunky Kerbal Comics
  22. Well, that shows you how familiar I am with whatever that is from. Cheers! Capt\'n Skunky Kerbal Comics
  23. Welcome to the KSP Forums! Read this post: http://kerbalspaceprogram.com/forum/index.php?topic=11693.0 Then start a new topic in Support with the requested information and someone will help you with your problem. Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  24. Sorta, more like Jeb channeling Samuel L. Jackson. Cheers! Capt\'n Skunky Kerbal Comics
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