-
Posts
5,480 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Capt'n Skunky
-
Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager (really mince, you need an original reply)
-
Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
-
Episode Seven: Professional Respect
Capt'n Skunky replied to Capt'n Skunky's topic in KSP1 Discussion
If you look at the first panel you will notice some Korean characters on the rocket. Also, those distinctive hats on the soldiers. Cheers! Capt\'n Skunky Kerbal Comics -
Made a payment via PayPal, not allowed to download.
Capt'n Skunky replied to indirect's topic in KSP1 Discussion
Welcome to the KSP Forums! Please keep the language clean, there are children about. As to your order, please read this notice http://kerbalspaceprogram.com/forum/index.php?topic=10846.0. Have patience as orders are currently being manually processed. Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager -
Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
-
Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
-
http://www.abc.net.au/abc3/goodgamesp/transcripts/s3291066.htm Skip to about 4:30 to catch the KSP. KSP has made it on TV! Way to go guys! Cheers! Capt\'n Skunky KSP Community Manager
-
Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
-
Rumor is that Lil\' Kim was not happy about this... what? Not that Kim? Oh.. Rumor has it that Kim Kardashian was not.. what? You don\'t say? Well. Some short dude named Kim isn\'t happy about this failure. More news to follow... http://www.kerbalcomics.com/2012/04/23/episode-seven-professional-respect/ Cheers! Capt\'n Skunky Kerbal Comics
-
Very close to what I got. Get a GTX 550 Ti for video, a 60-100GB SSD for your OS and a 500GB for your programs and data. Arrr! Capt\'n Skunky
-
Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
-
Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
-
Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
-
Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
-
Arrgh, The Jolly Pirate Signal Be Flyin'
Capt'n Skunky replied to Signal_Pirate's topic in Welcome Aboard
Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager -
Regarding Cephei source, and EULA
Capt'n Skunky replied to kellven's topic in KSP1 C# Plugin Development Help and Support
And there we have it. That seems pretty straight forward and common sense. Public functions are public, but the code that they run is not. As I figured though, Squad will be looking at ways to make it easier for you guys to develop for the game while protecting their IP. Quite reasonable if you ask me. Since this debate has been settled and the rules clarified per N3X15 above, I will lock this thread. Cheers! Capt\'n Skunky KSP Community Manager -
The parts are sorted by folder name. You can use this to your advantage to better sort your parts in a given tab. You can change the names of part folders with no repercussions on how they work in game. Also, some have started to make their parts appear in the currently unused tabs. You can make any part appear in the last two tabs by setting the Category parameter in the cfg file to 4 or 5. The current VAB part selection was hastily thrown together just so there was something there. Harv never anticipated the sheer number of parts that would appear so quickly. Fortunately, they are working on revamping it to be more friendly and organized. Cheers! Capt\'n Skunky KSP Community Manager
-
Sal, have you tried using GME to manage your mods? It will even do plugins if the folders are arranged correctly. It\'s pretty good on picking up conflicts. The only thing it can\'t do is track self-generated mesh files, but that\'s easy to fix by copying them to the saved mod folder at which point GME will learn about them. Cheers! Capt\'n Skunky KSP Community Manager
-
Is it possible to have 2 landline phones on the same number?
Capt'n Skunky replied to bandit4910's topic in The Lounge
I\'m not so crazy about VOIP as a replacement for an actual phone line being hardwire or cellular. It\'s just adding another layer of possible failure and expense. As cheap as burn-phones are, I don\'t see why anyone would tie themselves to a PC that much have a broadband connection. I resisted giving up my land line for a long time until I moved(2008) somewhere that land lines were insanely expensive vs. cell phones. Running phone lines in the Virgin Islands is not easy. Put them overhead and it\'s a maintenance nightmare due to hurricane season and burying them on an island that\'s mostly steep hills and volcanic rock is cost prohibitive. Sure, they put them in around the main city and the resorts, but those areas are rarely located up in the hills like where I lived. Arrr! Capt\'n Skunky -
Regarding Cephei source, and EULA
Capt'n Skunky replied to kellven's topic in KSP1 C# Plugin Development Help and Support
I will reiterate: Since Squad has yet to post an official position, it\'s best if you keep your work to yourselves for now. Nothing says you can\'t continue to do what you want as far as a personal project. It\'s when you start posting the stuff for download here that we run into murky waters. Until such a time when Squad makes their position known on this, the only prudent move is to just not publish. I\'m pretty sure the delay has everything to do with waiting on the legal team to hammer out issues and write something that will not only give coders and modders the freedom to create, but will also protect Squad\'s IP and any potential legal issues. Cheers! Capt\'n Skunky KSP Community Manager -
Is it possible to have 2 landline phones on the same number?
Capt'n Skunky replied to bandit4910's topic in The Lounge
Yes gramps, VOIP is Voice Over Internet Protocol. ;P Arrr! Capt\'n Skunky -
C7 Airliner Re-textures and CFG edits
Capt'n Skunky replied to Cooly568's topic in KSP1 Mod Releases
I take it you have C7\'s permission to release these? Cheers! Capt\'n Skunky KSP Community Manager -
Is it possible to have 2 landline phones on the same number?
Capt'n Skunky replied to bandit4910's topic in The Lounge
Wow, never thought I\'d live to see the day when people didn\'t know how 'land lines' work. You can connect them both, but they will not be able to handle separate calls. If someone is on one and you pick up the other, you will be able to hear and talk with the current conversation. If you need to be able to handle to calls at the same time, you will need a second number(easy, less $) or some kind of multiplexing switchboard (hard, more $). Arrr! Capt\'n Skunky -
Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
-
Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager