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Capt'n Skunky

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Everything posted by Capt'n Skunky

  1. I tried to get a good rig for $600 and just gave in and spent $900. I\'ve got a super sweet system that still has some upgrade paths available to it. Arrr! Capt\'n Skunky
  2. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  3. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  4. [gmod]User was banned. Thread locked.[/gmod] Capt\'n Skunky KSP Community Manager
  5. Roses are boring, Violets are too, This thread is lame, And so are you. Arrr! Capt\'n Skunky
  6. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  7. Welcome to the KSP Forums! The demo version supports mods made for that version but does not support plugins. Otherwise pretty much everything else can be done. Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  8. No reason you couldn\'t have done that in your opening post. Cheers! Capt\'n Skunky KSP Community Manager
  9. KSP needs a full 32bit 4-channel PNG. RGB and Transparency channels. Cheers! Capt\'n Skunky KSP Community Manager
  10. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  11. Get low enough and a mountain can pick off debris. Cheers! Capt\'n Skunky KSP Community Manager
  12. Currently, items that go on rails can orbit very low as the atmospheric drag seems to be turned off for objects on rails. You can manually End Flight these objects if you select them to be rid of them if you want. Cheers! Capt\'n Skunky KSP Community Manager
  13. Compare the weight/thrust ratio of an SRB vs an LFE and one LFT. Remember, you need to count both the engine and the fuel tank for LF power. Cheers! Capt\'n Skunky KSP Community Manager
  14. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  15. LFE\'s can be throttled, SRBs can\'t. SRB\'s have a lot of thrust making them good for getting you off the pad and some initial inertia so when the LFE\'s take over, you don\'t have to push them as hard. Arrr! Capt\'n Skunky
  16. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  17. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  18. What thread are you talking about? The KSP Development section is still there, just go to the top of the forums and you will see it. Cheers! Capt\'n Skunky KSP Community Manager
  19. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  20. You\'re not missing much. There\'s nothing must have in 0.14.1 that you\'re missing out on. Besides, 0.14.2 is going to be the big deal when it finally drops. Cheers! Capt\'n Skunky KSP Community Manager
  21. Welcome to the KSP Forums! Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  22. In case you missed the sticky in the announcement forums a few weeks ago, the forums have been archived and rearranged. Cheers! Capt\'n Skunky KSP Community Manager
  23. Welcome to the KSP Forums! Can you tell us more about the system you are running the game on? Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
  24. Yes, since the same rules apply there as well as the forums. Get Damion to set you up with ops. Cheers! Capt\'n Skunky KSP Community Manager
  25. Welcome to the KSP Forums! After purchase confirmation, you\'ll be able to log into your store account and find a link to download the game in your profile. After installing it, you will then be able to update from 0.14 to 0.14.1 using the game patcher. There are no physical copies as the game is still in early development stages. Happy Launching! Arrr! Capt\'n Skunky KSP Community Manager
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