

maracuja
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Bottle Rocketeer
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-=Kerbal Space Program: Super Easy Mode?=-
maracuja replied to HuntsmanThe7's topic in KSP1 Mods Discussions
although screwing ALL physics and breaking physics laws in totally physics based "game" sounds pretty much weird and senseless, I'd say that it's actually very possible to crash things even with alt+f12 no crash damage, happens to me often too -
... and replace them with nicely rendered static PNGs. what I'm sure about - they will look just better and more eye-candy without all this aliasing as we have them now. and _possibly_ this will end us up with less memory consumation, because it may be that processing hundreds of parts' 3D models is much more consuming that just displaying them as images. (I'm not sure if it actually will tho without going deep into source code and understanding how this particular thing is implemented in this game)... It is already rolling model in on-hover popup there, why to also roll the button itself? There is no any point at all at having 2 same models rolling together just in 1cm between them - at first it just looks bad, at second - it most likely MAY consumes additional resources which we all want to save. Leave that one in onhover, but the catalog should be static. Discuss, people!
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
maracuja replied to Nereid's topic in KSP1 Mod Releases
so, how about MechJeb x32 compat exactly? -
thats what i needed 10 min ago
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[1.8.x] Contracts Window + [v9.4] [11/1/2019]
maracuja replied to DMagic's topic in KSP1 Mod Releases
thanks, it's all fine now. руÑÂÑÂúøõ ÿþòÑÂюôу =) -
[1.8.x] Contracts Window + [v9.4] [11/1/2019]
maracuja replied to DMagic's topic in KSP1 Mod Releases
not working for me, contract window still happens to be stock one. toolbar is installed. 0.25 win x86 -
[.25.x] RealRoster - Editor Crew Tab Fixed
maracuja replied to enneract's topic in KSP1 Mod Releases
the icon doesn't appear on toolbar... mod's not working as result -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
maracuja replied to Thesonicgalaxy's topic in KSP1 Mod Releases
is this fine to use with astronomer's pack? -
nothing to describe, the subject says it all vouch if u like the idea!
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is this ok with .25?
- 3,404 replies
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- renaissance compilation
- visual enhancements
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(and 1 more)
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