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Cap Arcona

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  • About me
    First Marine on Klendaathu
  • Interests
    I love airplanes and build RC planes for fun. I also play many video games, notably War Thunder, KSP, and Arma 3 (listed in order of preference). I also lovve books, and have been working on a story of my own.

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  1. I'm looking for another star system to visit, but I can't find any mods compatible with 1.10.1 Is this going to get updated? It's on of the most famous extrasolar systems and I am want!
  2. This mod is frickin' incredible. Unfortunately no matter what I do, TCA wants to point my ship into the ground unless I have an actual engine fitted. Some tiny craft are better with just RCS, so it renders those useless since the pilot is sitting on his head.
  3. Hopefully someone here can help me with this. Procedural Parts makes any craft with a vertical fin (for lateral stability and yaw control) generate lift (a yellow arrow) to the left. Whether it's two or one or eight vertical stabilizers, they always generate a lift arrow to the left. If I swap out a procedural fuel tank for a vanilla tank (or any other mod), then the problem is solved. This also happens with the vanilla structural tube (the resizable one) if I put the fin directly on that tube. With PP it doesn't care where the part is, it messes up vert stabs for the whole craft, whereas with the structural tube I simply need to move the fin to another part. Any fixes for this or am I just SoL? https://imgur.com/a/2UcRDmW
  4. Hey, I don't know if anybody still reads this. I'm sorry if it's already been mentioned, but I couldn't find anything regarding my problem. Procedural Parts makes any craft with a vertical fin (for lateral stability and yaw control) generate lift (a yellow arrow) to the left. Whether it's two or one or eight vertical stabilizers, they always generate a lift arrow to the left. If I swap out a procedural fuel tank for a vanilla tank (or any other mod), then the problem is solved. This also happens with the vanilla structural tube (the resizable one) if I put the fin directly on that tube. With PP it doesn't care where the part is, it messes up vert stabs for the whole craft, whereas with the structural tube I simply need to move the fin to another part. Any fixes for this or am I just SoL? https://imgur.com/a/2UcRDmW
  5. He_162 Great name, dude. Salamander was one of the coolest looking early jets, if overall an ineffective design (probably).
  6. I'm sure you've already tried this, but I've found RCS Build Aid to be invaluable. You can make some really precise designs if you put in the time. I lost all my good shuttles with the update, because I'm a dingus and didn't save my 1.3.1 installation, but I had some that could launch and land with little to no input or MechJeb (getting a stable glide on your shuttle is a pain, but getting a stable launch vehicle is murder). I didn't know about Thruster Trim, I should hang out in the forums more often.
  7. I'm still crying that I have to wait for KER and KJR to be updated. If they'd just add those two (very simple) mods into the game, it would make me happy enough to recommend to my less nerdy friends. Fact is, Stock KSP is too ding-dang hard. Nobody wants to guesstimate their missions or crunch eleventh-grade algebra every time they log on, and wobbly rockets just makes no sense. It's silly at first but I got over the hilarity in 2014 and was totally sober as I downloaded my first Kerbal Joint Reinforcement files. I have heard tell that Squad just fired off the milquetoast response that we "should just get the mods, anyways"? That's very annoying, why not just make it part of the game? Enough people have been clamoring for it for so many years that I'm still awestruck that there isn't an implementation of the actual numbers, yet.
  8. I really don't like that I have to wait for certain mods to update after the game updates. Modders have their own lives and sometimes drop their mods altogether, so modding for something so incredibly basic seems very unfair. If you want more Kerbalness, there should be a slider for breakPart chances during a mission. Then you'd have planes falling out of the sky and Val getting stuck on Vall, instead of "oops I ran out of fuel because I didn't want to crunch the algebra to see if my second stage could push all the way to Jool SOI like I had intended." or "hmm, looks like I brought enough fuel for twenty-five missions". I still have these situations *with* KER, they just aren't so incredibly severe. It makes the game easier for new players, too, because there's a way provided to them to learn how to build rockets without holding their hands through some lame tutorial. The messages thing seems fun but it's far too obscure to solely rely upon for information on the state of your intended mission. Isn't the game hard enough, already? I've been playing for at least four years, and I still haven't built a base on Moho!
  9. I fully support lithobraking!! KAS seems an obvious next step in updating, and has for some time.
  10. It drives me up the (crater) wall when I crest the tiniest polygon hill and my suspension fully extends and then sticks. It is as if the springs push all the way out and a hydraulic pump produces enough internal pressure to maintain the fully-extended status until I hit a join between terrain polygons. The weight of the vehicle in not sufficient on the Mun (the only planet I have tested rovers on so far) to re-compress the suspension and allow for normal driving; instead I am skittering along with my vehicle yawing insistently uphill and the wheels behave as though they are barely touching. Time does not allow the suspension to settle out (as it should on any gravitational body) and so I am left with a skittering bug-rover that wants to turn sideways and flip over unless I hit a concavity in the terrain, thereby forcing the suspension to compress, and the vehicle can now behave sensibly for a short while. The main thrust for Squad: Can the stock rover wheels get fixed so that I'm not driving on ice skates after cresting a polygonal convexity? Can you get the inherent weight of the vehicle to squash those springs back down (mitigated by the hydraulic tubes) over time, causing the vehicle to properly react with the planet beneath it? Can the suspension please stop permanently winning the fight against gravity?
  11. THIS WAS FANTASTIC!!! I love airplanes and recently have been reading books on the principles of flight, (most recently ["Introduction to Flight" John Anderson, McGraw-Hill Education 2004] for those interested) but the activities of my planes didn't jive with what I know. Your tutorial was absolutely fantastic, and I have some sweet spaceplanes plying the skies now. Thanks!!!
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