-
Posts
38 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by EpicCybertronian
-
[1.12.x] Textures Unlimited Recolour Depot
EpicCybertronian replied to Manwith Noname's topic in KSP1 Mod Development
Absolutely loving the customisability, but I'm having some problems with PWing's leading and trailing edges. If it isn't a rounded leading edge or a biconvex trailing edge the texture seems to be some sort of patchwork nonsense. Any ideas? -
LLL - Lack Luster Labs - Development Thread
EpicCybertronian replied to Lack's topic in KSP1 Mod Development
It appears there are a few issues. But there's one that's stuck around for a couple of years now, the cargo bay hitboxes, the insides are completely solid so it's impossible to drive or lower anything into there. -
I'm also having issues with the Elevons, has anyone found a fix to this?
-
Ah, yes! Thank you
-
I'm aware that this forum post is essentially dead, but does anyone know where to find the alternative textures that was originally in this mod?
-
[SOLVED] Mod Search Struggle (Mod Part Quest)
EpicCybertronian replied to EpicCybertronian's topic in KSP1 Mods Discussions
Yes! Thank you! -
[SOLVED] Mod Search Struggle (Mod Part Quest)
EpicCybertronian replied to EpicCybertronian's topic in KSP1 Mods Discussions
I'm afraid not That's what the cockpit looks like without the "new"ish cockpit view. -
[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
EpicCybertronian replied to nli2work's topic in KSP1 Mod Releases
Please... *-* -
That moment when you login after 3 months and find out that torpedoes and other dank stuff have been added Nice job!
-
Big fan of this mod May I suggest a radially-attached torpedo for aircraft, though? It would be nice to take off from a carrier in a Fairey Swordfish or Douglas BTD to sink perhaps the Scharnhorst or Admiral Hipper
-
Kerbal Space Program patch 1.1.2 is now live!
EpicCybertronian commented on KasperVld's article in Developer Articles
I did, multiple times. I even reinstalled the game and tried it with only Tweakscale and MM. -
Kerbal Space Program patch 1.1.2 is now live!
EpicCybertronian commented on KasperVld's article in Developer Articles
Since this patch, quite a few mods have broken including Tweakscale :/ Hope this gets fixed soon. -
[1.4.x] TweakScale v2.3.12(Apr-16)
EpicCybertronian replied to pellinor's topic in KSP1 Mod Releases
Anybody know how to add Retro-Future Planes support for this? e-e Making scaled up parts gets annoying.