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KSP2 Release Notes
Posts posted by Bill Phil
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I just think that having to test things through the staging sequence doesn't make sense. I think that as long as the other things, like altitude and speed.
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Hmm... What'd be interesting is a 1:10000 scale universe... 637.1 meters for Earth's radius. I want to see that. If you do do this, I recommend doing the equations, like the solar flux at a certain distance, etc.
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What I don't like is to have trillions of useless spaceships in my map, but I also don't like deorbiting them for rol experience... Maybe the solution to this problem of mine would be to make the player able to see/unsee them.
You can do that... Rename the ship to a new type of vessel, something you don't usually show, and then go to map view and turn that icon off.
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Well, that's like saying you shouldn't be able to delete spacecraft. And we all know you can from the tracking center.
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Wow. Seems like those would be some pretty good features. I wouldn't mind it of they were in KSP normally.
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So... HL3 confirmed?
But seriously, Valve isn't in the best stance right now.
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No, we wouldn't... KSP solar system =/= Our Solar System
Well, considering that's what Eeloo currently is...
Anyhow, who's to say there wouldn't be some fairly massive trans-GP2 objects?
We already have trans-jool objects.
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Hmm... Yeah. A better goal is kind of needed. But maybe make a final goal that you choose how to get there, like colonizing every solid body in the solar system. Then the player figures out what they want to do themselves, with that final goal of colonizing as a long term project.
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Now it's good for OMS pods! I'm glad they buffed it, it really needed it.
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If you ask me, waffles just have a better texture. The squares are also perfectly lined up for cutting... Mmmmmm....
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Well, actually, if you ask me the LV-T # engines need to be nerfed. They don't seem like SSME to me... More like some of the early Rocketdyne engines... H-1 or something. I don't know exactly.
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then use a simpler ship lol -.- cost efficient building is the keyword for a successfull space program
I mean for a rescue ship... You need a bigger payload and thus a bigger rocket, and so on and so on.
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Wait wait. HL3 confirmed! Yeah!
Seriously, though, thanks Squad.
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NASA essentially calculated the transfer orbit Dv, and them they calculated the orbital period, and figured out where the moon needs to be so they could hit it. I believe they also assumed that only the gravity of one body acts on you at a time... Patched conic essentially.
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Well, my Kariner got krakened too. But I fixed it by leaving the tracking station and coming back.
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Aerodynamics confirmed by MaxMaps.
That's not really "huge" though. Big, sure. But it's been wanted for a long time and it was proved that it could be done since like 0.17 by FAR.
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More like 20k, or 25k. 15k is for simpler ships.
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Even so, some people limit themselves in sandbox. Also, the land on Mun with 30 parts and 18 tons limit would be easier to do if the KSC you were using was limited.
Plus, the devs put a lot of work into these buildings. I wouldn't mind being able to choose which one so I can admire it. To be honest, I was actually expecting this to be a feature in 0.90, it just seems like an obvious choice.
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Please get back to the subject of the thread, which is game features, not explosions.
Exactly what I was thinking. Wizzlebippi, why do t you start a thread in the science section?
Anyhow:
Good. I'm glad that the debs have finally confirmed that it wil happen soon.
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Please get back to the subject of the thread, which is game features, not explosions.Exactly what I was thinking. Wizzlebippi, why do t you start a thread in the science section?
Anyhow:
Good. I'm glad that the devs have finally confirmed that it wil happen soon.
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Well, the tanks don't boil off, the engines fire an infinite umber of times, it's probably hypergolic. Maybe not toxic hypergolic, but hypergolic.
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No, its not. A rocket engine works by burning fuel and oxidizer, not exploding it. You've probably heard of knocking in your car engine. That is the point your fuel stops burning and starts exploding and it seriously screws up your fuel efficiency (plus your engine). Lazarus1024 already explained this.
Bold mine. The idea of flight (not including Chinese gunpowder rockets from hundreds of years ago) is to fly, then live to tell about it (or recover data/experiments, etc.). The point is to be in control of your craft. There is a reason there were manned aircraft in 1903 and not a manned spacecraft until 1961.
Hmm... So you don't know what an explosion is? You have said that an explosion is a rapid increase in volume with large levels of energy, but you seem to forget how rockets work. Car engines burn, yes, but rockets explode. The rapid volume expansion comes from the nozzle. Also, you could call a rocket a shaped charge... Because it is. It's designed for constant acceleration while it's on, constant burn, with lots of energy and lots of volume expansion, like an explosion.
A car engine has strokes and combustion is not constant. A constant combustion is present In a rocket engine. We call this an explosion because it is.
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Even so... KSP engines can ignite at will. Plus they are reliable. Sounds like a hypergolic fuel mixture. Maybe it's propellium.
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Tsk tsk. I expected more from this community. You guys are all disappointments! We all know waffles are the great product of Thrust, the god of rocketry. And as such we must put waffles above all.
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What a ride! Nice year, Squad. Thank you for all of your hard work to give us one of the best games ever...
Wait... "Huge things"... Like, say, planet sized...?
Eve - Venus - Does anyone have a mod that can do this?
in KSP1 Mods Discussions
Posted
Isn't there an airship mod by Hooligan labs?