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Eiktyrner

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    Bottle Rocketeer

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  1. Wow, I've managed to confuse the two. This save is only using GPP.. Ignore my posts and I'll ask over in the GPP thread instead! edit: Found the github issue about it. I'm probably just doing something wrong if it's resolved for others... Might just try a re-install
  2. I don't have any other mod adding stars. I was referring to the second image where you can see that the solar panels all point to Grannus. I'm wondering if the issue could be that Grannus is a valid target for solar panels even though it can hardly generate any EC.
  3. Not sure if this is an issue with OPM or another mod, but my solar panels are not rotating to the correct position so my probes always runs out of charge if I don't micro manage them all. It seems like they are pointing to Grannus instead of Kerbol. Maybe there is some issue with having two stars?
  4. Thanks, going to try out multiplying all values with 5.5 now. Will also try toggling KAC, I'm just used to have it open at all times. Would I benefit from adding some blocks of the larger sizes (664-2032) ?
  5. Looking at some of the screenshots here I get a feeling my game runs with an unusual amount of GC? Graph http://imgur.com/a/Xoz0c 16gb of ram, currently using about 8gb. How would I modify the padheap to utilize like 5gb more? modlist: https://paste.ee/p/J8nah
  6. It would be great to have an option for it, even if it's just a config file. I just compiled my own copy for now.
  7. How can I change the contract limits? All I can find is that they were increased in 1.15.4 but I'd like to edit them myself. This is something that is really needed, especially if you have lots of contracts of the type "enter and maintain proper order for X days" where X is really high.
  8. I didn't save at that point so I can't go back and verify if it's still happening with this new version on that mission. I'll let you know if I run into any similar situations!
  9. I just failed a contract again and I don't really get why. I must be doing something weird... First sat (Kerbol CommSat I) worked fine, all green. Second sat (Kerbol CommSat II) turns red after I pointed all the antennas and shows that I failed the contract. Does this screenshot help at all to understand the state my contract is in? http://i.imgur.com/ayvLYas.png
  10. Now that I think about it, I updated the tech tree (ADIOS) and if that changed my unlocked antennas I guess it would fail on the requirements of the contract maybe. I don't have a very well formatted list of mods but you can take a look at my GameData folder to see if you notice anything standing out. https://paste.ee/p/XKNKk EDIT: It wasn't the antenna requirement. I've got plenty of them including the default ones. But it seems something is weird with the contracts. I get many entry level ones now like 'Enter Mun SOI', 'Land on Minmus' etc
  11. Should it be possible to fail the EverythingSat mission? I couldn't see a timer in the config so I figured it wouldn't fail due to expiring? I just got my second sat up for it and it now shows as Failed in the Archive view in mission control. Bug or did I miss something?
  12. Toggle to the ship and then back by using [ ] and it will be gone. No idea why it's happening though but that solves it for me.
  13. Could have been a CKAN download issue then. I got the mod fresh from KerbalStuff and now it works. I did make a new carriage return though which was stupid, so I don't know if it was the download or CR that worked... By brain isn't in debugging mode today. Thanks for the help and keep up the great work with the mod. Really appreciate it!
  14. My game doesn't load anymore, it just gets stuck while loading this part. I've yet to confirm if it's only that one. But do you think it's an issue with NovaPunch or KSP just from looking at my Player.log below? Arch Linux 64-bit 16GB RAM (plenty left during loading) NovaPunch 2.08 PartLoader: Compiling Part 'NovaPunch2/Parts/Odin2/OdinShield/shield/NP_newOdinShield' (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ArgumentNullException: Argument cannot be null. Parameter name: s at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 at ShipConstruction.GetPartCosts (.ConfigNode partNode, .AvailablePart aP, System.Single& dryCost, System.Single& fuelCost) [0x00000] in <filename unknown>:0 at ShipConstruction.SanitizePartCosts (.AvailablePart aP, .ConfigNode partNode) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+^H^E.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[LoadingScreen+LoadingScreenState].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at LoadingScreen+^D^E.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: 4294967295) EDIT: Removed NovaPunch and now it loads.
  15. Fair enough. I figured reaching the orbit with minimal deviation would be enough to make sure you are in a stable orbit above KSC. But it doesn't really matter, I just time-warp for 4h instead of waiting 10s. Same end result
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